Questions & Answers

oh, will they refuse to vassilise to their worst enemy? and does this mean they wont vassilise to the first person to contact them? Is the any way to allow them to vassilise to their worst enemy if they have positive relations with them?
 
For the portugesse UHV, do you need to know the civs you have open borders with for it to count?
 
no i got it w/o being in current contact i think, but wouldnt be sure unless someone else agrees
 
oh, will they refuse to vassilise to their worst enemy? and does this mean they wont vassilise to the first person to contact them? Is the any way to allow them to vassilise to their worst enemy if they have positive relations with them?

I think the answers here are yes, then no, then yes - via capitulation certainly.
 
well, a civ doesn't necessarily have a worse enemy. I doubt a civ will be the worse enemy of another civ just because these met none else.
 
There should really be an ancient map with all of rhye's features, that would be the best.
Besides, modern is boring isnt it, who would want to play as civs that are alive right now (exept China, ancient is fun too)?
 
Does never lose a city before 1850 for japan include cities asked to be turned over by the apolistic palace?
 
I believe this does not include traded cities or cities that have declared or been given independence.
 
How does a weak economy work, a lot of time if my civ is unstable or lower its do to economy. i would imagine it has to do w/ whether your gaining or losing money, and possibly growth.
 
Simplistically, economic stability is defined as positive if there is a positive change from the move before. So for example, simply founding a city will most likely drive your economy down transiently, unless that city pays for itself with state property (same maintenance regardless of distance from palace)/corporation (extra trade route) and other buildings premade. On the other hand, plague is devastating simply because your population (and hence your gold per turn) dies.

I find that instead of building economic buildings all at once, staggering them may be more beneficial (so that there is growth at all times). In a golden age, when you have an automatic boost in your economy, it's better to delay building economic buildings until the very end, so that after the boom is over, you'll still have a little carry-over effect.

If you don't adopt free economy, as soon as you discover economics, you should research corporation (usually takes another 3-4 turns at most), because you need those extra trade routes that were lost from obsoleting castles. (plus it's a requirement for assembly line)

If nothing else works, devote some turns to produce gold from hammers, which counts as an relative increase in your economy. That is what I have to do in late games when my economy and cities can't grow any more (size 20+ cities). In fact, I can produce a 100% science/culture rate with positive gold that way.
 
hey im a total newb who have been hooked on RFC for a few days now!

the civ4 game is great and this mod elevates it even more up to incredible heights so thx for your work Rhye + regulars and testers

my newb q:

What should be the huge difference between starting up the 3000 BC or 600 AD map?

I mean besides the former starting earlier from a gameplay point of view?

does the 3000 BC one generate a more different stage of the world each time i fire that up because it has more time to evolve and more volatility this way?

im also trying to decide which map do you think is better or more interesting for the late starting civs to start from?
 
I am on turn 318 of my game and when i hit the end turn button the game basically freezes i can still move around the map and click things but it always says its loading next turn but never actually gets to it.
 
that's happened to me a couple times, its when too much info needs to be loaded on that turn, all you have to do is close down the game or just get a faster computer;)
 
in which version of CFC do you have the numbers next to stability like in this screen? I got the latest one but the numbers don't show up

you can only get it if you copy the financeadvisor-screen from RFC:Rand into your normal RFC
 
can anyone one tell me what these terms mean-
Turtling-
Whipping-(i assume this has to do with rushing production w/ slavery)
 
my newb q:

What should be the huge difference between starting up the 3000 BC or 600 AD map?

I mean besides the former starting earlier from a gameplay point of view?

does the 3000 BC one generate a more different stage of the world each time i fire that up because it has more time to evolve and more volatility this way?

im also trying to decide which map do you think is better or more interesting for the late starting civs to start from?

Yes, using the 3000 BC version means that as 600 AD rolls around, your world will look quite different from the one that exists if you start at 600 AD. I prefer to use the 600 AD start therfore for civs that spawn post 600 AD as a consequence - there are enough random factors influenecing the game play as it is without these being added in on top, IMO (at least, if you are chasing UHVs, anyway. If you are aiming for non historical victories, sure, why not have the romans running around in 1500...)

Cheers, Luke
 
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