Quick Answers (formerly Newbie Questions)

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How do you turn off the Governer so your first unhappy citizen isn't automatically turned into an entertainer?

edit - I meant to say it didn't always do this but something happened to my settings.
 
Right click on either the specific city or any city in general.

Choose "Contact governor"

For "Manage citizen moods" - the first option - select "No" and either "This City" or "All Cities" according to personal preference.

Click the OK "o" in the bottom right. Should be done.

If the city name is in italics on the F1 screen, you have the governor turned on for that city. Turn him off.
 
Thanks for replying MadScot. I actually tried that earlier and it didn't work but now it is. I may just need to reinstall the game anyway. I have been using quick start with everything default except random civs. It's been giving me certain civs a disproportional amount of times. Like Zulus 4 times in a row. Also China and Japan a lot.
 
Quick Question: With the first army made, if I attack a barb can I build the heroic epic and military academy (with the techs)? Or do I have to attack real units.
 
I know maybe it's more a question that could be posted on the technical or customization section, but I do it here because more people read it and can help me.

I'm trying to edit the dialogue in the game, and in the "Diplomacy" file (Civilization III/Text), where there are all the dialogues we can read in the game, I see the following:

#AITOTALREJECT
#civ 1
#power 0
#mood 1
#random 2
"Unfortunately, this does not work for us at present."
"I regret that $CIVNAME4 cannot accept your offer at this time, $PLAYER0."
"$AI3 appreciates your offer, but we are unable to accept the deal at this time."
"We are unable to accept such a deal."
"The answer is, 'no!'"
"Not a chance. Forget it."
"We are unable to accept such a deal, friend $PLAYER0."


I would like to know what the commands "civ", "power","mood", "random" and their respective values means.

Does anybody here have the answer?

Thanks.
 
Originally posted by eric2075
How do you turn off the Governer so your first unhappy citizen isn't automatically turned into an entertainer?

edit - I meant to say it didn't always do this but something happened to my settings.

Sometimes a newly born citizen of a town is automatically turned into an entertainer. This happens occasionally on emporer/deity level when the second citizen is born. I have seen this only in my capital so far - while the governour was "officially" turned off (no "frame" around town pop status number etc). I adjust the lux tax then and let the citizen work a tile, the game used to work correctly afterwards.
I don't know the exact reason for this, but I think re-installing would not help.
 
Originally posted by Grille


Sometimes a newly born citizen of a town is automatically turned into an entertainer. This happens occasionally on emporer/deity level when the second citizen is born. I have seen this only in my capital so far - while the governour was "officially" turned off (no "frame" around town pop status number etc). I adjust the lux tax then and let the citizen work a tile, the game used to work correctly afterwards.
I don't know the exact reason for this, but I think re-installing would not help.

I've NEVER had a citizen turned into an entertainer automatically... unless there are no more tiles to be worked.

Try going into the city screen hit "G" and turn off "Manage Happiness"
 
Well, it happens not that often (note: governour is actually totally turned off - it looks like, that is).

IIRC, there were some threads about this a while back. I'll try to search and add a link.
 
Thanks Grille, that is exactly what's happening. I've just started attempting some Emperor games and it is always the 2nd citizen in the capital that is automatically being made into an entertainer. But it doesn't always happen. Governer was completely turned off as far as I could tell so I thought something was wrong.
 
This has never happened to me. I play on Emperor more than on any other level (if difficulty matters at all for this), and I always get the disorder if I don't pay attention, have no luxuries, and no MP.
 
Originally posted by eric2075
Thanks Grille, that is exactly what's happening. I've just started attempting some Emperor games and it is always the 2nd citizen in the capital that is automatically being made into an entertainer. But it doesn't always happen. Governer was completely turned off as far as I could tell so I thought something was wrong.
It happens if the second citizen arrives at the time of the first expansion. When the city expands the governor rearranges tiles even if he's turned off. If there's potential disorder he'll avoid it.

To get round this you have to turn up the luxury rate before the city grows.
 
Ahhh, ok. Yes, it was the same turned the culture expanded. And I did figure out turning up the luxury rate before the city grows. Does the governor rearrange tiles everytime the culture expands in all cities?
 
Originally posted by eric2075
Does the governor rearrange tiles everytime the culture expands in all cities?

Yes.
 
Originally posted by Galcador

It happens if the second citizen arrives at the time of the first expansion. When the city expands the governor rearranges tiles even if he's turned off. If there's potential disorder he'll avoid it.

Ahh, now I know when this happens... learn something new every day. :)

So if there's the first (?) cultural expansion, a total rearrangement of citizens is done - just like when you click on the city center square in the city view. Hmm, I wonder if there's also an automatic rearrangement after the second (third) expansion. Maybe only if new working tiles are claimed in the process (in case of foreign tile overlapping).
:hmm:

edit: I think Darkness already gave the answer... :crazyeye: :smoke:
 
I'm kind of guessing here, but I think there's rearrangement only when new working tiles are available. Note that in the case of foreign tiles being claimed, this needn't be at a normal expansion point - it happens when the culture points of the home city overtake those of the foreign city.

Also, I don't think there's rearrangement when new working tiles are available due to expansion of a nearby home city.
 
Originally posted by Galcador
I'm kind of guessing here, but I think there's rearrangement only when new working tiles are available.
That was kind of my point. But later in a game, I sometimes wonder where *all of a sudden* those scientists come from when I changed any specialist to taxman some turns ago in zero growth cities. Granted, there'd be a variety of other possible reasons.
Note that in the case of foreign tiles being claimed, this needn't be at a normal expansion point - it happens when the culture points of the home city overtake those of the foreign city.
Yes, of course, that would be two different things happening in the same turn, rather a rare occurence (taking a local culture lead plus getting expansion).
Also, I don't think there's rearrangement when new working tiles are available due to expansion of a nearby home city.
I'd guess so, too. For the time being, I would imagine an "auto-click" (only) on the border expanding city's center square. Thus neighbouring cities w/o an actual expansion that could theoretically claim new (overlapping) tiles by another city's expansion wouldn't get that "auto-click" (=no rearrangement).
 
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