bccfc said:
From my limited experience I am finding Domination victory the easiest way to get a high score. I have tried winning by the other ways, but I seem to get scores 3x or more higher by going for domination. I assume that high scores are possible with the other victory types, but I'm just not sure how to achieve them. How can you get a high score without having to go to war?
You can win games without any wars, but really only on the lower difficulty levels. On higher levels you will need to do some warring if only to expand a bit. If your empire is only half the size of the AI, you won't be able to keep up in techs. You'll need to be up there with the tech leaders to achieve a space race victory. Perhaps you could pull off a cultural victory with only a very small core, I haven't tried yet.
Now game score is heavily dependant on the end date of the game. Obviously the earlier you finish, the higher your score. You probably win your dominations long before the end of the tech tree. Are you playing small maps?
I'm more of a peaceful player myself, and haven't gone for an early military rush yet. To illustrate that domination isn't the high-score champion for me, let me quote my hall of fame for you. Yes, it's only 4 games, i'm a very slow player.
1. score: 30969, space race win in 1930 AD, noble difficulty, standard map, normal speed. Base score: 7788
2. score: 28750, domination win in 1953 AD, noble difficulty, standard map, normal speed. Base score: 8630
3. score: 26054, space race win in 1840 AD, noble difficulty, standard map, epic speed. Base score: 5188 (First game I played)
4. score: 7163, space race win in 2012 AD, prince difficulty, huge map, normal speed. Base score: 3795 (Earth 1000 AD scenario as the Aztec)
Comparing nr 1 and 2 gives you a good idea howmuch effect the finishing date has on your score. Even though I had a bigger empire, and thus a bigger base score in nr 2 (inevitable since it's a domination game), just finishing 23 years later (13 turns?) dropped my final score below nr 1.
Nr 3 shows you that the different game speeds aren't perfectly balanced. It's the epic speed that allowed me to finish so early (1840 AD). This was my first game, and ofcourse i'm playing better now, which leads me to believe that epic speed game scores are higher than normal speed.
You can't really compare nr 4 to the others, as it was a scenario game. It does bring up an interesting point though:
scores don't mean a thing. This was my most fun game to date (even though the game needs a serious patch before i play a huge map again), and by far the lowest scoring.
bccfc said:
Do I need 'specialised' cities?
It
is a good idea to specialise. Things you might want:
* Some high-production cities. Don't build a single cottage around them. Just enough food to grow comfortably and be able to use all tiles, mine/lumbermill/workshop/watermill the rest. These cities build your military units and wonders. You might want to plan in advance which city will get Ironworks, Heroic Epic, Red Cross, or West Point. It's a good idea to have 2 of these each in 2 cities. For example Heroic epic + West point and Ironworks + Red Cross.
* Some high-commerce cities. Again, just enough food to use as many tiles as your happiness will allow. A lot of cottages on the other tiles, but not
only cottages. You don't want to be stuck with 7 hammers / turn, taking ages to build all the science and money buildings. The best of these cities should ofcourse be the site of the Oxford University. Wall Street is usually best placed in a holy city (with shrine) if you have one.
* If you happen upon a
great food spot (several food resources, and/or a bunch of flood plains), you should be tempted to build a great person factory. You might want to focus it on production first for a bit, get the National Epic and perhaps the Globe Theatre. You'll want some cheap buildings that allow specialists (temples, theatre, forge, library, ...). Then use only the big food tiles, switching as many citizens to specialists as it can manage. If you like you can use the Caste System civic, which allows unlimited specialists, eleminating the need for all those small buildings.
I wouldn't advise going for more than 1 great person factory. If you do, you are missing out on a potentially great production or commerce site.
* I find that those 3 stereotypes I listed work best for continental cities. Coastal settlements are often a lot more limited in their options. They'll always have decent commerce (sea squares + harbor; great trade routes), but are forced to use most other tiles for basic food and production needs.
bccfc said:
Can I use the Governor for this or must I manually adjust the cities?
I'd love to tell you the Governor works perfectly, but sadly, i find it doesn't

. What I do is switch off the governor, and check every city when it grows. Early in the game I often want a bit more food than the standard pick. In the late game the new citizen will often be auto-assigned as a specialist, while I usually want to use all the tiles first. Checking every city that grows is a bit of a chore though. You have to check at the end of the turn who is going to grow in 1, and remember for the next turn. This gets tough when 7 or more of your cities grow at once. I would give a limb to see growing cities in the log.