Questions & Answers

Navy and workers, no. I think only land units with an attack rating count, which excludes scouts/explorers as well.
 
Does the 2-city rule for respawns still apply?
Because I was going for a Spanish culture victory...Got the conquerors, decided to destroy the Aztec and Inca for a 2/3 UHV (Also settled first in America). I kept one city in each area for myself, razed the rest.
Yet the Aztec still respawned, late in the 18th century. When I was looking at the replay, it said something like:
Ciudad de Mexico (Spanish) was traded to the Aztec Alliance
Ciudad de Mexico (Aztec) was traded to the Aztec Alliance
No, there were no other cities in Mexico. I made sure of it. I even checked later, the Aztec received no other cities that turn. :confused:
 
Not always. I've seen one city respawns with Portugal and France. Babylon may only come back with one city sometimes, though personally I've never actually had them respawn even once, strangely.
 
What are the time limits for the conquerors event? I keep missing it...

Also, are respawns tied to a particular time era? I've seen Egypt and India re-spawning a lot in the 16th-18th centuries regardless of whether they collapsed in the BCs or that same millenium.
 
Not always. I've seen one city respawns with Portugal and France. Babylon may only come back with one city sometimes, though personally I've never actually had them respawn even once, strangely.

Oh, okay.
I was actually looking around at the python codes yesterday, I think some civs have a higher chance of respawning. With a higher number meaning a more common respawn, Babylon is a 30. (Out of 100, I think)
Other extraordinarily low ones are Carthage and Mali, and I'd guess Maya (Don't have BtS), with 35. Makes sense, you really don't see them respawn much...
 
Also the more civs to have Nationalism the more chances of other civs to respawn, and of course civs can respawn only after a civ researched Nationalism.
 
What are the time limits for the conquerors event? I keep missing it...

There is no "time limit" as such, but there are some conditions on when the conqueror event can be triggered.

The first non-American civ to establish contact (i.e. be able to talk to their leader by seeing either one of their units or their cultural area) can trigger the conquerors if the date of first contact is at least a certain number of turns (I think it is 10?) since the native American civ spawned. If contact is made too early, the contact has to be lost and then re-established (after another set of 10(?) turns) before the conqueror event can be triggered.

The event is not supposed to trigger if you cannot see the cultural boundaries of the native American civ when you first make contact (i.e. with a workboat). But I have my doubts about this always working correctly from my personal experience. But this is certainly how it was supposed to work.

Also, are respawns tied to a particular time era?

They occur only after the discovery of Nationalism (by any civ).
 
I'm having a real big problem with the China UHV. I can easily get the first 2 UHV (temples and don't lose a city), but when I try to get 120 units my economy fails and my units start to disappear. Does anybody know how to deal with a HUGE army?
 
Hey I have a few very importnat questions:

1. Can you switch civilizations more than once, ie. start as Rome, transfer to Germany, transfer to America?

2. With the scenario that was included with BtS and you wanted to play Arabians or such can you have it autoplay through 3000BC to 600AD instead of starting on a premade 600AD map?

Thanks in advanced :)
 
Hey I have a few very importnat questions:

1. Can you switch civilizations more than once, ie. start as Rome, transfer to Germany, transfer to America?

2. With the scenario that was included with BtS and you wanted to play Arabians or such can you have it autoplay through 3000BC to 600AD instead of starting on a premade 600AD map?

Thanks in advanced :)

1. No
2. Yes, use the 3000 BC 'unlocked' map. I don't think it came with the CD, but you can get the latest version of RFC here.
 
Yes, start the unlocked 3000 BC version and pick the Arabs, you will start at 600 AD.
About the switching civs more than once, I think someone released a modmod for it, check the modmod forum.
 
Can vassals declare war on independents without the masters permission? And does walking on independent territory count as "military action" that has to be avoided for 10 turns for peace?
 
How do you make peace with independents, anyways?
 
Hi everyone,

My first post on these forums. I've got a bit of conundrum and wonder if someone might be able to help me out.

Just played RFC (with Vanilla 1.74) on Monarch as India, going for the UHV. I obtained the religious victory conditions pretty early on; the problem I'm having is with the requirement for #1 population in 1200AD.

In 1200AD, I didn't achieve the historic victory, although I was, according to the F8 screen, ahead of my nearest known rival, China, in terms of percentage of world pop. So, figuring I had been beaten out by a civ I had either lost or not yet made contact with, I decided to go into world builder to see how close I had come. Well, even after finding and contacting all civs, F8 still showed that l was number one in population, and China was still my closest competitor.

I figured the barbarians might count as a kind of invisible state that wouldn't show up on the F8 screen, so I deleted some barb cities, since they had a bunch. No difference.

So, by random experiment, I deleted a Chinese city, and voila, victory. I tried this a few times---if I load in 1200AD and hit enter, no victory. But I win if I load the same save in 1200AD and then delete a Chinese city, or even take a single point of population from China's top three cities. Yet, even before I edit the Chinese, F8 tells me they have 13% of world pop to my 15.09%.

I don't think city population points translate to raw population linearly (right? does anyone know the rule for that, btw?), but, for what it's worth, China has 60 total population points to my 67. On the other hand, they have larger cities.

Can anyone tell me what's going on here? Totally confused :confused:
 
yes, since each time your pop grows, is grows by more % than it did last time, so you would have:
1 pop - 10 citizens
2 pop - 25 citizens
3 pop - 48 citizens
4 pop - 90 citizens
5 pop - 150 citizens

Get what I mean?
 
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