Questions & Answers

I can swear that this has been posted before but I can't find it, so i'm going to have to ask it again.

Is there any way to turn off the space race victory.

I have tried looking at the .ini file in the mod's root folder but I can't find any option to turn the 'custom game' option on, only the 'custom scenario' which did not let me.
 
I got some issues with civ-swapping.
1. When i swap to another civ i can't trade with my former civ. Example:
I played as china and 550 AD i swapped to the vikings. Now i met the chinese and i can't offer them a trade. No technology or ressources or anything else besides open borders. When i click on a technology i hear the click-sound but it's not moved onto the offer table.
2. I can't load my savegame with the vikings from the mainmenu. The only way i can load my savegame with the vikings is that i load my older savegame where i play the chinese and from that then load my vikings savegame.
 
I don't know about #1, but in reference to #2, that has been an issue for a few of us since BTS came out. The only thing that works is to load an old save, then reload the new one. I don't know why this fixes things; I'm not a good programmer. :)
 
I just got it up also. I'm on the Windows side of my computer now, I'll try it again on the Mac side later.. see if that is the problem.

Edit: Just tried it on the mac side, works fine. Either it was fixed or a temporary internet problem.
 
One question about the controversial congress... When you ask for a city, does the status of that city affect the result? If for instance, playing as Germany (HRE), I get to ask for both London and Belfast (the later being small and unimportant), does the city I ask for influence the result of the election? Or does it only depend on how much the civs voting like me and how much they like the Brits?
 
One question about the controversial congress... When you ask for a city, does the status of that city affect the result? If for instance, playing as Germany (HRE), I get to ask for both London and Belfast (the later being small and unimportant), does the city I ask for influence the result of the election? Or does it only depend on how much the civs voting like me and how much they like the Brits?
It only depends on how much the AI like you vs how much they like the civ whose city you are asking for. Nothing to do with the actual city.
 
It also seems to be affected by how powerful you are - when I'm a massive superpower, they generally say "no", even when they're pleased with me (unless they are my vassal). It seems to happen to the more powerful of the AI civs as well, especially if they are way ahead in points.
 
Can vassals have vassals? As Turkey, I vassaled France, who then took Rome as a vassal when it spawned.
 
Yes they can, but it's uncommon unless you force a civ with a vassal to capitulate. And it's tricky too b/c you can declare war on your vassal's vassal, which will make you also at war with your vassal.
 
Can vassals have vassals? As Turkey, I vassaled France, who then took Rome as a vassal when it spawned.

Same thing with me. As the Arabs, I vassalized Turkey which took Persia as
vassal when it respawned. But it doesn't often happen.:)
 
You know what I hate? The idea that civs respawn with MORE tech than the player. For instance, why would the Indians to Egyptians declare independance and become one of the top tech civs? Makes no sense. How is tech knowledge determined when a civ declares independance?
 
You know what I hate? The idea that civs respawn with MORE tech than the player. For instance, why would the Indians to Egyptians declare independance and become one of the top tech civs? Makes no sense. How is tech knowledge determined when a civ declares independance?
I'm pretty sure they get every tech that is already researched by someone. The code says it gives them every tech researched by Barbarians or Independants, and I'm assuming that's what that is. Someone correct me if I'm wrong.
 
i've noticed that there are several things missing from the map. onlt three of which bug me the most.
  1. Greenland. the southern most tiles located directly on the coast should be tundra. and there should be one tribe, and one resource (Deer mostly). beavers could be added as well.
  2. Ireland. there is a small piece of land that, when settles, founds the city of Cork correct? well, on either side of it there should be tiles. hilled.
  3. Cyprus. its just non-existant

please take these into consideration and let me know what you thing Rhye.
great mod! :goodjob: :goodjob: :goodjob:
:thanx: :cheers: :trophy: :rockon: :cooool: :woohoo: :hatsoff: :bowdown: :clap: :queen: :egypt: :ar15: :run:
 
i've noticed that there are several things missing from the map. onlt three of which bug me the most.
  1. Greenland. the southern most tiles located directly on the coast should be tundra. and there should be one tribe, and one resource (Deer mostly). beavers could be added as well.
  2. Ireland. there is a small piece of land that, when settles, founds the city of Cork correct? well, on either side of it there should be tiles. hilled.
  3. Cyprus. its just non-existant

I agree with Greenland but it cannot be very productive. In fact, most of the Greenland Norse colonies died off because of Inuit conflict and the climate got cooler, so maybe initial farmland can turn to tundra in the 1550's to 1650's (the little Ice Age actually began earlier, but it won't make a difference since nobody will have Astronomy before 1300 at the earliest on higher levels). Maybe a village with Native Americans there?

Ireland is already too big IMHO. Java (126,700 km²) and Ireland (84,412 km²) both have 4 tiles, so any bigger would just make England too strong.

Same thing for Cyprus (9251km²--not even one-eighth of the size of Ireland), and the eastern Mediterranean is already too crowded.
 
I agree with Greenland but it cannot be very productive. In fact, most of the Greenland Norse colonies died off because of Inuit conflict and the climate got cooler, so maybe initial farmland can turn to tundra in the 1550's to 1650's (the little Ice Age actually began earlier, but it won't make a difference since nobody will have Astronomy before 1300 at the earliest on higher levels). Maybe a village with Native Americans there?

Ireland is already too big IMHO. Java (126,700 km²) and Ireland (84,412 km²) both have 4 tiles, so any bigger would just make England too strong.

Same thing for Cyprus (9251km²--not even one-eighth of the size of Ireland), and the eastern Mediterranean is already too crowded.

if i could make a quick map, i'd show you what i have in mind for greenland.
it may be big yes, but i don't feel it completely encompasses the land of Eire.
Cyprus would just be a single island with a hill. maybe a single resource... like sheep.

here is what i remember Greenland being.... if i remember it correctly. and i placed items where i think they should be. the two resources could be switched. outside of that, greenland would be the same.
View attachment 167934

i also am wondering about Antarctica... i wanna do some stuff on that one two.
 
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