not sure if this is the place for these questions or a multiplayer forum
i want to improve my multiplayer game a couple of ways
1. I want to be quicker on my turns. the early game is no problem but the mid to end game i tend to be one of the last done. I have quick combat on, i stack move, automate a lot but not the workers til later.
I can't help you there. I don't only play PBEM multiplayer which is pretty slow.
2. my mid game sucks. i might get an early lead sometimes but then most experienced players are out teching me and have better finance GNP. I work cottages as quick as i can, get markets, banks, grocer and try to have a financial leader i must be missing something.
The difference in playing level in this game is huge. A player experienced with the game mechanics and with some feel for what is efficient and what is not can easily create a far more efficient empire than another player.
There are a great number of tactics and strategies that one can use by mid game, so it's not easy to give some tips that will change around your game in a short write up. You could check out the
War Academy if you haven't done so already. There are lots of useful articles in there.
I can give some general tips, but I don't know if they will be helpful. I don't know how experienced you are with this game.
- In the midgame, a larger empire with more cities can generally research quicker. At this point in the game, the cost of a city are far lower than the benefits. So more cities means more cities researching and more cities means more health and luxury resources which allow bigger more efficient cities.
- You have to set priorities on what you need first. You can build everything in every city in a random order, but that will of course not be the most efficient move.
For instance, when your research rate is at say 70%, gold rate at 30% and you have the choice between an observatory (150 hammers, +25% science, can turn one citizen into a scientist) or a market (150 hammers, +25% gold, can turn one citizen into a merchant, happiness from certain resources) and you don't need the happiness, then the observatory is a far better choice. It will give you a 25% bonus on 70% of your commerce output while the market will give you a 25% bonus on 30% of your commerce output.
- You don't need to build every building in every city. A barracks is low priority in a city that is designed to give you a high science output with a low hammer output. Such a city should be building buildings to improve its science output.
- If you are designing a city as a commerce city (with high science/gold output), then you want to build lots of commerce improvements around it. But such a city will still need some hammer output as otherwise it can't build useful buildings like libraries, markets, etc. How high this hammer output should be is something learned by experience with the game. If the city has lots of forests around it, then those forests might provide most of the hammers when they are chopped and not a lot of production is needed to finish the useful buildings.
- You should have a few cities focussed on militairy unit construction, especially in multiplayer. Those won't have many science buildings as each moment they are building these buildings, they aren't being used efficiently and other cities focussed on science production might have to start building units at some point which is not what you want.
- Try to place your national wonders as efficiently as possible. A great Oxford-city can really help your science output.
Oxford university in your city with the highest (potential) science output
Wall Street in your religious center (holy shrine city) if you have it.
National Epic in your great people producing city.
Heroic Epic in your main unit production city. Add great instructors to this city.
- I guess that you're focussing on an economy mainly fuelled by the commerce of cottages. But even then, it is extremely useful to create (at least) one city that focusses entirely on the output of great people. Such a city would have a great food output and have buildings that allow specialists. Such a city should have the national epic. By mid-game such a city should be up and running producing great people.
If I think some more, then I can come up with more and more tips. Some of them very situational, so not that useful. This is a game that people tend to become better at even a year after they started playing it. You can't become one of the best players by reading a few posts. If you want some specific advice, then you might want to post a save game of one of your games. Start a new thread and ask for tips.
final note: recently, I played three games hosted by the same guy,the first two, other players made some comments about the game being fixed(host switched his level to chieftan and then used his own map the second game) third time i saw him i asked him about it and he told me to leave the game. is there anyway someone can look into someone who hosts a lot that wins a lot of his own games(ie suspicious games).
thanks
It can be annoying when you don't know if you can trust one of the people that you're playing with. It could also be very annoying when someone tells you that you cheated when you've won a game (or are in the process of winning a game) while you weren't cheating at all. I don't know whether this opponent of yours cheated and I don't know how one would check such a thing. Cheating shouldn't be possible, so if someone manages to do so, it is probably hard to detect it.
I would try to find a bunch of guys (or girls) that you can trust, that you know. The game will be a far more enjoyable experience when you don't have to worry about potential cheating. And beating a friend is very enjoyable and being beaten by a friend isn't so bad. Try to find some nice guys here on the multiplayer forum and just keep playing with them.
1. If your vassal builds the spaceship first, who wins the game?
2. Can your city theoretically get cultural flipped by a barbarian city?
1) The vassal. (He can still win the game in various ways, the cultural victory being the easiest and sneakiest.)
2) I don't see why not. But maybe it is excluded from happening in some special game rule. There are barely any cultural buildings that can be constructed by the barbarians, so such an occurrence is fairly unlikely.