Zenon_pt
Civing on the real world
frankcor said:I found the Warlords Expansion link on the Civfanatics home page.
When can we except its launching?
frankcor said:I found the Warlords Expansion link on the Civfanatics home page.
Lord Parkin said:I think the guys who did the system requirements thing were more than a little optimistic.
Lord Parkin said:Hmm, curious, the progress bar's always been green for me... maybe there's different versions of the game for different countries. Or maybe I'm colourblind.![]()
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Anyway, addressing the actual error - what size are the savegames you're trying to load? My guess is they're fairly large, correct? If so, do you have trouble running Civ4 games towards the endgame, or the midgame on larger maps? If that's the case it could be just a spec-related issue. (I know that the "recommended specs" are, IMHO, vastly underestimated... with those kind of specs you'll just barely be able to run the game, and certainly won't be able to tackle the huge maps in the space age. I think the guys who did the system requirements thing were more than a little optimistic.)
Zenon_pt said:When can we except its launching?
frankcor said:In most organizations, that's usually a negotiated settlement between the marketing and development departments.
Harrier said:I would not dare to comment on which was accurrate - but probably both are wrong and the middle figure would be right.
Conquistador 63 said:I' ve searched this forum and couldn't find any info about city ruins. Do they have any function in the game or are just eye-candy? When I try to build a farm, cottage or anything else I get a warning "this action will destroy the city ruins, are you sure?". Am I missing something?![]()
frankcor said:Excellent point, Harrier.
The Tyrant said:EDIT: City ruins also have the unfortunate feature of being treated as a "bonus" and a tile can only have one bonus. Floodplains are actually desert tiles with a floodplain bonus. If the city was built on a floodplain, then the ruins will remove the floodplain bonus and leave the tile as a desert tile.
a4phantom said:Good to know and easily dealt with, any military unit can 'pillage' ruins off the map. You should get a bonus for building on or near ruins, all that stone available and probably some cultural points. On the other hand, you'd need to garrison a Ghostbuster.
desicator: with universal suffarage, how do i spend money to hurry production?
It's a button in the lower mid screen, to the right of your building options (units, buildings, etc.) Near whip and draft and automate city govt options.
== Matty R
I have 2 farms built, with a third being built and a mine being built, along with a third worker in production. Why doesn't my city grow?==
Welcome to the club! Cities don't grow while producing settlers or workers. When the worker is done the city should start growing again, assuming it is working those farms (in white circles on the city page you get to by clicking on the city)
==I have 2 mines, both with 4 hammers, yet the turns taken to build or develop doesn't appear to change. What do the hammers actually do?==
Your city probably isn't working either mine. It's probably working those farms. Look at the city screen and see which tiles have white circles.
==If I develop land, does it have to be linked to my city, or does it just have to be within my cultural border for it to provide for the city?==
Both. A city can use land that is within it's 'fat cross', which means two squares in all directions except diagnal which is one square. That land also has to be within cultural boundries. A city with no culture can only use the 8 squares touching it (unless the culture of another of your cities puts those squares under your control). The first time a city's culture expands its borders it forms the shape of the "fat cross".
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==Whats the longest game possible? I've got it set to Marathon, but it still goes a bit too quick. I got to 1500BC in less than an hour.==
The early years go by quickly in that every turn is several years. That slows down soon. I think Marathon is the slowest setting, but you could use a bigger world and Continents or Archipelago instead of an all land map to slow down meeting other civs.
==I set a worker building a farm, while another farm and a mine are being built. It says it will take 10 turns. So I play my turn, check again and it still says 10 turns. When I mouseover the worker it says "Build a farm (13)". What am I missing?==
I don't understand. Are you trying to build a farm and a mine on the same tile? One will replace the other.
==What do the emphasize buttons do?==
The emphasize buttons tell the city's governor vaguely what you want done. Are you trying to grow the city? He'll send the workers to farms and grasslands. Production? He'll put them on forests and mines. Produce Great People? He'll make as many citizens as he can specialists.
==When should I stop a city from growing?==
When there are equal (or more) red unhappy faces than yellow happy faces at the top right of the screen. Same if you have more green sick faces than redcross health symbols. Connect to happy resources like ivory, gold or silk, or build temples to add happiness. Build aqueducts and graneries, connect to cows and grain and fish and stuff to add health. Once you're back to having more health than unhealth and happiness than unhappiness, you can let the city grow again until they're equal.
==And what does the number next to a city signify?==
The big number in the circle or star is the city's size, how many population points it has. The top small number is how many turns till the city grows in size (this disappears when you're building workers or settlers). The bottom small number shows how many turns to complete production on whatever you're building. Bonus points if someone knows what the varying *colors* of the city's star or circle means.
Matty R said:Wow. Thanks.And thanks for the welcome.
For that building a farm thing, I've got a worker building a farm on the Eastern border, a farm being built on the Western border and a mine being built on the northern border. This thing has happened with every development I've tried. Its almost like they're missing turns. It first says it'll take 10 turns.
Thats just for the farm on the eastern border. It ends up taking about 17 or 18 turns to complete it.
Matty R said:Do the population points actually do anything? Do they allow anything the higher they get? Do they tell you how many tiles are being worked? Is there any way to change which tiles are being worked?
Matty R said:If I've got 2 cities, and their cultural borders overlap, do they share resources like food and production? Or do I need to build a trade route?
Matty R said:Or do I need to build a trade route?
Matty R said:Sorry for all the questions.
Matty R said:Again, thanks.
I'm starting to get the hang of it now. I've not put any patches or mods on the game. I think my version is 1.09. Not too sure about that though.