a4phantom said:
Yes, I thought so too. So any obsolete unit that you're building is not a waste as the production transfers to the newer more modern unit, not?
a4phantom said:
Thanks I didn't think so. I wonder why they decided to stop culture from having a diplomatic role? Now you can be as cultured as Rome or China, and if you can't keep up in the arms race it doesn't do a thing to keep the primative savages from conquering you.
I can't remember culture influencing diplomacy in civ3 a lot. There was a small effect but it was so small that it never made a change in the game for me.
You could have an influence of culture on diplomacy in a version of civ. But would a strong culture be a positive or a negative thing in diplomacy? Do they despise your strong culture or admire it?
a4phantom said:
New rather urgent question: If I am at war can I create a city on enemy territory as in Civ3?
No, they removed that option in civ4 because it could easily be exploited in civ3. You could create a healing point and pocket of your culture by building a city in enemy territory in civ3. That allowed you to use the railroads already present in that area and with enough settlers that allowed a kind of blitzkrieg that was virtually unstoppable. (You could use a settle/disband city trick to use enemy railroads anywhere.)
a4phantom said:
I'm about to cross the oceans to invade the #2 Civ, the Incas, and am very dependent on the armadas of stealth bombers I've built. I haven't even researched artillery, and I don't have many cannons. The coastal city I want to strike first has a defense of 80%, which my battleships could knock down pretty easily in two turns (the turn I declare war and my troops land next to the city, and then the next turn before they attack), but I've become somewhat addicted to using my airforce to carpetbomb enemy units half to death virtually unopposed, and I have about ten irreplacable Mech Infantry with City Raider 3. I can't base them from a neighboring civ because only Buddism was founded on that continent so all four civs are Buddist and love eachother, and I'll lose my open borders agreements as soon as I attack one.
Sounds like an interesting conquest. Not all wars are easy and if they all would be easy then the game would get boring rather fast, not...
Maybe you want some Aircraft Carriers with fighters to bomb enemy units and shoot down enemy bombers. When you can move your own bombers to the conquered city, then you can use them to bomb the enemy and the fighters as defence against enemy bombers.
a4phantom said:
Second less urgent question: What happens to aircraft based in a city if you lose Open Border's with the city's owner? What if the city is conquered by a civ you're not at war with? What if the city is razed?
As far as I know:
1) The units will be rebased in your territory.
2) Then it depends if you have an open borders treaty with the civilization in which your aircraft are stationed now. If you have, then the aircraft stay there, if not, then they are rebased.
3) Destroyed, I guess. (I've switched off the city raising in the pregame options.)