only if you use it for multiplayer - if not: get rid of it it probably tries to call home 

I have questions about trade negotiations.
Does requesting an unbalanced trade hurt your relations in any way?
What about repeated requests in general. For example, say you want to do tech+gold for tech. Is there any downside to starting at X gold, then offering X+10, then X+20, etc., until he accepts? Is there any faster way to find out how much you need to pay?
What about using the "what is the price for peace?" option. If he offers, say, 100 gold.. does this mean he will always refuse to give 101 gold instead? Would he still have refused to give 101 gold if you didn't do "what is the price for peace"?
I'm pretty sure that when you do the "what is the price for peace" option, then that is the best deal you are going to get.
As for your first two questions, I don't think so...but I've never seen an instance where the AI accepts a "better" deal than what is offered if you just select the option "what will you give me for this?" or "what do you want for this?"
Yes.I'm carrying my great general super medic on a transport. will he heal the other ships in the same tile from inside the transport, provided they're all stationary?
Yes, providing that they didn't board that turn (which uses up their movement points).EDIT: also, will units heal inside the transport if the transport moves?
Unique Buildings were introduced in Warlords - so yes the base Civ4 does not have them![]()
Haha, I am actually considering moving up to Prince... I'm scared, though. I don't think I'm near focused enough in terms of general strategy to actually win a Prince game. I think I'll try it now.I'd always go with building more units. Actually, I don't know if I've ever built research or wealth - culture yes, but I've never had reason for the others. You can always use more units... if you think you don't need more, you probably aren't fighting enough wars (or else you might need to think about raising the difficulty level).![]()
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Hmm, not that I'm aware of. I'd be interested if someone knows a way to do that though.Is there a keyboard shortcut to increasing/decreasing the research rate (the research button/slider)? I prefer to use the keyboard more than the mouse if at possible.![]()
You're correct, research carries over like production does, so there's no need to change the slider during the last turn of research. No longer the old days of research micromanagement like in Civ3!Also, I usually lower the research rate one turn before the tech finishes, to curb any extra research and get some gold surplus. But now I'm wondering whether research carries over like production does. And if so, whether how I manage the research rate is counterproductive in the long run due to slower tech path (less carried over research).
The temples of the religion that the Apostolic Palace was built under get the extra two hammers. No AP -> No bonus Hammers.Here's one that is bugging me. Under what circumstances do Temples give a hammer bonus? Right now, I am building a temple that will give me 1, 1 culture, and 2 hammers. Yet, at other times, temples only give the happiness and culture.
It's a setting in your Civilization IV.ini file which will be under the "My Games" directory. You can change both the maximum number of saves to keep ("MaxAutoSaves") and how often the saves are made ("AutoSaveInterval".)Is there any way to set the game so that it saves every turn automatically instead of every 3 turns? In the late game (when turns can take 10 minutes or more) on multiplayer if the games crashes or something I hate losing all that time (up to 3 turns).
If there is a way, how? Thanks.
Is there any way to set the game so that it saves every turn automatically instead of every 3 turns? In the late game (when turns can take 10 minutes or more) on multiplayer if the games crashes or something I hate losing all that time (up to 3 turns).
If there is a way, how? Thanks.
It's a setting in your Civilization IV.ini file which will be under the "My Games" directory. You can change both the maximum number of saves to keep ("MaxAutoSaves") and how often the saves are made ("AutoSaveInterval".)
Hmm, not that I'm aware of. I'd be interested if someone knows a way to do that though.
You're correct, research carries over like production does, so there's no need to change the slider during the last turn of research. No longer the old days of research micromanagement like in Civ3!
It's a bit counterproductive to micromanage the research slider in the early game (when you don't have any deficit), but it doesn't really matter whether you do or don't in the later game. It does take more time to change the slider constantly though, so you may as well not do it.![]()
The gold surplus can be useful to keep aside some funds to pay for random events. If you are running a really tight game, it will prpbably be worthwhile to run a max/min science slider to keep some gold in your treasury most of the time