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Quick Answers / 'Newbie' Questions

Resource question:

For example, Frederick has War Elephants, but I don't see Ivory anywhere in his Civ. I assume he is trading for the Ivory, and I'm wondering if I can find out WHO is dumb enough to give him the Ivory. Is there a screen to see where he is getting his Ivory?
Yes, there is such a screen. Press F4 while in the game (which gets into the diplomacy screen). Make sure the "Active" tab is selected along the bottom of the F4 screen. Click on the portrait of the leader in question (ie, in this case Frederick). Then, mouse over each other leader in turn (without clicking on them) while Frederick is still selected. A box will pop up with all trades between those two civs. In this way, you can find out who is giving Frederick Ivory. Good luck! :)

Captured City question:

Let's say I just captured a city that is going to be hard to hold, because it's mid-game and the tiles around it are mostly leaning towards my enemy's civ. I want to add Culture to my city, I think, to hold it (aside from troops!). Is it a good strategy to build a high-culture low-cost building like a Theater?
Yes, a Theatre is often an excellent choice in such situations. Better still is to whip (or gold-rush) the Theatre rather than building it (especially if the city is slow at production), so that it is ready immediately.

When it is urgent to recapture tiles and prevent a city flip, you can also use a Great Artist to 'culture bomb' the city in question. However, often you will not have a Great Artist to spare. Other options include building up an even larger military force and taking the enemy cities nearby which are putting cultural pressure on your captured city.
 
1. Do hammers and food in excess (when city grows or finish production) pass to the next turn or get lost?
Hammers and food in excess will always be passed on to the next turn. The only cases in which they are lost are when your hammer excess is so large that it exceeds twice the cost of the item in production. Example: If you are building a Granary (60 hammers), and have it at 55/60 hammers of completion, then chop some forests so that the city will produce 90 hammers next turn, some of the hammers will be lost. This is because you have produced (55+90)/60 = 145/60 hammers for the Granary, and you can only save the hammers up to 120/60 (twice the cost of the Granary). So in this case you would lose 25 hammers of overflow. Rest assured though that this situation does not often happen, so you should not have to worry about it unless you are carefully micromanaging your cities. :)

As for food excesses, note that cities can only increase by 1 population point per turn regardless of how much food excess your city has. (Though in a regular unmodded game, you will be hard pressed to find a situation where you are producing enough food for this to even be an issue at all.) In regular games, you never need to worry about food excesses being wasted - they are always carried over.

2. In the Espionage screen, although I have 75 EPs accumulated for a civ, and one visible city listed, I cannot execute passive missions costing 30... What am I missing here?
I am not too familiar with the Espionage screen as of yet, so perhaps someone else would be better off answering this question. Perhaps it is related to how many EPs the other civ has towards you, which increases the cost for you to perform a mission.
 
Hammers and food in excess will always be passed on to the next turn. The only cases in which they are lost are when your hammer excess is so large that it exceeds twice the cost of the item in production. Example: If you are building a Granary (60 hammers), and have it at 55/60 hammers of completion, then chop some forests so that the city will produce 90 hammers next turn, some of the hammers will be lost. This is because you have produced (55+90)/60 = 145/60 hammers for the Granary, and you can only save the hammers up to 120/60 (twice the cost of the Granary). So in this case you would lose 25 hammers of overflow. Rest assured though that this situation does not often happen, so you should not have to worry about it unless you are carefully micromanaging your cities. :)

As for food excesses, note that cities can only increase by 1 population point per turn regardless of how much food excess your city has. (Though in a regular unmodded game, you will be hard pressed to find a situation where you are producing enough food for this to even be an issue at all.) In regular games, you never need to worry about food excesses being wasted - they are always carried over.

Thanks! Does technology in excess also carries to the next tech?
 
Thanks! Does technology in excess also carries to the next tech?
Yes, indeed it does. Quite a convenient switch from earlier versions of the game like Civ3. :)
 
2. In the Espionage screen, although I have 75 EPs accumulated for a civ, and one visible city listed, I cannot execute passive missions costing 30... What am I missing here?

Passive spying missions are not actually "executed", once you have the requisite number of spy points against a given Civ, you will gain the info automatically.

The first is to be able to see their demographics (power graph etc. -hit F9-),if in the espionage screen it says you have enough espionage against that civ.

The 2nd is to be able to see what tech they are researching (this automatically pops up next to their name in the lower right of the main screen)

The 3rd is to be able to see their cities, and the 4th is to be able to actually explore their cities as if they are your own (just double click on another civ's city if you have enough spy points)

All these passive "missions" don't actually cost spy points, as stated earlier. Note that if another civ starts spending more against you in espionage, than you do against them, you may lose some of these benefits, until the ratio tips in your favor again.

Consult the espionage screen for all info.

And btw, for active spying missions, you need a spy unit, who must physically be moved to the targets city, or plot, before missions become available. He must also be left stationary for a turn before the missions become available.

All the active misiions actually cost spy points, and you can see the cost, and missions, in the espionage screen.....

Hope this helps :)
 
1) Life Expectancy - Justing noticed this interesting stat in the information screen. What is this based on?

2) How do I gauge the tech level of the AIs relative to my own?
 
1) Life Expectancy - Justing noticed this interesting stat in the information screen. What is this based on?
Life expectancy = [(total health of cities in your empire) / (total health + sickness of cities in your empire)] * 100.

You can find out more here: http://www.civfanatics.com/civ4/strategy/demographics.php

2) How do I gauge the tech level of the AIs relative to my own?
If you're meaning what I think you are by this question: One easy way is to use the F4 screen, under the "Technologies" or "Techs" tab. Here you can click on each AI leader to see what techs they have ahead of you, and what techs you have ahead of them. Alternatively, just go into diplomacy normally with a leader (ie by clicking on their name in the main game screen), and you'll see what techs they have ahead of you and vice versa.

Hope that helps. :)
 
There are plenty of threads around this site and in the War Academy that deal with managing Workers and infrastructure. (I'm sure other people can give you some more direct links.)
If someone could point direct links, I would be very appreciative. I've read through the War Academy, and found lots of stuff on specialists, and what looks to be general guidance in terms of cottages v. farms depending on whether you are going for a CE or SE, but little about how to initially get a handle on automating workers.
 
If someone could point direct links, I would be very appreciative. I've read through the War Academy, and found lots of stuff on specialists, and what looks to be general guidance in terms of cottages v. farms depending on whether you are going for a CE or SE, but little about how to initially get a handle on automating workers.

how to initially get a handle on automating workers is to never automate them.
This way
1) they don't do :smoke: stuff
2) you have to think about what they do and it's really eye opening
 
1) What are the exact rules for the number of world and national wonders you can build in a city? Is it unlimited for world, and limit 2 national per city?
 
I started a PBEM game in the Classic era. Can I build the Statue of Zeus?
Thanks

The wonder has the special attribute 'can only be built on ancient and earlier starts', so I guess that you won't be able to build it during a classic era start. I have never tested it, but it should not work.

1) What are the exact rules for the number of world and national wonders you can build in a city? Is it unlimited for world, and limit 2 national per city?

That is correct.

(If you play a one city challenge, then the number of national wonders in this city is unlimited in vanilla Civ4 and Warlords and 5 in Beyond the Sword.)
 
1) What are the exact rules for the number of world and national wonders you can build in a city? Is it unlimited for world, and limit 2 national per city?

That is exactly it, you can build as many world wonders as you want in a city, technicly you can build all the world wonders in 1 city but thats imposible because some can take along time to build and the AI will snage 1 or 2 at least. But with the national wonder limit at 2 you will want to pick and chose the wonders for the city cairfuly, like build the iornworks and west point in the same city so you can pump out mili units that are experienced like crazy or build iornworks in a city that pumps out world wonders alot.

O Roland beat me to it when i was typing my answer
 
not sure if this is the place for these questions or a multiplayer forum

i want to improve my multiplayer game a couple of ways

1. I want to be quicker on my turns. the early game is no problem but the mid to end game i tend to be one of the last done. I have quick combat on, i stack move, automate a lot but not the workers til later.

2. my mid game sucks. i might get an early lead sometimes but then most experienced players are out teching me and have better finance GNP. I work cottages as quick as i can, get markets, banks, grocer and try to have a financial leader i must be missing something.

final note: recently, I played three games hosted by the same guy,the first two, other players made some comments about the game being fixed(host switched his level to chieftan and then used his own map the second game) third time i saw him i asked him about it and he told me to leave the game. is there anyway someone can look into someone who hosts a lot that wins a lot of his own games(ie suspicious games).
thanks
 
1. If your vassal builds the spaceship first, who wins the game?

2. Can your city theoretically get cultural flipped by a barbarian city?
 
Thanks guys. I somehow got the impression there were only two world wonders per city permitted. We won't dwell on how foolish I feel for building the early ones in hammer-light cities, so I could be sure to get the statute of liberty later. *headdesk*.
 
One more: I cannot get missiles to rebase to missile cruisers. Guided missiles relocate to other cities just fine, but I can't figure out how to get them to board missile cruisers. What am I missing?
 
not sure if this is the place for these questions or a multiplayer forum

i want to improve my multiplayer game a couple of ways

1. I want to be quicker on my turns. the early game is no problem but the mid to end game i tend to be one of the last done. I have quick combat on, i stack move, automate a lot but not the workers til later.

I can't help you there. I don't only play PBEM multiplayer which is pretty slow.

2. my mid game sucks. i might get an early lead sometimes but then most experienced players are out teching me and have better finance GNP. I work cottages as quick as i can, get markets, banks, grocer and try to have a financial leader i must be missing something.

The difference in playing level in this game is huge. A player experienced with the game mechanics and with some feel for what is efficient and what is not can easily create a far more efficient empire than another player.

There are a great number of tactics and strategies that one can use by mid game, so it's not easy to give some tips that will change around your game in a short write up. You could check out the War Academy if you haven't done so already. There are lots of useful articles in there.

I can give some general tips, but I don't know if they will be helpful. I don't know how experienced you are with this game.

- In the midgame, a larger empire with more cities can generally research quicker. At this point in the game, the cost of a city are far lower than the benefits. So more cities means more cities researching and more cities means more health and luxury resources which allow bigger more efficient cities.

- You have to set priorities on what you need first. You can build everything in every city in a random order, but that will of course not be the most efficient move.
For instance, when your research rate is at say 70%, gold rate at 30% and you have the choice between an observatory (150 hammers, +25% science, can turn one citizen into a scientist) or a market (150 hammers, +25% gold, can turn one citizen into a merchant, happiness from certain resources) and you don't need the happiness, then the observatory is a far better choice. It will give you a 25% bonus on 70% of your commerce output while the market will give you a 25% bonus on 30% of your commerce output.

- You don't need to build every building in every city. A barracks is low priority in a city that is designed to give you a high science output with a low hammer output. Such a city should be building buildings to improve its science output.

- If you are designing a city as a commerce city (with high science/gold output), then you want to build lots of commerce improvements around it. But such a city will still need some hammer output as otherwise it can't build useful buildings like libraries, markets, etc. How high this hammer output should be is something learned by experience with the game. If the city has lots of forests around it, then those forests might provide most of the hammers when they are chopped and not a lot of production is needed to finish the useful buildings.

- You should have a few cities focussed on militairy unit construction, especially in multiplayer. Those won't have many science buildings as each moment they are building these buildings, they aren't being used efficiently and other cities focussed on science production might have to start building units at some point which is not what you want.

- Try to place your national wonders as efficiently as possible. A great Oxford-city can really help your science output.
Oxford university in your city with the highest (potential) science output
Wall Street in your religious center (holy shrine city) if you have it.
National Epic in your great people producing city.
Heroic Epic in your main unit production city. Add great instructors to this city.

- I guess that you're focussing on an economy mainly fuelled by the commerce of cottages. But even then, it is extremely useful to create (at least) one city that focusses entirely on the output of great people. Such a city would have a great food output and have buildings that allow specialists. Such a city should have the national epic. By mid-game such a city should be up and running producing great people.

If I think some more, then I can come up with more and more tips. Some of them very situational, so not that useful. This is a game that people tend to become better at even a year after they started playing it. You can't become one of the best players by reading a few posts. If you want some specific advice, then you might want to post a save game of one of your games. Start a new thread and ask for tips.

final note: recently, I played three games hosted by the same guy,the first two, other players made some comments about the game being fixed(host switched his level to chieftan and then used his own map the second game) third time i saw him i asked him about it and he told me to leave the game. is there anyway someone can look into someone who hosts a lot that wins a lot of his own games(ie suspicious games).
thanks

It can be annoying when you don't know if you can trust one of the people that you're playing with. It could also be very annoying when someone tells you that you cheated when you've won a game (or are in the process of winning a game) while you weren't cheating at all. I don't know whether this opponent of yours cheated and I don't know how one would check such a thing. Cheating shouldn't be possible, so if someone manages to do so, it is probably hard to detect it.

I would try to find a bunch of guys (or girls) that you can trust, that you know. The game will be a far more enjoyable experience when you don't have to worry about potential cheating. And beating a friend is very enjoyable and being beaten by a friend isn't so bad. Try to find some nice guys here on the multiplayer forum and just keep playing with them.

1. If your vassal builds the spaceship first, who wins the game?

2. Can your city theoretically get cultural flipped by a barbarian city?

1) The vassal. (He can still win the game in various ways, the cultural victory being the easiest and sneakiest.)

2) I don't see why not. But maybe it is excluded from happening in some special game rule. There are barely any cultural buildings that can be constructed by the barbarians, so such an occurrence is fairly unlikely.
 
One more: I cannot get missiles to rebase to missile cruisers. Guided missiles relocate to other cities just fine, but I can't figure out how to get them to board missile cruisers. What am I missing?

-Move missile cruiser inside a city
-Move missile in the city
-Select the missile
-Press the load button (L shortcut key, if I'm not mistaken).

(or exactly the way you load land units into a ship)

You wouldn't expect the missile to fly to the ship and land on the ship, would you? ;)
 
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