Úmarth
Megalomaniac
Did I say Rhine? I meant Danube.
Úmarth;6305041 said:Did I say Rhine? I meant Danube.
def getAlreadySwitched( self ):
scriptDict = pickle.loads( gc.getGame().getScriptData() )
return scriptDict['bAlreadySwitched']
def getAlreadySwitched( self ):
# scriptDict = pickle.loads( gc.getGame().getScriptData() )
# return scriptDict['bAlreadySwitched']
return False;
Úmarth;6320888 said:That's just it, I dunno. I assume there's a reason Rhye limited it to one, it could be just a cheat or exploit type issue, in which case you'll by fine. Or it could be a bug on the second switch. Your computer isn't going to explode or anything, it just might not work.
Úmarth;6319702 said:It's actually quite straightforward:
*Browse to civdir -> civexpansion -> Mods -> Rhye's and Fall of Civilization -> Assets -> Python
* Find RiseAndFall.py and open it with notepad (or IDLE, if you have it)
* Press CTRL+F and do a search for "def getAlreadySwitched"
* Now change the following lines:
intoPHP:def getAlreadySwitched( self ): scriptDict = pickle.loads( gc.getGame().getScriptData() ) return scriptDict['bAlreadySwitched']
(the indentation is very important!)PHP:def getAlreadySwitched( self ): # scriptDict = pickle.loads( gc.getGame().getScriptData() ) # return scriptDict['bAlreadySwitched'] return False;
* Save.
The catch is, I don't know why Rhye set it so you could only switch once. I might mess something up in game, but you can always try. If you need to undo it you can just delete the return False; and then remove the #s.
ah you should edit tDifference inside RiseAndFall, replacing it with all zeros
Eh. I started as Babylonia, swapped to Greece and both Carthage and Rome have spawned without a swap offer...