phoenix_sprite
King
This doesn't have any to do with civ 4 but with the forum,
How do I apply my custom avatar?
How do I apply my custom avatar?
phoenix_sprite said:This doesn't have any to do with civ 4 but with the forum,
How do I apply my custom avatar?
Wardog said:Why the game is showing me the number of military units the enemies have? Very boring, is there a way to stop this?
If you are an agg civ and promote a maceman or gunpowder unit to combat III, then add heal while moving (march) at level 4, it's not very hard. Once you get march, keep a medic with it all times and use it to attack weaker units that you know it can beat.fisherking said:What is the way to get units to level 5 status???? After countless games I have only been able to build the West Point wonder once!!! Isn't that just a bit too difficult to do or am I just doing something wrong?
Kudos said:Is there a way to rally all units of a specific type to a point, both newly created and existing? So say I want all my war elephants to rally at the enemys border and I don't want to search and drag 100 of them to it individually. Any way to do this?
JaeKayLMNOP said:Hey, this is a very basic question, but, you know, that's what this thread is for. My question regards the game's resources. How exactly do they help you? For example. Say I have a space with the Fur resource in it. When its improvement (Camp) is built, it provides +3 and +1 . This +3 and +1 is applied to all of the cities that this resource is connected to. However, how do these ACTUALLY effect the game? When I get +3 , does that make the city produce 3 more gold? When I get +1 , does that make the city able to use 1 more "hammer" each turn, and therefore make units faster? Fill me in!
Thanks a lot.
JaeKayLMNOP said:Hey, this is a very basic question, but, you know, that's what this thread is for. My question regards the game's resources. How exactly do they help you? For example. Say I have a space with the Fur resource in it. When its improvement (Camp) is built, it provides +3 and +1 . This +3 and +1 is applied to all of the cities that this resource is connected to. However, how do these ACTUALLY effect the game? When I get +3 , does that make the city produce 3 more gold? When I get +1 , does that make the city able to use 1 more "hammer" each turn, and therefore make units faster? Fill me in!
Thanks a lot.
-Jason
AFAIK it will wake all units on the square, regardless of type. It will not wake units on other squares.ybbor said:don't quote me on this, but I think there's a 'wake all' button you can push that would wake all War Elephants on the map. There's no way to get all units of a certain type to go to a certain type. Just find any War elephant and hit wake all.
If you get more unhappiness than happiness the overflow will be "resisting" citizens, and will eat food but not work.JaeKayLMNOP said:So basically, I just always have to make sure there are more happy people than unhappy people, in order to prevent production from stopping, revolutions, etc...
You control how much goes to gold and how much to science with the percentage "slider".JaeKayLMNOP said:So, I don't really have any control over what my goes to. It may go to giving me more gold, or it make go to , correct? Does the percentage of commerce that goes to gold or science correlate with the percentage slider that I control?
Each city builds up hammers into whatever it is building, until it has enough and then it builds it. What exactly do you want to know?JaeKayLMNOP said:Also, how do work?
A bit like happiness, but when you have more unhealthiness than health you loose 1 food per turn per unhealthiness over healthiness.JaeKayLMNOP said:What is the effect of vs. on my cities?
It is quite a priority, yes.since they are usually good squares to work it is generally an idea to build your cities near them anyway.JaeKayLMNOP said:Basically, it seems it's very beneficial to get as many resources that I can. It seems I should make that I priority. Correct?