Lord Parkin:
The Great General experience bar is at the bottom of the military advisor screen (F5). I don't know about cities flipping to barbs; I have never seen them build any (much?) culture - I wouldn't imagine it would be a major concern except possibly in new-world type scenarios (I haven't played terra maps so I'm not sure about this).
As for Great Engineers, I'm not sure of the exact mechanics, but I believe that your population and (possibly) land area come into play - thus later in the game when you [typically] have more land and population under your control, they contribute higher amounts of production.
AFAIK, territorial culture claims are figured purely by total cultural influence, but I could be mistaken about that. I don't know much about the mechanics of religion spreading either unfortunately, but FWIW, just FYI religion only spreads 'naturally' (/sans missionary) to cities with zero religions already present, just in case you were not aware of that yet. Other than that, I'm in the same boat as you as far as wishing I knew more of the mechanics.
drag said:
Have a few queries on religon,ive listed them below:
1)to spread a religon within my empire i need to build monastries in my cities for that particular religon,does this apply when im sending missionaries to other civs.
2)If a missionary from other civs spread their religon in one of my cities how do i stop that, as that city will be open to the purview of the civ the missionary has originated from?
3)How do religious wars arise and what measures do i have to take to prevent them from happening.
4)The only way to build a shrine is by generating a great prophet,whats the best possible way of generating a great prophet?
5)Does only founding a religon help u get a purview of whats happening in the cities that have that particular religon or is sharing a religon enough to help me in this regard?
6)What is free religon?
Thank you...
Regarding your previous inquiry, the XML files just define and set the numerous variables involved with the game, AFAIK, and are therefore a good place for number crunchers to dig around to look for formulae and minutiae regarding game features.
1) Monastaries are required to build missionaries, who will [attempt to] spread your religion(s) for you, and this process will apply regardless of whether you are spreading religion within or outside your borders. There is a slim chance of your religion spreading on its own to some cities, and this can happen regardless of monastaries, but it is random and beyond your control, and can only occur in cities with no other religions already present (and only in civs that are
not running the Theocracy civic with a differing state religion). Note that there are two exceptions to the requirement of monastaries for producing missionaries, and those are the single free missionary you get for founding a religion, and the ability to produce missionaries at will (for already present religions) if you are running the Organized Religion civic.
2) Unfortunately, you can't stop foreign missionaries from spreading religion into your cities unless you A) close your borders with that civ (potentially costing you trade routes), or B) are running the Theocracy civic with a state religion differing from the one they want to spread.
3) Basically this is just represented by certain AI leaders (Isabella of Spain is notorious for this) getting very angry with you for 'falling under the sway of a heathen religion' (heavy negative modifiers to relations - you can see this by hovering the mouse over the leaderhead in negotiations screens or the F4 diplomacy screen). The negative relations caused by this can sometimes cause a slippery slope where they will eventually become perturbed enough to declare war on you (and will often result in difficulties trading with them well before that). Note that (from their viewpoint) 'heathen religion' simply means any religion foreign to an AI's state religion, so simply accepting a state religion can be a touchy subject sometimes, as you can easily aggravate multiple rivals to varying degrees if your state religion does not match theirs.
4) There are numerous ways of doing so, and 'best' will certainly be contingent upon the game circumstances. Options include building Great Wonders generating priest GPP's (Stonehenge and Oracle are two particularly early options) and simply building a (or multiple) temple(s) and running priest specialists to generate the GPP's.
5) I believe you have to be the founder of the religion to get the free line-of-sight benefits for cities sharing that religion - I'm pretty sure that conquering holy cities does not confer this benefit, which my invading hordes find to be most unfortunate.
6) Free Religion is just another religious civic (you can see all civic options in the civics menu by pressing F3 or by clicking the 'civics' button in the upper right of the screen). It is unlocked by learning the technology Liberalism, and improves your research slightly (+10%) and gives cities +1 happiness per religion present if you are running it, IIRC (so a city with three religions in it would get +3 happy).
Hope that helps some. Have a good one!
