Questions & Answers

No, I have just been assuming things. Some of the stability code is... strange to me. It could probably have been documented better. Or it could have been designed in a... clearer fashion! :lol:

All I know is that the Persian UP affects the actual stability value - immediately and irreversibly. But I haven't considered what this means for any parameters that are stored and used going forward. It simply never occurred to me. :p
 
Yeah, you're right. Rhye's code can be ... messy :)
 
Yes. And so does the Occupation civic.
 
Persia does get the bonus, but Occupation does not (the bonus is subtracted as part of adjustment for razing). These are indeed permanent. Basically, anything that isn't part of a "base stability" calculation is permanent, but it's not always immediately obvious in the code what is and what isn't. Even some things inside updateBaseStability() aren't really base stability.
 
I don't think so. As already said, the UP bonus is temporary, while the penalty for owning ahistorical tiles is high. So maybe a civ with more historical tiles like Arabia would work better.
 
I think that the term "temporary" maybe flawed in this context. Because the stability rating is permanently changed - but only this one time. Other penalties and bonuses on the other hand might be reoccurring, so their impact will be bigger with time.
 
Ok, so I was playing a game of RFC MP with a friend of mine (online game; not hotseat), but we were never prompted to switch to another civ. Does anybody know how we can switch to another civ in game?

Thanks!:)
 
1 - if you're host then save the game, make new server (don't forget to load your save ;)), 2 - if you aren't hosting then just reconnect to the server and choose another civ when it's already playable (IIRC 2-3 turns right after they spawn).
 
You can conquer the world by simply driving all other civs into instability and forcing them to collapse. Thus you wouldn't control every single city on the map, but you'd be the only civ still standing. Civs take a while to respawn. You'd have to have very high powered surgical strikes to take out their capitol and maybe another city or two, raze them, and then hit them with some spies to change their civics to something incredibly unforavorable. Razing cities causes a permanent hit to your stability, so you'd have to wait until you were in a position to basically take on the world when you start this. Germany with nukes and Panzers can easily pounce on a city or two and wipe them out in a single turn.
 
What is the command for activating RFC cheat mode aka "Squat mode"? And what commands can you do? I lost my paper that had them written down. :blush:
 
If a city flips to me due to culture and I choose to disband it, does it give me negative stability in form of city razing?
 
I wouldn't think so, but as you can see by my next question, I'm no expert.


I'm playing as Russia. I want to have state property for the food bonus, but I also want to have universal suffrage so that I can pay to complete buildings in my cities. Would the follwing combination of civics work in terms of stability?

universal suffrage, free speech, emancipation, state property, free religion

BTW I checked the stability guide and it seems to me that this would work just fine, I just want to make sure though.
 
Provided you revolt to Universal Suffrage the recommended way (via Representation), there'll be no stability penalty from that combination. Free Speech + Emancipation might even give a slight bonus, I'm not sure anymore.
 
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