The backspace key allows you to stop a unit with the action it is performing. The Alt key allows you to give an order to all items of the same type (all cities or all archers or all workers etc.). So if you combine both keys, all your workers should stop their work.
Note that partially finished work can be continued without loss, so you won't lose any worker turns using this method. It does mean that you will have to give new orders to all your workers.
There's a box you can check in order to prevent your workers from changing your improvements in the options screen. I don't know how to check to see which ones are on auto
I have two more questions. First, how do I get rid of the time limit victory? And second, how do I see how many turns I have left before this annoying(in my opinion) victory is met?
Thanks.
I have two more questions. First, how do I get rid of the time limit victory? And second, how do I see how many turns I have left before this annoying(in my opinion) victory is met?
Thanks.
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Why does the Cathedral's number of temple requirements(2 Temples) change from 2 to 4?
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What does Vassalage [Civic]'s +X Free Units do? How do I get them?
Oh yeah, Fraxander, don't worry too much if the AI seems to have way more units than you, or already have 2-3 cities compared to your 1
How many resources? I don't know, it varies. Sometimes I build the worker while researching bronze working and use the worker for chopping, sometimes I build the worker while researching farming, hunting or animal husbandry to improve related food resources, sometimes I build a workboat to improve sea based food resources. After improving these resources, the worker will typically build farms, mines, cottages (when available), roads and other improvements when they become available.
Example effect of building a pasture on a grassland cow resource for your starting production: Your size 1 city is typically using a 2 food 1 hammer tile as centre tile and another 2 food 1 hammer tile as first tile (sometimes a 3 food tile). This gives you 4 (hammers + food) to invest in workers or settlers. When you improve the cow with a pasture, you'll get a 4 food, 2 hammers tile which improves your growth rate to 4 food per turn or allows you to invest 7 (hammers + food) into workers or settlers. The increased growth can allow you to grow quickly into a bigger more productive city and these other tiles can also be improved. The increased output is phenomenal 4->7 by just one tile improvement.
The effect of growing a size without the availability of a worker to improve these tiles is negligible. It usually means +1 hammer or +1 food, so a growth of 4->5.
Using unimproved tiles is very inefficient, improved tiles are usually easily 2 times as effective. Improved food resources are often 3-4 times as effective. (These values are based on the net-output of a tile: the output minus the 2 food needed to sustain the citizen working the tile.)
I agree with the value of bronze working, but (since I often go worker first) I also value the technologies that help improve the land around the city highly. These include farming, animal husbandry and hunting. Usually I will invent pottery so that I can build cottages which will help me get enough commerce to sustain my expansion. But the granary is of course very useful too.
At immortal, how many resources do you usually see in your first 8 inner tiles? outer 12 tiles?
I thought that "worker first" was only viable from settler to prince or monarch, since there are plenty of resources in your BFC and there will be a higher chance that your 2 initial technologies can be used to work tiles already
I play prince/monarch
Oh yeah, Fraxander, don't worry too much if the AI seems to have way more units than you, or already have 2-3 cities compared to your 1
Bronze Working
With Bronze Working, you enable the slavery civic, and forest chopping
Both of which contribute to "build fast"
Then Pottery, which would enable the construction of Granaries, which are helpful in using slavery
Then wheel, and other technologies that will let you build improvements on resources in your BFC
Again, this is just a common path that most people take
There will be circumstances that would cause you to deviate from this path
You mentioned that you like to improve your economy and focus on growth firsti encountered once when i was only building my second or third city,roman empire immediately declare WAR on me....(i was using mongolian empire)i was shocked and his empire had more than 3 cities and his army was way too i must say to me at the start is quite a lot...and their tech was fast...i was playing chieftain level....![]()
another question,if at the start of the game, i always straight away make my settler build the city on the spot,but the surroundings is not very good,only have pig and trees...i was thinking at the start,should i find a better area to build my 1st city?
another question,if at the start of the game, i always straight away make my settler build the city on the spot,but the surroundings is not very good,only have pig and trees...i was thinking at the start,should i find a better area to build my 1st city?
Specifically: you have to click on the "Custom Game" menu item instead of starting a game normally.Just simply uncheck the option of a time victory. It's one of the options before you start the game.
Re turning off time victory:Specifically: you have to click on the "Custom Game" menu item instead of starting a game normally.
I keep trying to start a new civ game on settler difficulty, and no matter what, other civs all declare war on me at least a few hundred turns into the game (epic length) and I barely have 4 cities established and 4-6 civs declare war on me at the same time. I would like to last a bit longer before I get destroyed and ambushed. I don't decline all trades, I accept the decent ones, and only decline the ridiculous ones and all these civs who were either pleased or cautious just declare war as if it is the cool thing to do. What can I do to keep other civs peaceful? I don't want to turn war off, because I don't mind it, but it gets rather annoying when all the civs attack you at once, especially when things are just developing.
Help!
Bitter.
i was using french empire and due to wanna faster a build a new city,i accidently build the city surrounded by jungles and i examine the city and it is not growing,i haven research iron working yet....surrounded by jungles <-- this is a bad spot at the start, because your city will have difficulty growing (because of lack of food, which can only be gotten if you have iron working, and chop the jungles, which use up too many workers/actions)
Many thanks to roland and king....
i was using french empire and due to wanna faster a build a new city,i accidently build the city surrounded by jungles and i examine the city and it is not growing,i haven research iron working yet....
thanks for the advice on these....
oh yeah if one of my french city is in the middle of russia and chinese cities like on the left and right,i found out that the piece of french soil,mines,windmill and the city nationality decreases quite gradually,any way of maintaining it?
i try building courthouse and those that improve....
thanks