Quick Answers / 'Newbie' Questions

The only use of having more than one resource linked up is to trade it with another civilazation.

Or for redundancy in case one gets pillaged, I suppose.
 
How does healing work?
I know units heal slower in enemy land, and faster in domestic, but how about neutral?

Cheers
 
I got civil service but I don't see an option to irrigate my farms... How do I do it?
 
I believe that heal rate in neutral lands is halfway between domestic lands and enemy lands.

Edit -- the GlobalDefines XML lists
Enemy land heal rate as 5
Neutral land as 10
Domestic land as 15
In a city as 20
(no idea if this last one is affected by open border/ally city)

I don't know specifically how these modifiers work (that is, what they modify), but there's definitely a difference between healing just outside a city and doing it in a city.
 
Argoth said:
I got civil service but I don't see an option to irrigate my farms... How do I do it?

No need to do anything. They irrigate automatically.
 
sweetpete said:
How does healing work?
I know units heal slower in enemy land, and faster in domestic, but how about neutral?

Cheers

Check this post:

http://forums.civfanatics.com/showthread.php?t=157954&highlight=healing

To summarize:

Eligible units will heal:
5HP per turn in enemy territory,
10HP per turn in neutral territory (but not a city) Note: Neutral territory includes the territory of friendly civs but not allied civs.
15HP per turn in home/allied territory (but not a city) or in a city which is in resistance
20HP per turn in a city which is not in resistance
 
Argoth said:
I got civil service but I don't see an option to irrigate my farms... How do I do it?

Civil Service allows you to chain together farms from a fresh water resource.

Starting at the fresh water resource, you farm, move to next tile, farm, more to next tile, farm and so on.

Even though you can farm wheat, rice and corn without a fresh water resource, you cannot chain farms off of them.
 
I got civil service but I don't see an option to irrigate my farms... How do I do it?

Any farm that is adjacent to fresh water, or is part of a chain of farms, one of which is adjacent to fresh water, counts as irrigated. With the invention of biology all irrigated farms give 1 extra food. You don't build irrigation directly, you just make a farm irrigated by ensuring that it has access to fresh water, whether by being adjacent to it, or with a chain of farms.
 
Ahhh, I see. Thanks!
 
Total noobish question.... is there a way to display a health bar above a unit? I am sure the answer is obvious, but for the life of me I can't figure out how.
 
"Options" menu ~ i think it's a "grahical option"
 
Check in options (game or graphics, can't remember which immediately). One of them is to display health bars above units.
 
Ahh.. that makes sense. For whatever reason I was thinking it was a keyboard shortcut that I couldn't locate.

Thank you. :D
 
Gherald said:
I think all farms get that extra food, regardless of irrigation status.

incorrect, just went into the worldbuilder to verify
 
I think all farms get that extra food, regardless of irrigation status.

Nope, biology only gives an extra food to irrigated farms, that's why irrigation is important.
 
MrCynical said:
Nope, biology only gives an extra food to irrigated farms, that's why irrigation is important.
I am sure it does. Remember that per biology non-irrigated farms do not get any bonus food (if not on a grain resorce). Eg. Grassland no farm = 2 food, grassland with farm but no irrigation pre-biology = 2 food, with biology = 3 food, with irrigation + biology = 4 food.
 
This doesn't have any to do with civ 4 but with the forum,

How do I apply my custom avatar?
 
Yes, biology allows you to build farms on flat land squares that have no access to fresh water and aren't a bonus food square like wheat, rice or corn. These farms give 1 extra food on top of the normal output of the tile. If the farm is somehow connected to fresh water (lake or river), either directly or through a link of farms, then it gives 2 extra food on top of the normal output of the tile. Farmed rice, wheat and rice have a special output which is also increased by 1 for irrigation and 1 for the biology bonus.

Before biology but after civil service, you can only build farms next to a river or lake or adjacent to such a farm. These farms increase the food output of the tile by 1. Before civil service, you can only build farms next to a river or a lake and they increase the food output by 1.

Only tundra connected to a lake or river, plains, graslands and floodplains can ever be irrigated.
 
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