Questions & Answers

It requires a bit of luck, but here's (more or less) what I did:
-Meditation -> Priesthood -> Writing
-Build Stonehenge from the start (use Lahore)
-Declare on China as soon as you meet them
-Pop a GS ASAP (and I mean ASAP)
-Fishing -> Sailing (maybe trade for one or both, you should've sent at least one warrior west to meet Rome/Carthage/Greece and pop huts)
-Bulb Math (Confucianism)
-Build the Oracle (choose Calendar - Taoism)
-Research towards Theology (pop a GP or two to help bulb it)
-Trade for any other important techs from the west

And while all this is going on, you have to deal with Persia and barbs, as well as found a few more cities and improve the land (so you can get the third goal). Pretty crazy.
 
I will give some more information. I am playing version 1.186 with the Germans on monarch difficulty. what happened to me (twice now) was that in the beginning I am able to put my units for hire but then at some point when I go back to the screen not only can I not see my units on the bottom but the units that I put up for hire also disappeared on the top! I know there are 2 mercenary screens and I am on the one were I can put units up for hire. The screen is just blank:cry:

Another thing I don't know if this is a bug or not because I am new to this mod but are you supposed to start with no expansion civic and have to anarchy to get subjection? Because I am starting with despotism as my expansion civic even though despotism isn't on the list.
 
It requires a bit of luck, but here's (more or less) what I did:
-Meditation -> Priesthood -> Writing
-Build Stonehenge from the start (use Lahore)
-Declare on China as soon as you meet them
-Pop a GS ASAP (and I mean ASAP)

A few questions on this strategy:

1. How soon are you able to build Stonehenge (on Lahore; the Wheat tile, right?)?
2. How many GSs do you run once you've got CS?
3. On what turn are you able to pop a GS?

I've tried India almost a dozen times now, and I think only once have I ever seen China found Confucianism later than turn 55, and usually between turn 44 and 48. Is it even possible to build Stonehenge, let alone run GSs, if China founds that early?

I suppose that's what you're referring to when you refer to "luck"; it's one reason I hate playing India. It seems like you can't play strategically, because it all depends on a die roll that is rigged to go against you 95% of the time. It's like making "Beat a tank with a spearman" one of the UHV goals.

But if I'm missing something, I'd like to know. :)
 
Stealing this from Steb's post in the first earliest UHV thread.
Apparently China founds Confucianism on turn 58 if you declare war on them. (Turn 56 if you don't)
I don't remember exactly what turn I finished Stonehenge, but you have to make a decision about whether allowing Lahore (I don't think it's on the wheat, I think it's on spice or something - it's 3 west and 2 north of the start) to grow a bit larger so you can run more scientists, or whether allowing it to finish Stonehenge a bit faster. I don't remember which one I went with. Try both if you want.
Once you finish it and switch to CS, you really have to micromanage. If I remember correctly, Lahore was either pop 5 or 6 when I finished - I ran 5 scientists for one turn, 4 the next, 5 the next (since the pop would've gone down anyway), then 3, etc. Just get the GS before turn 58 somehow. (MUCH easier said than done I admit)
If you can get some troops to China, all the better. Like usi said, you can steal workers, and you can also camp on some of the higher-commerce tiles to lower their research rate.
That is, if Rhye hasn't changed the Chinese AI in this latest patch. I believe Steb played his game in 1.184, and I played mine in 1.484.
 
Hmmm. It might be there's been a change since the latest version, as that is what I'm playing. (And loving, btw; no reason to make this just a list of plaints.) I'll leave that hypothesis to other people to confirm, though.

I did one test of the DoW strategy. I sent my warrior down to pop the hut in south India, and lucked out with a Scout. I sent it hurrying through Burma and up to Beijing, and DoWed China on turn 17. I also rushed my warrior around over the north to distract and harry the Chinese. I managed to pillage two of their improvements after he arrived.

And they got Confucianism on turn 50. Which is, admittedly, six turns later than some of the other games I've tried.

This was on Viceroy, by the way.

Thanks for the quick reply, and especially for the tip about making all your workers specialists in order to rush a great person. I shamefacedly confess this technique is new to me.
 
On Viceroy, it is probably much easier to get Monotheism, Theology and Divine Right. Research costs are so low that you shouldn't get any problem if you take that path.

Ya of course I actually tried again India viceroy on version 1186 and I beat it quite simply but now I'm trying to beat it for Monarch and like Mxzs said in a previous post, its really a gamble to try and win, it just matters when the computer will get it, in previous version I would get judaism except now with Monarch diffuculty its pretty much impossible since Jerusalem gets it so early so even if you make a beeline towards monotheism, the computer will beat you to it:(
 
On Viceroy, it is probably much easier to get Monotheism, Theology and Divine Right. Research costs are so low that you shouldn't get any problem if you take that path.

Unless Shush or some other Independent nabs Hinduism from you while you're doing Monotheism; it's not uncommon for Hinduism to be founded in turn 41 if India hasn't founded it first. Is it possible to get Monotheism and Meditation before turn 41?

EDIT: Turk, were you also able to get Hinduism and Buddhism in the Viceroy game? I think in some instances it should be possible, but I've also had Viceroy games where I got Judaism by beelining Monotheism, but lost Hinduism two turns later.
 
Ya, I was able to get Hinduism, Buddhism and judaism but thats because tech times are faster
 
Stealing this from Steb's post in the first earliest UHV thread.
Apparently China founds Confucianism on turn 58 if you declare war on them. (Turn 56 if you don't)
I don't remember exactly what turn I finished Stonehenge, but you have to make a decision about whether allowing Lahore (I don't think it's on the wheat, I think it's on spice or something - it's 3 west and 2 north of the start) to grow a bit larger so you can run more scientists, or whether allowing it to finish Stonehenge a bit faster. I don't remember which one I went with. Try both if you want.
Once you finish it and switch to CS, you really have to micromanage. If I remember correctly, Lahore was either pop 5 or 6 when I finished - I ran 5 scientists for one turn, 4 the next, 5 the next (since the pop would've gone down anyway), then 3, etc. Just get the GS before turn 58 somehow. (MUCH easier said than done I admit)
If you can get some troops to China, all the better. Like usi said, you can steal workers, and you can also camp on some of the higher-commerce tiles to lower their research rate.
That is, if Rhye hasn't changed the Chinese AI in this latest patch. I believe Steb played his game in 1.184, and I played mine in 1.484.

Yay, my strategy has become a reference!

Anyway, I've achieved a UHV in 1.186 using a similar strategy without any problems (and without any war with China). I don't know what exactly is the range during which China can discover Math, but if it does too early then you're doomed. So yeah, unfortunately, it does require luck.

By the way, Lahore is built on the sugar, NE of the marble. Once you have built Stonhenge, run as many scientists as you can, I had to starve Lahore to one pop once to beat the Chinese. Micromanagement, as ThurinEthir said, is the key.

I'm going to try a new game now to get have more details.

EDIT:
I tried another monarch game and noted the turns of the major events:
Hinduism: turn 16
Buddhism: turn 33
Stonehenge (with no particular emphasis on production): 46
(Judaism in Jerusalem: 57!)
GS/Math/Confucianism: 58
Oracle/Calendar/Tao: 101
I also checked when would China have founded Confucianism: turn 66 (so I had time).

Now the interesting part is when I tried on Viceroy. I founded Hinduism and Buddhism on turn 13 and 27, was building Stonehenge when suddenly, on turn 38, China founded Confucianism!!! That's 28 turns before Monarch!

Conclusion: for India, Monarch is easier than Viceroy.
 
Maybe they got a lucky pop from a hut?
 
Perhaps, but unlikely. I tried again yet and they founded it on turn 44, which is again too early.
 
...That's ridiculously strange.
When running scientists, don't run the max amount every turn, stagger it. When the population of Lahore will go down even if you run only 2 (or 3?) scientists, that's when you move it to the max amount - then move it back.
Getting Judaism, even if you beeline Monotheism, heavily relies on luck. Of course, getting the other religions does too.
 
Now the interesting part is when I tried on Viceroy. I founded Hinduism and Buddhism on turn 13 and 27, was building Stonehenge when suddenly, on turn 38, China founded Confucianism!!! That's 28 turns before Monarch!

Conclusion: for India, Monarch is easier than Viceroy.

See?! See?! I'm not crazy! :D

Okay, so, I ran five tests today, just to get an idea of the range of times that religions can found at the Viceroy level. I didn't compete for religions; I just founded Dilli and diddled around researching things like Horseback Riding while letting the other civs go about their business. I let things run for 80 turns, on the assumption that even the most incompetent human player can discover at least 3 religion techs by that point. Note also that each of these results came off of a different initial start, rather than reloads from a saved turn 0.

Game 1: Hinduism (never founded); Buddhism (turn 61); Judaism (turn 42); Confucianism (turn 46); Taoism (turn 66)
Game 2: H (59); B (67); J (45); C (45); T (69)
Game 3: H (41); B (67); J (42); C (46); T (69)
Game 4: H (37); B (58); J (53); C (46); T (69)
Game 5: H (61); B (61); J (57); C (45); T (69)

I leave it to Steb and ThurinEthir to say whether the Stonehenge strategy could have gotten them to Confucianism first in any of these games.

Note also Hinduism's proclivity for appearing early, which renders Judaism rushes problematic. Now, if better players than me know how to squeeze more research out of an initially founded city (one where there are no civics, no specialists, and no buildings to goose things), I wanna hear about it. Me, I only know to work coin tiles and food tiles (preferring both to hammer tiles) if making a knowledge rush. (This means, for instance, preferring a 2F1C tile to a 2F1H tile, and preferring a 3F1C tile to a 2F1H1C tile; it also means Don't build workers or settlers, most especially if you don't have techs that will improve the land yields.)

Now, if there is no faster way to squeeze out coin (and barring lucky hits on huts), it appears to me that a Judaism rush will only get you Monotheism by turn 39; given that, Hinduism can be got only by turn 48. If so, note that in two of the above games, a Judaism rush would have cost me Hinduism.

Or maybe not. I thought maybe a player could at least minimize wasted time by starting a game, letting it run to see when the religion pop times were for that game, and then either restart if the deadlines were impossible or reload the initial turn and exploit his foreknowledge, but it turns out that won't work. I did a reload of game 5 (turn 0), and instead of popping on turn 57, Judaism popped on turn 49. So, whatever magic works inside the game to set religion pop times isn't carved in stone during the launch.

EDIT: Curiouser and curiouser, said Mxzs, who by this point was so discombobulated he had quite forgotten how to speak correct English. I launched another test game and used WB to keep an eye on Chinese tech advances. In this game, Confucianism didn't pop until turn 54. I guess it's not a surprise it should appear so much later, considering what came before.

Turn 20: To his initial stock of Mining and Agriculture, Qin had added Hunting and Archery.
Turn 30: He had added Bronze Working
Turn 40: He had added Writing and Animal Husbandry.
Turn 54: He got Mathematics

And he did all this while working only two tiles that generate coin. He also had time to build a worker and an archer and a settler and found a city.

Is this to be expected? Is the AI getting a leg up? Or am I just not a very good player because I can't even come close to recapitulating these achievements when I try playing China on Viceroy?

Well, maybe we could make it a challenge: On Viceroy, can you recapitulate Qin's game? By turn 54, you must have made Beijing a size 4 city; you must have founded Qufu (on the silk 2 squares SE of Beijing); you must have built at least one archer and at least one worker; and you must have researched Hunting, Archery, Bronze Working, Animal Husbandry, Writing, and Mathematics. I would add that you are not allowed to work more than two tiles that generate coin, but since I was only dipping in and out of WB, I can't say for sure that he was working only two coin tiles during the turns I wasn't peeking.
 
Now, if better players than me know how to squeeze more research out of an initially founded city (one where there are no civics, no specialists, and no buildings to goose things), I wanna hear about it. Me, I only know to work coin tiles and food tiles (preferring both to hammer tiles) if making a knowledge rush. (This means, for instance, preferring a 2F1C tile to a 2F1H tile, and preferring a 3F1C tile to a 2F1H1C tile; it also means Don't build workers or settlers, most especially if you don't have techs that will improve the land yields.)

That's about it, you've summarised it nicely there. You could add found your city on the coast for extra trade routes/commerce yield from tiles perhaps.

So if you know all of this, why are you playing Viceroy again?
 
A few things I want to add:
-According to the Wiki's strategy guide (which is admittedly rather out of date), you can found Judaism on turn 38 on Monarch. (I think Viceroy has cheaper techs? I can't remember)
-If you're going for Judaism, you're going to stop by Masonry - perhaps building a worker might be worth it. Doubling the speed of Stonehenge can definitely help.
-If you manage to pop Agriculture, you might also want to build a worker. You can then run more scientists after finishing Stonehenge.
-When should you build a worker? You could try doing it after Lahore hits pop 2 (either build warriors or start building Stonehenge first). You could also try doing it after you research Mono. Or you could not do it at all.
-Don't forget to send a warrior off to Europe at some point! You can pick up quite a few essential techs from the Romans and Carthaginians, and perhaps the Greeks too.

Edit: Thought I'd also throw this out there - for gameplay reasons, the auto-found dates for Confucianism and Taoism are ok, but historically, they're horrible. Confucius and Lao Tze both lived around 500 BC, and as we've discovered Confucianism is often founded about a thousand years before that...
 
So if you know all of this, why are you playing Viceroy again?

That's actually a nice compliment. Thanks. :)

I've been busting my face against India-Viceroy because when attempting a Civ UHV I've never really done before, I like to ramp up the challenge. Actually, the first half dozen games I don't even try for a victory; I just noodle around for 100 or 150 turns just to see what I can expect to face. Which is why I became increasingly bemused as I noticed in game after game that five religions would get discovered before turn 70.

I used to play RFC quite often, but lost the habit (and the Civ habit itself) for about a year, then recently got back into it and finally figured out some of the finer points that had eluded me for a long time. Like the above points about early knowledge rushes.
 
I will give some more information. I am playing version 1.186 with the Germans on monarch difficulty. what happened to me (twice now) was that in the beginning I am able to put my units for hire but then at some point when I go back to the screen not only can I not see my units on the bottom but the units that I put up for hire also disappeared on the top! I know there are 2 mercenary screens and I am on the one were I can put units up for hire. The screen is just blank:cry:

Another thing I don't know if this is a bug or not because I am new to this mod but are you supposed to start with no expansion civic and have to anarchy to get subjection? Because I am starting with despotism as my expansion civic even though despotism isn't on the list.

:(:(:(
can someone at least tell me that my two problems are not normal instead of ignoring me so I can post them on the bug report thread?:cry:
 
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