Questions & Answers

@Baldyr
That would be amazing if you could help me do these changes. At first I thought I would only make these changes for myself, but with your help I could make a mod, and of course I would give you full credit!:D

These are the specific changes I want to make:

1. Remove Persia from the Ottoman War map, I want to make sure that all of Persia looks undesirable for the Ottomans to expand into

2. Can you make Baghdad spawn in 762, in the spot right between the Tigris and Euphrates river.
- Also if you could have them flip to the Arabs, that would be good

3. Have the Persian respawn in 1501 (or the closest date to that), and have there name be changed to, "The Safavid Dynasty". I've already requested a LH, so if we could combine the LH to the Persian spawn, that would be excellent.

And so far thats it, for now. But once again, if you could help me with all the coding, that would be excellent! Thanks a ton:)
 
Hello there, my first thread, i'm desperate. Although i got a lot of civs with the 3/3 UHV, but for the romans, i don't know how this should be possible... I didn't find no threads concerning strategies for the new RFC version. I also find that the mission was impossible for the initial rfc version, but, ok, i often thought victory was hard.
Has anyone done this?? could anyone propose a way to win on this latest version..
I suppose that conquering cities would be bad for your tech research; although cities do produce techpoints later.. My problem is to get the techs in time.. (and even if i get them i m not sure to build all buildings in time..) I also had the chance to get the free prets from greece and the 3rd city in southern Italy as greece declared war upon me.. Free prets and a free city might be bad for my economy in the beginning.
With those 8 prets i have no problem of conquering greece and carthage, even by waiting that carthages cities move to pop 2, but after all that, my economy bleeds, and i have to wait too much turns for my techs to build the required buildings.

(sry turk to not have answered one of ur question..)
 
Hello there, my first thread, i'm desperate. Although i got a lot of civs with the 3/3 UHV, but for the romans, i don't know how this should be possible... I didn't find no threads concerning strategies for the new RFC version. I also find that the mission was impossible for the initial rfc version, but, ok, i often thought victory was hard.
Has anyone done this?? could anyone propose a way to win on this latest version..
I suppose that conquering cities would be bad for your tech research; although cities do produce techpoints later.. My problem is to get the techs in time.. (and even if i get them i m not sure to build all buildings in time..) I also had the chance to get the free prets from greece and the 3rd city in southern Italy as greece declared war upon me.. Free prets and a free city might be bad for my economy in the beginning.
With those 8 prets i have no problem of conquering greece and carthage, even by waiting that carthages cities move to pop 2, but after all that, my economy bleeds, and i have to wait too much turns for my techs to build the required buildings.

(sry turk to not have answered one of ur question..)

Have you checked out the strategy guides, esp. The New Roman Empire (Senatus Populusque Romanus) by Pacifist ? Though I have to admit I have never managed it since you could no longer whip your cities below 5. I have never managed to kill carthege early, let alone carthage and greece.
 
Man, I would probably never beat any of these Unique Historical Victories, because it would just result in me modding the gameplay. Not to make the UHV easier as such, but perhaps for it to make better sense, be more balanced or be plain more accurate. :rolleyes:
 
______Problem: civilization-Babylonia,level-monarch. Ignoring UHV, I try to stay alive till 2000AD. Very soon my economy rating drops to one star. All efforts to improve it are useless (for example, 14 turns to build Statue of Liberty, 8 turns to learn Democracy, all buildings in all 7 cities have been costructed, all cities processing money or science, no unhappy sitizens, nobody ill).
______Can anyone tell me, how economy rating calculates? (I tryed to read Stability.py, but, you see, uderstood nothing).:confused:

______Huge Thanks to evryone, who aswer me. Excuse me for my English, please:).
 
Hello there, my first thread, i'm desperate. Although i got a lot of civs with the 3/3 UHV, but for the romans, i don't know how this should be possible... I didn't find no threads concerning strategies for the new RFC version. I also find that the mission was impossible for the initial rfc version, but, ok, i often thought victory was hard.
Has anyone done this?? could anyone propose a way to win on this latest version..
I suppose that conquering cities would be bad for your tech research; although cities do produce techpoints later.. My problem is to get the techs in time.. (and even if i get them i m not sure to build all buildings in time..) I also had the chance to get the free prets from greece and the 3rd city in southern Italy as greece declared war upon me.. Free prets and a free city might be bad for my economy in the beginning.
With those 8 prets i have no problem of conquering greece and carthage, even by waiting that carthages cities move to pop 2, but after all that, my economy bleeds, and i have to wait too much turns for my techs to build the required buildings.

I did... I had only one city with population 5-Rome. All other cities, exept Mediolan, trained settlers and legionaries. Cartage was concuered just before the end. Galley left Rome and wait near Britain. Settler founds London, next turn-VICTORY!
 
______Problem: civilization-Babylonia,level-monarch. Ignoring UHV, I try to stay alive till 2000AD. Very soon my economy rating drops to one star. All efforts to improve it are useless (for example, 14 turns to build Statue of Liberty, 8 turns to learn Democracy, all buildings in all 7 cities have been costructed, all cities processing money or science, no unhappy sitizens, nobody ill).
______Can anyone tell me, how economy rating calculates? (I tryed to read Stability.py, but, you see, uderstood nothing).:confused:

______Huge Thanks to evryone, who aswer me. Excuse me for my English, please:).

Economy rating is mostly calculated on the rate of growth of your civ's economy. If your economy (worked tiles + trade routes) has not grown or decreased over the last 3 turns, your economy rating is lowered. If your economy has grown, your economy rating is raised.

Cottages are a great way to get your economy rating to slowly rise over time, thus keeping your economy growing. But for a civ like Babylon to survive all the way to 2000AD, there just aren't enough worked tiles within your core area to continue to get economic growth over such a long period. Your economy will at some stage stagnate and your economy rating will eventually go down the toilet.

I believe that hammers + commerce are both involved in the calculation of the economy rating, even though that might appear counter-intuitive at first glance. There was some discussion about this in the past, by players who thought that hammers should not be involved in the calculation. Anyway, it is all a bit moot now that the mod's development is complete.
 
It's more counterintuitive than that - commerce is almost irrelevant compared to hammers and food. It doesn't matter much whether you're building cottages, farms, workshops, or whatever as long as you can keep growing your population at a reasonable rate, at least until the Industrial age. In Babylon's case, you'll probably need to conquer Persia to expand into pretty early on.
 
Hello there, my first thread, i'm desperate. Although i got a lot of civs with the 3/3 UHV, but for the romans, i don't know how this should be possible... I didn't find no threads concerning strategies for the new RFC version. I also find that the mission was impossible for the initial rfc version, but, ok, i often thought victory was hard.
Has anyone done this?? could anyone propose a way to win on this latest version..
I suppose that conquering cities would be bad for your tech research; although cities do produce techpoints later.. My problem is to get the techs in time.. (and even if i get them i m not sure to build all buildings in time..) I also had the chance to get the free prets from greece and the 3rd city in southern Italy as greece declared war upon me.. Free prets and a free city might be bad for my economy in the beginning.
With those 8 prets i have no problem of conquering greece and carthage, even by waiting that carthages cities move to pop 2, but after all that, my economy bleeds, and i have to wait too much turns for my techs to build the required buildings.

(sry turk to not have answered one of ur question..)

I did... I had only one city with population 5-Rome. All other cities, exept Mediolan, trained settlers and legionaries. Cartage was concuered just before the end. Galley left Rome and wait near Britain. Settler founds London, next turn-VICTORY!

The buildings are no longer tied to population. You need five each, regardless of city size. This was done to eliminate the whipping exploit.

Yes in the latest version you will have to build 5X3 buildings regardless of theire population. Well in my favourite game i got those free 4 prets and greek Pompei. Nothing but this is bad for economy, means bad for techs to reach. On the other side i played the game without those free units and the free city, and it will not be possible to get whole carthage + greece. And even if, the economy does still not allow you to get the techs. To keep the economy a minimum on course, you will not have to build other cities, but if you don't you might not build the buildings in time.
To try trading techs will be difficult too. Civs that have the techs needed will not trade with you, regardless of diplomatic relations.

So how to get the techs/buidings in time..?(Perhaps having the free greek city in Italy and the free prets is not so bad for a starting):goodjob:
 
Any one know which mod gives you the squad and battallion numbers? or at least gives you names like 1st Archer Squad?? I want this mod

Ty.
 
yes i know that, but check Land of the Rus victory game and see for yourself of what I'm talking about
 
I asked this question quite a few pages ago. Apparently all the RFC storytellers are manually renaming their units, by clicking on the units name. AFAIK there is no BUG mod that is compatible with RFC, although if anyone knows differently PLEASE TELL ME!
 
On the other hand, there is no reason why there couldn't be such a mod... What do you need fellas? (And be extremely specific. Consider starting a new thread on the mod-mods forum.)
 
A while ago I found a little modmod changing the American UP so that new pop points would also bring their religion to the city - even if it already have one. I can't locate it again, can anybody direct me to where it is? I guess it should be compatible with the latest RFC patch.
 
^What if you're running Theocracy, wouldn't that harmed your stability?

Well... Yes, but how many people use that as the US? And not very historical either I'd say - and the Americans seems to have quite good stability almost no matter what happens, especially when controlled by a human - and well... it's up to you to run the modmod or not :) I liked it, both for the flavour, and because it really never made any sense that there can only be one religion pr. city spreading there by itself - especially for the US.
 
I guess it should be compatible with the latest RFC patch.
Why should it? If UniquePowers.py was changed - and it seems to have been - then it won't be compatible.

But really, it should be easy to port to the new version in any case. If you find it I can probably fix it for you.

I'd like that one myself, actually. :D
 
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