both actually. It ain't easy to explain.
Thanks!
I have many of them.
Please understand that I am studying your mod and that I am doing my best to learn how it works. I highly enjoyed learning from your CIV3 mod and I was happy to see that you have made one for CIV4. The questions that I ask are intended to help me learn how to make my own mod for CIV4.If I wanted to put spawning in my own mod, would I just copy those python files into my own mod folder? Or do I also need .dll files?Gunner said:I believe that all of the code for spawning is in python. The titles of the python files are really pretty self explanitory as to what they do -- RiseAndFall.py deals with the spawning, CityNameManager.py deals with the city names, etc.

Flamegrape said:By the way, I love Queen. Freddy Mercury sang like an angel.

), and despite being full of bugs and not properly working, it contained JUST the rise and fall thing, and almost nothing else, thus can somehow help you.
Check back every once in a while, we're still in the process of balancing the game and such, so there will be updated versions. For more details, see this thread and this one.You should add this to Gunner's mod-components wishlist for future reference.Elhoim said:Rhye, have you checked this mod? http://forums.civfanatics.com/showthread.php?t=167435
I think it would be a nice addition for a latter stage.
Lachlan said:Hella hella falala !!! == Benito Mussolini
Silvio Berlusconi = 1/1000 Benito Mussolini
...
Description said:Reprogrammed AI that adapts its behaviour to the Earth map and founds cities in their historical place, with their historical name
