mice said:For a diplomatic victory , do I have to get more than half the votes ?
I played a game and thought I had more than half but no victory. Diplomatic victory was set.Am I missing something?
.Shane. said:Some quickies:
1. How do you easily see the odds between units?
2. How do you set up a rally point?
3. Can you "mark" spots on the map for future reference (like where you might want to build a city)?
tx guys!
a4phantom said:What are the major practical SP effects of 1.61? Are wounded powerful units now stronger vs. healthy weak units?
Roland Johansen said:3. Easiest way is click ALT - s and then type a sign (like city). The text city will appear on the map. You can also zoom out and use the strategic overlay that has the same function. But it is easier to determine future city locations when zoomed in.
Roland Johansen said:1. Select your unit, hold alt and mouse over the enemy unit/stack.
2. uhm, I never use that. It's something like select city and then CTRL click another point on the map (maybe ALT click, SHIFT - ALT click, something like that, it's in the tips section of the civilopedia)
3. Easiest way is click ALT - s and then type a sign (like city). The text city will appear on the map. You can also zoom out and use the strategic overlay that has the same function. But it is easier to determine future city locations when zoomed in.
.Shane. said:Thanks for the great answers! Follow up question, what is the "strategic overlay"?
sweetpete said:Ok question:
I noticed in the finance screen that i get a X withdraw on my outcome because of a sertain, "handicap cost". What is that? And, Im playing on noble and should i get any handicap bonus then, and do the AIs get it?
Cheers!
Roland Johansen said:That is a reduction on your unit upkeep cost.
Unit costs are calculated at 1 per unit. There is a reduction called 'free support' which is dependent on the size of your empire (the sum of all your city sizes). The handicap cost is a further reduction of the cost after free support has been subtracted. At Noble level this reduction is 50%. At higher difficulty levels, the reduction is lower and you thus pay more for your units.
sweetpete said:I see. So all AIs also get this bonus. Is there any explenation to why there is such a reduction? Seems abit weird and unrealistic. Perhaps to difference the difficulty levels..
Anyway thanks roland!
Cities and resources need to be connected to each other. Roads no not generate commerce as they did previously (or so others have said, I'm new to the Civ series with Civ IV).sknyme said:Sorry if someone has asked this before, there are simply too many posts to read through - using much valuable Civ 4 time![]()
As in Civ 3, are roads beneficial on each and every square? I find it uglifies the map... do we just need them to connect each city??
Thanks!
sknyme said:Sorry if someone has asked this before, there are simply too many posts to read through - using much valuable Civ 4 time![]()
As in Civ 3, are roads beneficial on each and every square? I find it uglifies the map... do we just need them to connect each city??
Thanks!
bad-aries said:Question:
My capitol keeps producing military unit. I'd like to ask why the capitol behave like this and how could I stop it?
Thanks.