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Hello
This applies to the patched Vanilla Civ4:
The diplomatic victory conditions confuse me. My understanding of it is that if the majority of votes go to me, IE more than half, then I win a Diplo victory.
Twice in my current game have I recieved the majority vote and twice nothing has happened. Diplomatic victory is enabled, so I dont know whats wrong. Please help :D
 

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Hello
This applies to the patched Vanilla Civ4:
The diplomatic victory conditions confuse me. My understanding of it is that if the majority of votes go to me, IE more than half, then I win a Diplo victory.
Twice in my current game have I recieved the majority vote and twice nothing has happened. Diplomatic victory is enabled, so I dont know whats wrong. Please help :D

First you have to get yourself voted UN secretary, and then you can pass resolutions, one of which leads to a diplomatic victory. Your screenshot refers to the voting for secretary part, which is step 1:)
 
Ah boooo
Those must be the ones where the scum keep abstaining :lol:

Thanks for the response!
 
Monty's Sacrificial Altar might reduce anger from drafting, but I'm not sure cuz I've never tried it.
It doesn't reduce the amount of anger specifically, but the duration of the anger. Thus for rushing twice you would still get 2 unhappiness, but for 10 turns instead of 20 (on a normal length game). :)

First you have to get yourself voted UN secretary, and then you can pass resolutions, one of which leads to a diplomatic victory. Your screenshot refers to the voting for secretary part, which is step 1:)
Additionally, the Secretary General vote just requires a simple majority, while the Diplomatic Victory vote requires around 60-70% of the votes in the world to be valid (I forget the exact amount). So for instance, getting 55% of the world voting for you for Diplomatic Victory still won't win you the game. :)
 
If nukes are used in a war, how many does it take to cause Global Warming? What exactly does the manual mean when it talks about the world becoming an uninhabitable wasteland if you use too many nukes?
 
If nukes are used in a war, how many does it take to cause Global Warming? What exactly does the manual mean when it talks about the world becoming an uninhabitable wasteland if you use too many nukes?

It has something to do with the Random Number Generator. I don't know the exact math behind it but the more nukes that are launched, the higher a chance there is each turn of a random tile becoming desert. It makes absolutely no sense, but that's sort of how it works. Tiles should turn to ice, not desert. Oh well.
 
Suddenly, I'm wondering: what happens if I settle on top of wine? Does the resource get connected (with the proper tech), do I get more gold? Although it's a very basic question, I really never noticed. My guess is that the answer is "nothing".
 
Settling on a resource:

1) When you discover the technology which grants the ability to build the improvement which accesses the resource you automatically get access to the resource. E.g. building on iron will grant you access to the iron if you have mining, building on spices will grant you access to the spices if you have calender.

2) A city always produces 2:food:, 1:hammers:, and 1:commerce:. If the tile on which the city is built produces more of any of these three outputs then the city tile will also produce that excess output. E.g. a plains hill gives 2:hammers: so a city built on a plains hill produces 2:hammers:. This does not apply to features, which get destroyed by the act of building a city (floodplains and forests), but it does apply to resources. Consider copper on a flat grassland tile and a flat plains tile. The first tile produces 2:food: and 1:hammers:. The second produces 1:food: and 2:hammers:. Building cities on these tiles will give 2:food:, 1:hammers:, and 1:commerce:, and 2:food:, 2:hammers:, and 1:commerce: respectively.

3) You will not gain the tile improvement bonus if you build a city on a resource. E.g. a city built on copper on flat plains will get 1 production more than usual but you won't get any of the bonus production that comes with building a mine.

Personally, I never take account of resource location - just eventual city output. If building on a resource means that I get more of the type of output I want (is it a production, commerce, sceince, or great person city) then that's the smart choice. Wines feature near the top of the list of resources that I regularly find myself building cities upon.

It seems you can't have more than 15 smilies in a post.
 
Dwayne_Wade, welcome to CivFanatics!

There's no way of knowing for certain unless you purchase it by downloading it. A package you pick up on a store shelf may have been sitting there or in a warehouse ever since the initial release.
 
Settling on a resource:

1) When you discover the technology which grants the ability to build the improvement which accesses the resource you automatically get access to the resource. E.g. building on iron will grant you access to the iron if you have mining, building on spices will grant you access to the spices if you have calender.

2) A city always produces 2:food:, 1:hammers:, and 1:commerce:. If the tile on which the city is built produces more of any of these three outputs then the city tile will also produce that excess output. E.g. a plains hill gives 2:hammers: so a city built on a plains hill produces 2:hammers:. This does not apply to features, which get destroyed by the act of building a city (floodplains and forests), but it does apply to resources. Consider copper on a flat grassland tile and a flat plains tile. The first tile produces 2:food: and 1:hammers:. The second produces 1:food: and 2:hammers:. Building cities on these tiles will give 2:food:, 1:hammers:, and 1:commerce:, and 2:food:, 2:hammers:, and 1:commerce: respectively.

3) You will not gain the tile improvement bonus if you build a city on a resource. E.g. a city built on copper on flat plains will get 1 production more than usual but you won't get any of the bonus production that comes with building a mine.

Personally, I never take account of resource location - just eventual city output. If building on a resource means that I get more of the type of output I want (is it a production, commerce, sceince, or great person city) then that's the smart choice. Wines feature near the top of the list of resources that I regularly find myself building cities upon.

It seems you can't have more than 15 smilies in a post.
Yes, but you don't get the bonus you would for building a winery. If you settle on gold, you get (I think) 2 commerce in the center. But if you settle next to it and build a mine, you get 9 commerce. You do the math.

And for the diplomatic victory, I think you need a 66.67% (2/3) vote. Not sure, though.

Edit: If you buy Civ4 and then buy Warlords (or wait for Beyond the Sword) then the expansion will include the latest patch for the original game (I bought civ4 with 1.09, and installing Warlords puts it at 1.61 and then installs 2.00, then I got 2.08.
 
Are 3 human players allowed to have Permanent Alliances together? I already have PA with one human player and we want the third one to our PA but there is no such option!?!?
 
Yes, but you don't get the bonus you would for building a winery. If you settle on gold, you get (I think) 2 commerce in the center. But if you settle next to it and build a mine, you get 9 commerce. You do the math.

A gold mine is a very interesting improvement as it adds a lot to a tile, but there are some resources that don't gain that much from their special terrain improvement. For instance, a winery only adds 1 food and 2 commerce. In the late game, a farm adds 2 food, a late game town adds 7 commerce and 1 hammer under the right civics, a late game mine 3 hammers, etc. So it is not so clear that a winery is a great terrain improvement in the late game and you will always waste some tile by settling on it. Even in the early game, it isn't that much better as other improvements. If the wine tile happens to be an ideal tile to settle on because of other considerations, then I don't see a lot of reason to avoid it just because it contains the wine resource.
 
Are 3 human players allowed to have Permanent Alliances together? I already have PA with one human player and we want the third one to our PA but there is no such option!?!?

I don't think you can have a three way PA. But you might be able to both have a PA with the third person. I don't have a lot of experience with PA's so I'm not completely sure.
 
If I download a patch would I have to put it in a certain folder? Also, how would I know which patches a Civ I buy around these days has?
 
It does not matter where you put the patch download, as long as you actually install it (double click on it). Or you can open Civ4, go to advanced, and click on Check For Updates. I'm not sure how you know what patch it has, maybe look in the fine print on the box?
 
If I download a patch would I have to put it in a certain folder? Also, how would I know which patches a Civ I buy around these days has?

It doesn't really matter, because as Ggganz said, the game has an in built feature which updates from within the game. It's very simple, just a matter of click and press and the game does it all for you, you don't need to worry about where to put it, it's all done automatically...:)
 
Is there anyway to delete or remove a high score? I've got an old habit from Civ 3 of retiring to look at the map if I no longer feel like playing. I don't want the scores there because they aren't really defeats per se, but just me tiring of or losing desire to finish a game. I know in 3 there was a file you could edit in notepad or even outright delete if you wanted to change your high scores. Because of the replays in this one I'm not sure if it's possible...
 
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