Questions & Answers

nobody really answered my question, so I'll see if I can try it again. Frequently in my games I'm the best in GDP and GNP, but in my most recent game I had a one star economy. How is that possible? If I have the best economy and mine is only one star, I can only imagine what is happening to the other civs. By the way, I was reading the stability guide on the wiki on the economy, and how can I know if I have too high a population? should I start cutting off pop growth before it reaches the limit?

I am no expert in this, but AIUI "economy" in rfc stability terms includes all the things you get from tiles, ie. food, hammers and comerce, and to have a good economy this needs to keep expanding. So if you have a burst of growth them stagnation you will have a low economy score compared to if you you have steady low level growth, even if you have an identical empire in the 2 saenarios.

You can find more details at http://wikirhye.wikidot.com/stability#toc35

[EDID] Sorry, I just read your post again (did you edit or am i blind?). In my experience you want to keep your population growing steadily, and you have a good economy rating. I only get a bad one when I do not have groth, for example if I have a steady happiness cap for a long time, or if I am using the whip heavily.
 
Yes, it's not the absolute but the relative changes in economy that kills you. As Ethiopia and India (not to mention the other easier civs) I'm routinely 1st in gold but usually just have 1 or 2 stars at best. (There's a hidden agricultural penalty against all the African civs except for Carthage). Agriculture is what usually kills me. Hence commonwealth is forced on you to prevent collapses.
 
that seems really wrong to me. According to that logic a small country with a good growth rate but a small economy has a better economy than a country with a large economy but experiencing a slow down, and that doesn't make any sense. To add onto that one of my vassals is going through a great depression thats affecting me. I know that a great depression is caused by the manufacturing being much higher than the GNP, but I tried to help by giving him 63 gold per turn, but he is still going through a great depression and has been this way for at least four turns. How do I stop a Great depression in another country?
 
You should just close borders with him, period. He won't die. :)

I've made this point many times before...first about how the 3000 BC civs are much harder to play, because they need continuous growth (which is not possible with certain civs like Maya), and being 1st or 2nd in gold or imports/exports will not protect you against the "instability" of no growth.

Plus the medieval age did not value economic growth as a stabilizing factor, rather agriculture and manpower.

Plus the lack of fairplay by penalizing Mali, Ethiopia and Egypt because of a few flood plains.

Plus lack of trade with all the other civs except Europe until after astronomy.

Suggestions:
1. Being 1st to 3rd in gold/agriculture/imports should be protective against economic instability (maybe add a certain amount of stability points?).
2. Before the Renaissance, more emphasis should be placed on agriculture than GNP
3. Eliminate or lessen the penalties for desert economies
4. All the previously made suggestions regarding great depression (communism should protect, discovery of corporation as a prerequisite so that free economies can be run for at least 4!! turns before a depression).
 
I like your ideas, but like I said in the other forum just now, is Rhye interested in any of this? cause it doesn't make much sense to discuss ideas if there is not chance of them being implemented.
 
Rhye does read these, and does make minor (and sometimes major) tweaks here and there. As long as it's being discussed, and makes sense (and he has the time), Rhye will take some of our suggestions into account. One of the best things about this mod is the interaction with the creator. :bowdown::egypt:
 
My post was too general. I didn't mean that to apply to every idea, though my post implied that. Rather, I thought that since a person like AnotherPacifist, someone who I am given the impression is very experienced with this mod, feels so strongly about this particular part of the game that it warrents a comment by Rhye to see what he thinks and to point out a direction for this idea.

Thats good to know. This would be such a major change to the entire game I thought that it warrents, as I said above, a comment by Rhye. To the same point, I don't think Rhye has to comment, but it would be good.
 
Stick around, you'll see that Rhye does take a lot of our suggestions on board or he tells us why they can't be implemented. Like Virdrago says I think everyone will agree that Rhye does an excellent job of interacting with the player base but that doesn't necessarily mean a reply to every single post :)
 
Rhye does read these, and does make minor (and sometimes major) tweaks here and there. As long as it's being discussed, and makes sense (and he has the time), Rhye will take some of our suggestions into account. One of the best things about this mod is the interaction with the creator. :bowdown::egypt:

I always read everything and take note in a doc file, which I process when I make the patch.
I don't answer to everything because I haven't enough time, and I even find myself reading some posts entirely one week late. There are simply too many!
However, while my efficency is limited, I think that it's still good compared to many other mods, where there's usually a team behind it)
 
My post was too general. I didn't mean that to apply to every idea, though my post implied that. Rather, I thought that since a person like AnotherPacifist, someone who I am given the impression is very experienced with this mod, feels so strongly about this particular part of the game that it warrents a comment by Rhye to see what he thinks and to point out a direction for this idea.

A tweak to the GNP formula is OK (the agriculture one), but no ad-personam rules (such as "if your name begins with A and ends with acifist then you experience no economic penalty" :))
 
Just some personal observations about stability after playing in different styles. (From Pacifist squatting to Spaceships to Domination games). I've never included my name in how the stability formula should be, I don't want to be treated differently...:lol:

Can you also look at the constantly 1 star politics for 3000 BC civs like Egypt, India, Babylon?
 
I always read everything and take note in a doc file, which I process when I make the patch.
I don't answer to everything because I haven't enough time, and I even find myself reading some posts entirely one week late. There are simply too many!
However, while my efficency is limited, I think that it's still good compared to many other mods, where there's usually a team behind it)

Of course. I fully appreciate you taking time out to post sometimes and looking at our ideas. I remember I played a game where the maker NEVER commented or took into consideration others ideas, and that game failed to say the least. Also this game is so fantastically realistic and complex it makes going back to the regular game seem like a mind-numbing experiance. Anyway, back on topic, the closing borders thing worked so now I know an easy way to stop the Great Depressions. Personally I'm running enviornmentalism so I don't have to worry about them.
 
Also this game is so fantastically realistic and complex it makes going back to the regular game seem like a mind-numbing experiance.

Indeed. :goodjob:

I can no longer imagine playing regular CivIV without loading the RFC mod. Mind-numbing is a very good description for what that would be like for me.
 
i need to get back into it.

personally, i don't like to achieve the victories but i turn them all on.

but i has ein question... If Spain, (or more commonly for me, France) invades my country (normally Germany) and builds their UB (Salon i think right?) in several of my cities, then i re-capture them and build my equivelant of that building, will it then have both?
 
Nope. If you capture a city with an Obelisk, say, and the obelisk isn't destroyed, it becomes a plain monument. Otherwise, it's destroyed and you build the generic one.
 
okie. danke
 
I don't know if someone already asked you this,
the forum has lots of pages,
but WHERE IS ITALY?????
France captured all of its cities, and it seems like very strange to me.
as italy is kinda significant in the real world.
-----
I speak french to men, spanish to god, italian to women, and german to my horse.
 
I speak french to men, spanish to god, italian to women, and german to my horse.

Have you sought psychiatric help?
 
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