Quick Answers / 'Newbie' Questions

Samson said:
I am guessing you are playing on quick?
You can think of it like the city can get rid on unhappiness at a rate of 1 per 10 turns. Every time you whiop you add 1 unhappiness, and this builds up until it can be got rid of.

Thank you Samson. I think I understand what you are saying. very basically it seems best to wait the full 6 turns before slaving again. However sometimes unhapiness isnt a problem, so u slave and then if u overdo it it quickly becomes a problem. I still havent mastered it's use.

Yes I always play on quick as I am an MP devotee.
 
Have a few queries on religon,ive listed them below:

1)to spread a religon within my empire i need to build monastries in my cities for that particular religon,does this apply when im sending missionaries to other civs(do they have to have monastries for too).
2)If a missionary from other civs spread their religon in one of my cities how do i stop that, as that city will be open to the purview of the civ the missionary has originated from?
3)How do religious wars arise and what measures do i have to take to prevent them from happening.
4)The only way to build a shrine is by generating a great prophet,whats the best possible way of generating a great prophet?
5)Does only founding a religon help u get a purview of whats happening in the cities that have that particular religon or is sharing a religon enough to help me in this regard?
6)What is free religon?
Thank you...
 
Lord Parkin:
The Great General experience bar is at the bottom of the military advisor screen (F5). I don't know about cities flipping to barbs; I have never seen them build any (much?) culture - I wouldn't imagine it would be a major concern except possibly in new-world type scenarios (I haven't played terra maps so I'm not sure about this).

As for Great Engineers, I'm not sure of the exact mechanics, but I believe that your population and (possibly) land area come into play - thus later in the game when you [typically] have more land and population under your control, they contribute higher amounts of production.

AFAIK, territorial culture claims are figured purely by total cultural influence, but I could be mistaken about that. I don't know much about the mechanics of religion spreading either unfortunately, but FWIW, just FYI religion only spreads 'naturally' (/sans missionary) to cities with zero religions already present, just in case you were not aware of that yet. Other than that, I'm in the same boat as you as far as wishing I knew more of the mechanics.

drag said:
Have a few queries on religon,ive listed them below:

1)to spread a religon within my empire i need to build monastries in my cities for that particular religon,does this apply when im sending missionaries to other civs.
2)If a missionary from other civs spread their religon in one of my cities how do i stop that, as that city will be open to the purview of the civ the missionary has originated from?
3)How do religious wars arise and what measures do i have to take to prevent them from happening.
4)The only way to build a shrine is by generating a great prophet,whats the best possible way of generating a great prophet?
5)Does only founding a religon help u get a purview of whats happening in the cities that have that particular religon or is sharing a religon enough to help me in this regard?
6)What is free religon?
Thank you...

Regarding your previous inquiry, the XML files just define and set the numerous variables involved with the game, AFAIK, and are therefore a good place for number crunchers to dig around to look for formulae and minutiae regarding game features.

1) Monastaries are required to build missionaries, who will [attempt to] spread your religion(s) for you, and this process will apply regardless of whether you are spreading religion within or outside your borders. There is a slim chance of your religion spreading on its own to some cities, and this can happen regardless of monastaries, but it is random and beyond your control, and can only occur in cities with no other religions already present (and only in civs that are not running the Theocracy civic with a differing state religion). Note that there are two exceptions to the requirement of monastaries for producing missionaries, and those are the single free missionary you get for founding a religion, and the ability to produce missionaries at will (for already present religions) if you are running the Organized Religion civic.

2) Unfortunately, you can't stop foreign missionaries from spreading religion into your cities unless you A) close your borders with that civ (potentially costing you trade routes), or B) are running the Theocracy civic with a state religion differing from the one they want to spread.

3) Basically this is just represented by certain AI leaders (Isabella of Spain is notorious for this) getting very angry with you for 'falling under the sway of a heathen religion' (heavy negative modifiers to relations - you can see this by hovering the mouse over the leaderhead in negotiations screens or the F4 diplomacy screen). The negative relations caused by this can sometimes cause a slippery slope where they will eventually become perturbed enough to declare war on you (and will often result in difficulties trading with them well before that). Note that (from their viewpoint) 'heathen religion' simply means any religion foreign to an AI's state religion, so simply accepting a state religion can be a touchy subject sometimes, as you can easily aggravate multiple rivals to varying degrees if your state religion does not match theirs.

4) There are numerous ways of doing so, and 'best' will certainly be contingent upon the game circumstances. Options include building Great Wonders generating priest GPP's (Stonehenge and Oracle are two particularly early options) and simply building a (or multiple) temple(s) and running priest specialists to generate the GPP's.

5) I believe you have to be the founder of the religion to get the free line-of-sight benefits for cities sharing that religion - I'm pretty sure that conquering holy cities does not confer this benefit, which my invading hordes find to be most unfortunate. ;)

6) Free Religion is just another religious civic (you can see all civic options in the civics menu by pressing F3 or by clicking the 'civics' button in the upper right of the screen). It is unlocked by learning the technology Liberalism, and improves your research slightly (+10%) and gives cities +1 happiness per religion present if you are running it, IIRC (so a city with three religions in it would get +3 happy).

Hope that helps some. Have a good one! :)
 
Last night I was approached by Russia that they wanted to become my vassal. I said OK, not realizing they were currently at war with Rome. No problem, as I was gearing up for war with Rome anyway.

It seems that Rome had taken one of the Russian cities, so when I captured it back from Rome, I wanted to gift it back to Russia. However, in the trade screen window, I had no option to do so. Can I not gift a city to my vassal? I even waited for it to come out of revolution, but I still cannot gift it back to Russia.
 
Is there a way to induce an opponent to attack you? Like say leaving a city near them with no troops inside? Different topic: when an opponent refuses to offer a tech, is there some quick way to get them to like me better so that I can get that tech? I have tried going to war, but in peace negotiations, they won't offer either techs or cities.
 
"Sparta" to my rescue again..:) ...stupid question but ill have to get it off my head never the less(lol),
1)do monastries generate missionaries on their own(or are monastries just a pre requisite) or is it upto the city to generate them?
2)What are "resource pointers",as the name suggests do they give u a clue as to where ure resources are?Would love to read articles on them.
Thanks a million...:D
 
Okay, I will be helping answer any question I can now, finally decided to chack this thread out.
@drag: 1) no, just required to make them
2) they just make it easier to see resources where they already are, just to help with screenshots.
 
ggganz said:
2) they just make it easier to see resources where they already are, just to help with screenshots.
Additionally, there's the (slightly hidden) benefit that the resource pointers always point towards the equator of the map. So that's a mildly useful benefit for your early exploration choices, especially in multiplayer. ;)
 
Quick question - how many competitors will I have on various map sizes? And what is the size of it (fields x fields)?

I'm asking becouse I have quite weak hardware and it can't handle too much, so I want to find optimal size ;)
 
I could do some research but I'll use the cheap way and ask it here.

what exactly is a demogame?

just a short answer will do. :)
 
Hydro Plant: provides Power (useful)
Nuclear Plant: provides Power with Uranium (really useful)
The Three Gorges Dam: provides Power to all cities on the continent (wow it's a dream)

but.... what is Power?
 
With "Power", cities with Factories will get a +50% increase in base hammer production, as far as I remember. :)
 
drag said:
Have a few queries on religon,ive listed them below:

1)to spread a religon within my empire i need to build monastries in my cities for that particular religon,does this apply when im sending missionaries to other civs(do they have to have monastries for too).
2)If a missionary from other civs spread their religon in one of my cities how do i stop that, as that city will be open to the purview of the civ the missionary has originated from?
3)How do religious wars arise and what measures do i have to take to prevent them from happening.
4)The only way to build a shrine is by generating a great prophet,whats the best possible way of generating a great prophet?
5)Does only founding a religon help u get a purview of whats happening in the cities that have that particular religon or is sharing a religon enough to help me in this regard?
6)What is free religon?
Thank you...


Newbie as I am, I have to correct two statements that Sparta wrote:
2) U can use the following mod (http://forums.civfanatics.com/showthread.php?t=182152)
It gives you random chance for getting rid of diffrent religion. I was thinking about exactly the same, as for me so many religions early in a city should cause serious problems. That's why I also changed each other religion to give -1 happiness for myself..:) (until free religion that treates all religions as your state religion)
5) You don't have to be a founder - tried Greek Scenario and conquer Greece as Macedon. You have to own "shrined" Holy City and have desired religion as state religion to get free LoS.
 
Keraunos said:
5) You don't have to be a founder - tried Greek Scenario and conquer Greece as Macedon. You have to own "shrined" Holy City and have desired religion as state religion to get free LoS.
Thanks, Keraunos! I'd been wondering about that - the requirement of it being your state religion was what had been eluding me. Always glad to learn more about the game mechanics; thanks for the correction and information. Have a good one! :)
 
Keraunos said:
5) You don't have to be a founder - tried Greek Scenario and conquer Greece as Macedon. You have to own "shrined" Holy City and have desired religion as state religion to get free LoS.

I believe this is also the case in the standard game, or at least it was in Vanilla.
 
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