Quick Answers / 'Newbie' Questions

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Additionally:

(a) If a city within range (viz. 20-tile city-type radius) of the forest tile is building a Wonder (Small/Great or Palace), it won't receive the 10 shields. Nor will you receive shields in a city building "Wealth".

This point is important because if there are 2 or more cities within range of the forest tile, cities building Wonders/Wealth will not be considered for receiving the 10-shield "chop-bonus"......An important consideration (viz. tactic) when determining which city receives the 10-shield-bonus. ;)

P.s. A useful feature of CivAssist II is the World Map, indicating which tiles have been chopped. (It is technically a Spoiler in areas where the AI has built cities, because it shows which tiles have been de-forested......something you could not otherwise determine except by chopping a forest on the tile.) :)
 
Sounds complicated. I'm not concerned with planting forests, it's not necessary atm.

Another couple:

(c) Is it efficient to spread cities before improving the ones you have? I have been playing Civ IV a lot where city maintenance is higher than city production of trade, and it is taking a while to get used to "spamming" cities. Given that I have enough citizens in a city, should I spread wide early on?

(d) Is the colony function efficient or is it better to settle close to a resource? I know you have to road the tile before you create a colony, but is there any situation in which it is better to send a worker out with a road rather than a settler out immediately?

(e) How do I extract a seed number?
 
(c) Is it efficient to spread cities before improving the ones you have? I have been playing Civ IV a lot where city maintenance is higher than city production of trade, and it is taking a while to get used to "spamming" cities. Given that I have enough citizens in a city, should I spread wide early on?
Obviously, you have to strike some sort of balance between settler production & other concerns, such as research & military. In the early game, though, I'd say yes, expansion needs to be a top priority.

(d) Is the colony function efficient or is it better to settle close to a resource? I know you have to road the tile before you create a colony, but is there any situation in which it is better to send a worker out with a road rather than a settler out immediately?
There's a time and place for colonies, but I prefer to settler near resources. Colonies cost a worker, which must then be replaced and colonies are easily destroyed.

I don't know about having to road a resource before building the colony, though. Do you have to road the tile that the colony is on, or just road to it? (Obviously, I don't build many colonies.)

(e) How do I extract a seed number?
You can get it through CivAssist 2. You can probably get it through MapStat, but I'm not sure about that. Or you can hit Play Last World and it should be in a box in the upper right corner of one of the map generation screens.
 
Aabraxan said:
I don't know about having to road a resource before building the colony, though. Do you have to road the tile that the colony is on, or just road to it? (Obviously, I don't build many colonies.)

When a colony is built it automatically roads the tile, or if you have the tech and resources for rails it automatically gets a railroad on the tile. You only need to connect it to your empire by road to get the resource. Sometimes using a worker to get a resource on a mountain faster than the worker turns it takes to road it is a good idea. I sometimes do this just before settling near the resource to speed things up if its really needed.
 
(a) You can only chop a forest once for shields. You can't chop (& gain shields), replant, and gain shields from a second or subsequent chop.

your kidding! There goes that part of my game plan :hammer2:
 
I was not that way in the vanilla version, but iirc they patched it.

I find this interesting in that I considered my Civ III patched to 1.29 to be Vanilla.
By that patch (1.29), they had already changed that plant and chop. :hmm:
 
So finished up my first game on a huge map, I usually play on standard map sizes. Won it diplomatically by the skin of my teeth, Korea was just a few turns away from launching.

I found it really slow in taking turns, is there a way to speed this up as I wouldn't play a huge map again if I couldn't speed p the AI's turns?
 
I find this interesting in that I considered my Civ III patched to 1.29 to be Vanilla.
By that patch (1.29), they had already changed that plant and chop. :hmm:

Look at the readme form C3 under 1.16f. It was done then. Forest chopping was a big exploit.
 
You can remove them from the animations but you would lose valuable intel if you do that.

you can also run the ai turns with the caps lock key on and they go like mad then.
 
So finished up my first game on a huge map, I usually play on standard map sizes. Won it diplomatically by the skin of my teeth, Korea was just a few turns away from launching.

I found it really slow in taking turns, is there a way to speed this up as I wouldn't play a huge map again if I couldn't speed p the AI's turns?

The more civs and the more towns, the longer turns will take. Every time a road is added or removed, every harbor and every town requires a check to see if trade routes are broken.

Try some 250x250 with 31 nations and see how you like that, not.
 
I don't see anywhere that mentions troops moving, I would have expected that to be stated, if that was the cause.

Dominatrix, looks like something Eliot Blues would say to Jake.
 
The preferences in question are Animate Friend/Enemy Moves
 
Thanks. I think I will stick to standard maps.


Another question, in my new game. I have a lot of slaves from Korea and Rome(just wipped out) Whats the down side of slaves?

I know they are less effecient then my own workers, but they are free and I have a lot of swamp to clear in my new lands. So I have teams of them doing that.

I just feel there must be some downside to slavery that I am missing, do they effect my rep or happyness?

thanks
 
I was just expecting there to be more of a negitive side to slavery? Just my morality getting in the way. I suppose if you look at England and Spain in history they had very little negative impacts at home from the slavery they carried out.

If I need to build a road or fortify a location close to an ongoing battle zone, I would use the slaves as I am less worried about losing then. Is that backed up in reality in the game? does losing slaves have less of an impact then losing workers?
 
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