Lennier
Emperor
If you hover the mouse over the culture bar, the chance (per turn) of a revolt will be displayed.
Question on troops' effects in a newly acquired / contested city (re: revolts):
Do more troops:
A) Help prevent revolt
B) End revolts more quickly
C) Both
D) Neither
The answer is basically A. More troops or more advanced troops reduce revolt risk. Keep in mind that revolt risk will be present as long as that city is under culture pressure from the former owner (or that civ ceases to exist). Enough units can squash the revolt risk (0%-9.99%) entirely, but the revolt element is still in the city. Revolt risk is removed once city attains 50% of your culture, which will honestly take a long time unless you had some culture in the city already. (Revolt Risk does not appear to abate as your culture increases ..say 10%,20%,30%,... imo that was mistake in design )
If your adamant in keeping a city with revolt risk then you need to place enough units to squash revolt to 0% and build some culture stuff. I takes a looong time for your culture to creep up. Other options are to kill off the offending civ, or in the case that you vassal the civ just gift back their cities.
So, in my view, it depends on what you are trying to accomplish. If going for a fast conquest or domination, I may just gift cites back to a vassal - makes them stronger anyway. (or Diplo victory for that matter). If going Space I generally want to own as many cities as possible, so I would probably just eliminate the civ.
In other words revolts do not "end more quickly". You either squash it or eliminate the reason for it (kill civ or gift cities to vassal)
If you hover the mouse over the culture bar, the chance (per turn) of a revolt will be displayed.
As lymond said, it has to be under cultural pressure. If the city tile isn't within the cultural borders of any AI city there should be no revolt risk.Come to think of it, I could have sworn captured cities that were drenched in opposing culture revolted much more than ones nearer to my cities (but were not at 50% yet).
As lymond said, it has to be under cultural pressure. If the city tile isn't within the cultural borders of any AI city there should be no revolt risk.
Unless this is something from BUG, you should be able to just hover over the Trade Routes to see if there is an additional +50% bonus coming from harbors. The way that Harbors are supposed to work is that they add +50% bonus toQuick question please. Does anybody know if the trade route bonus from harbors only applies to foreign trade routes??? I am in mercantilism currently and can't tell that my trade route income is changing after building a harbor. The Civilopedia does not mention anything about it, so at this point it is a suspicion based on what I am seeing in my current game. Thanks in advance for any help with this.
After Scientific Method is discovered, the bonus hammersHave a question about AP hammers on monasteries. Almost never build these things, so don't recall. Do the AP hammers disappear with Scientific Method, or at Mass Media?
Thanks. Then it is as expected, and it's kinda pointless to build (many of) them like I was thinking about. Do like to get up a few, for the reason lymond mentions (when out of OR) and in the capital. But the game opens up a lot when they are a realistic build option, and other stuff always seems more important. Then, before you know it, you're bursting through the tech tree. Not enough time to pay back when both hammers andAfter Scientific Method is discovered, the bonus hammerson Monasteries with the AP go away along with their +10%
, but they keep their
(except their bonus
from the Sistine Chapel, which does indeed get obsoleted).
The bonusalso can go away if you are in Defiance of the AP, after you defy a resolution. You can get back out of defiance by 1. voting "Yes" on a proposal, AND 2. having that proposal pass.
...Golden age durations are Q/N/E/M: 6/8/10/16 turns (This progression does not follow the time ratio) If Golden ages scaled to game speed they would last for Q/N/E/M 5.5/8/11.5/21 turns This means that Golden ages are less powerful on slower game speeds...