Questions & Answers

I still don't get why its so deep into the negatives. The democratic combo is not as great as the authoritarian, but isn't penalized as well. Maybe it's just because of normalization ...
 
I still don't get why its so deep into the negatives. The democratic combo is not as great as the authoritarian, but isn't penalized as well. Maybe it's just because of normalization ...

What is normalization?

PS. I got Christo Redentor.
 
The actual numbers from civics (like +3 from monarchy + vassalage etc.) and every other stability section gets processed through a rather complicated calculation that I don't completely understand myself. From my understanding this ensures that not all civs are stable/unstable at the same time. Take it as a relative value.

But it could be something else entirely, my understanding of that mechanic is very limited.
 
you lose stability points under civics category every time you change civics (with anarchy)
It might be because (since it's so late in the game) you've changed civics many times before you got Christo.
 
I trust that you've read this guide to stability?

The most likely issue as I see it for your civics category is probably anarchy that you suffered prior to building the Christo Redentor. Switching into Universal Suffrage would also have caused you a period of instability in the civics category, but I'm not sure how long ago you adopted Universal Suffrage.
 
It's better to have Bureaucracy and Representation before switching to Universal Suffrage even if you have a lot of cities. The penalty is only temporary until you have Democracy, but when you switch you have a shorter period of instability from switching to democracy than you would have switching from Hereditary Rule.

You can then switch Bureaucracy to Free Speech.
 
Thanks for answers.
Before I got Christo Redentor I have change civics:
Slavery (1t anarchy), Hereditary Rule & Vassalage (2t), Organized Religion & Viceroyalty (2t) - I don't remember if they were in that order, but anyway 3 anarchy - total 5 turns.
And I used Christo Redentor to first change Representation and after that Universal Suffrage (more then 50 turns ago, if I remember right). And I haven't switching from state property etc.

PS. And I'm not in war with any other civilization and haven't research Fascism - even that I think it gives general minus to stability not in civics.

PSS. AND one more thing during last 40-50 turns when I have not change my civics the value have drop from -27 to -35. And when I looked my notes I noticed that value have decrease slowly but steadily (-27,-29,-30,-32,-33,-35) during that 40-50 turns. And when it has drop there wasn't any special things happen in game. And I'm quite sure that some times when it has drop previous round have been identical (as much as it possible). I was just wondering is there some kind of hidden factor like Leoreth suggest.

(I have read guide - actually many many many times...)
 
Does anyone know how culture works differently in RFC 1.186 (BTS)? I'm playing a Russia game and one of the biggest constant annoyances is how hard it is to maintain tiles in Budapest's BFC against Warsaw. It seems that they start capturing tiles when they have around 20% culture for that tile. I've been pumping as much culture as I can into Budapest, building wonders and cathedrals (and equivalents) there, as well as every culture-producing building available, and running artist specialists, but I can't hold back the steady creep of German culture, I can't keep those tiles from flipping.

Most immediately, I'm struggling to not let the deer 1N of Budapest (and 2S of Warsaw) flip, since it triggers starvation in Budapest.

The Germans aren't building any wonders, and I'm starting to get the impression that I can't simply keep that tile by pumping more culture in to Budapest. So other than the apparently 81% or more culture needed to hold on to tiles around Budapest, (possibly due to being inside their start area?) are there any other hidden game mechanics that are putting me at a disadvantage? And if this is a no-win scenario and the only alternatives are war or restart, how can I coax them in to building Krakow (3N of deer) instead of Warsaw?

Thanks!
 
I often founded Budapest as Russia and I always see all it's culture immediately becoming German at the first turns. When I build a monument or monestary it slowly becomes Russian.
 
Does anyone know how culture works differently in RFC 1.186 (BTS)? I'm playing a Russia game and one of the biggest constant annoyances is how hard it is to maintain tiles in Budapest's BFC against Warsaw. It seems that they start capturing tiles when they have around 20% culture for that tile. I've been pumping as much culture as I can into Budapest, building wonders and cathedrals (and equivalents) there, as well as every culture-producing building available, and running artist specialists, but I can't hold back the steady creep of German culture, I can't keep those tiles from flipping.

Most immediately, I'm struggling to not let the deer 1N of Budapest (and 2S of Warsaw) flip, since it triggers starvation in Budapest.

The Germans aren't building any wonders, and I'm starting to get the impression that I can't simply keep that tile by pumping more culture in to Budapest. So other than the apparently 81% or more culture needed to hold on to tiles around Budapest, (possibly due to being inside their start area?) are there any other hidden game mechanics that are putting me at a disadvantage? And if this is a no-win scenario and the only alternatives are war or restart, how can I coax them in to building Krakow (3N of deer) instead of Warsaw?

Thanks!

The answer lies in whether a given tile is part of a civ's core area or not. For Germany to take cultural control of a tile that is in it's core area requires a lot less culture than an tile elsewhere.

You are correct that to take control of a Germany core area tile from Germany, you need 80% of your culture in that tile.
 
Thanks for answers.
Before I got Christo Redentor I have change civics:
Slavery (1t anarchy), Hereditary Rule & Vassalage (2t), Organized Religion & Viceroyalty (2t) - I don't remember if they were in that order, but anyway 3 anarchy - total 5 turns.
And I used Christo Redentor to first change Representation and after that Universal Suffrage (more then 50 turns ago, if I remember right). And I haven't switching from state property etc.

PS. And I'm not in war with any other civilization and haven't research Fascism - even that I think it gives general minus to stability not in civics.

PSS. AND one more thing during last 40-50 turns when I have not change my civics the value have drop from -27 to -35. And when I looked my notes I noticed that value have decrease slowly but steadily (-27,-29,-30,-32,-33,-35) during that 40-50 turns. And when it has drop there wasn't any special things happen in game. And I'm quite sure that some times when it has drop previous round have been identical (as much as it possible). I was just wondering is there some kind of hidden factor like Leoreth suggest.

(I have read guide - actually many many many times...)

Definitely normalization. Given your Foreign score, I'd say you're getting around -50 or -60 from normalization in that category. Which means -25 or -30 for Civics (Foreign gets hit twice as much as Civics). So an unnormalized Civics score would be around -5 or -10, which is reasonable. Also, stability changes from discovering techs goes into Civics, so that's probably why it keeps moving around.
 
Some time ago I came across a file, where it was possible to edit the default game options - it's not really a big deal, but since I check the same boxes almost everytime anyway, it could be nice to locate that file again. But I simply cant locate the file again. Does anybody happen to know which one it is?

(Just to make it clear, I'm talking about "No tech trading", whether conquered cities can culture-flip, OCC, etc. etc.)
 
If you have problems displaying the wbsaves with Windows' standard editor, use other editors such as the free Notepad++.

The available game option tags can be easily found out from Beyond the Sword\Assets\XML\GameInfo\Civ4GameOptionInfos.xml.
 
Am I the only one who uses Notepad2? Why does everyone love notepad++?
 
If you have problems displaying the wbsaves with Windows' standard editor, use other editors such as the free Notepad++.

The available game option tags can be easily found out from Beyond the Sword\Assets\XML\GameInfo\Civ4GameOptionInfos.xml.

Thats exactly what I was looking for - but does it apply to RFC as well if I edit that file, not being in the mod-directory?
 
NO, NO. Don't modify the original file. And that isn't exactly the best method if you want to change it once RFC is loaded. Open the .ini inside Beyond the Sword/Mods/Rhye's and Fall of Civilization/Rhye's and Fall of Civilization.ini

Open it with a text editor. Set 'No Custom Scenarios' to 0.
 
NO, NO. Don't modify the original file. And that isn't exactly the best method if you want to change it once RFC is loaded. Open the .ini inside Beyond the Sword/Mods/Rhye's and Fall of Civilization/Rhye's and Fall of Civilization.ini

Open it with a text editor. Set 'No Custom Scenarios' to 0.

Yes, Yes, I know how to do that - my question is how to change the default selections. As standard, no tech trading is turned off, while the other tech option is turned on - and so on. Brokering or hovewer it's spelled.
 
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