Hello
Is there anyway to mobilize for war?, like in civ3, i cant find the option, if there is one.
And is there anyway to get out of the UN, i don't like being in it.
Thanks
I'm playing Lincoln on a Fractal Map - I'm on the right - Saladin is on the left. My quetion is where to settle??
I just completed Iron Working, so obviously somewhere near the iron. I'd be interested in hearing thoughts about which square....
2nd question...
Without the Iron, where is best? I was puzzling over that when the iron came in. South is a lot of desert, but two nice food tiles and stone.
I can get all of those in my fat cross if I settle 2 S - 1E of the iron, BUT that kind means I Will have to overlap IF I want to settle on the N or S coast as well....
Thoughts??
You can indeed play independently Vanilla Civ4, Warlords, and BTS. However, Warlords include all the contents of Vanilla Civ4, and BTS include all of warlords (scenarios excluded); so no worry about that. If you are new, I would advise you to begin with warlords (which ad some contents to Civ4 but is not dramatically different), and then when you feel more comfortable about the game, go with BTS.
You need to see a route from your capital to one of their cities or they need to see a route from their capital to one of your cities. A route consists of roads, rivers and coastal tiles (after sailing in BTS, always in earlier versions of the game), sea tiles (after astronomy) and cities with airports.
You need to explore more and build roads at the necessary spots to create the trade network.
You need to see a route from your capital to one of their cities or they need to see a route from their capital to one of your cities. A route consists of roads, rivers and coastal tiles (after sailing in BTS, always in earlier versions of the game), sea tiles (after astronomy) and cities with airports.
You need to explore more and build roads at the necessary spots to create the trade network.
you can build roads outside your borders
hmm ... does he have rivers? ... rivers count the same way as coasts for trade routes (simplification but true)
Ah maybe that's it then. It's the two closest civs that I have trade routes with - why don't I have the little trade route symbol for the coastal civs that I met that are further away? Does it take longer to establish a trade network with those?
Thanks for your answers
I have a question, HOW do you load missles onto the crusiers? I have tried everything and they will not go.
wierdly, the trade route symbol just appeared for all the remaining civs. Nothing changed (no new techs etc). Maybe some kind of bug?
1)
Note that my first post already mentioned the rivers that were repeated by Sian. The post also mentions that the route must be seen, it must be visible to you or the other civilisation. If the tiles haven't been explored by you or the other civilisation, then you can't trade.
QUOTE]
That must be it - I had a couple of scouts on auto explore - they must have uncovered the invisible squares. Good answer, thanks.
Damn, I'm a newbie, but I love the depth to this game!
Damn, I'm a newbie, but I love the depth to this game!
I've been getting bored lately - especially in the mid-to-late part of the game. I'm thinking that maybe this is a sign I should move up a difficulty level. I used to play vanilla @ noble and usually win. Then I moved to BtS and got killed, so cut back to Warlord. Now, I win easily at Warlord - usually playing the americans or english. Thoughts??
Second question... How does experince play into how the game picks units to fight?? I've been micro-managing this a bit lately... Lets say you havve 4 riflemen attacking two axemen. They have experience of 16/17, 15/17, 9/10 and 5/10. Should I play the 16/17 & 9/10 so they get a promotion??
How does the game pick them??
Thanks!
Peaceweight (and warmonger respect) has no effect on AI-human relations.Can someone briefly explain how the peaceweight works? Specifically, does it have any effect on the attitude of the AI towards the human player depending on which leader the human uses?