Jarlaxe Baenre
Emperor
The WBsaves. 3000BC and 600AD
Yes, Yes, I know how to do that - my question is how to change the default selections. As standard, no tech trading is turned off, while the other tech option is turned on - and so on. Brokering or hovewer it's spelled.
BeginGame
Calendar=CALENDAR_DEFAULT
Option=[COLOR="Red"]GAMEOPTION_AGGRESSIVE_AI[/COLOR]
Option=[COLOR="Red"]GAMEOPTION_NO_TECH_BROKERING[/COLOR]
GameTurn=181
StartYear=-3000
Description=TXT_KEY_RHYES_WB_DESC
ModPath=Mods\Rhye's and Fall of Civilization
EndGame
Oh, sorry for not being clear. You shouldn't edit the Civ4GameOptionsInfo file, I just mentioned it to make it easier to figure out which tags (like those marked in red below) to use when editing the WBSave file. That's what you're looking for:
Code:BeginGame Calendar=CALENDAR_DEFAULT Option=[COLOR="Red"]GAMEOPTION_AGGRESSIVE_AI[/COLOR] Option=[COLOR="Red"]GAMEOPTION_NO_TECH_BROKERING[/COLOR] GameTurn=181 StartYear=-3000 Description=TXT_KEY_RHYES_WB_DESC ModPath=Mods\Rhye's and Fall of Civilization EndGame
I'm not sure what "temporary stability" even is, but the UP bonus seems to be "permanent" enough:Question about the Persian UP:
Are the stability points gained from city conquest permanent or temporary?
if (playerType == con.iPersia and gc.getPlayer(playerType).getCivics(5) != 28):
if (bConquest):
self.setStability(playerType, self.getStability(playerType) + 2)
Not directly. Some civics affect your stability based on factors like your number of cities, which may result in huge penalties for civs like Russia, who tend to have many of them. But there's no hardcoded "required civics" in the game.Do Civs in RFC have any favorite or preferred civics? Like, do I take a stability hit if I don't have state property as Russia? I know that certain combinations of civics are complementary and certain combinations are not desirable, and certain civics are better offer better stability for your particular situation obviously, but are there any civ-specific proscribed preferences?
Not directly. Some civics affect your stability based on factors like your number of cities, which may result in huge penalties for civs like Russia, who tend to have many of them. But there's no hardcoded "required civics" in the game.
Which brings us to your main civic offender. Representation begins to cost you stability after you have more than three cities, and is only advisable for small countries. Either switch to Universal Suffrage or try to pull yourself through until Police State gets available.
Interestingly the UP bonus doesn't seem to be cumulative with the bonus from the Occupation civic.
Yes and no. Razing causes a permanent stability penalty which remains unaffected by the Persian UP.
What is "temporary" about the bonus? The Persian entry in scriptDict['lStability'] is raised by 2. That is pretty "permanent", not?Razing does count as conquest, but the UP only gives a temporary bonus, while the razing penalty is permanent.
Well, from my understanding you get +2 stability whenever you conquer a city. But stability is always calculated anew, and that bonus isn't considered in the next calculation anymore.What is "temporary" about the bonus? The Persian entry in scriptDict['lStability'] is raised by 2. That is pretty "permanent", not?![]()
I think it does. Power of Philosophy indeed.That brings me to ask another question about the Greek UP:
Is the Greek UP cumulative with the Pacifism civic?
So then it must work the opposite of what I had gathered...Well, from my understanding you get +2 stability whenever you conquer a city. But stability is always calculated anew, and that bonus isn't considered in the next calculation anymore.
On the other hand, I remember the number of razed cities being stored in some variable, which is applied (negatively) to each calculation.