The Thracian
Warlord
- Joined
- Apr 29, 2006
- Messages
- 174
Is there a link for a world builder guide which would answer all my questions?
Lord Jimbob said:Thanks for your help RJ- I have done that, however, I just see a stack of units, an archer in view- I don't know how to see what are the other units! is there an option in the world builder to see what units are in this starting stack? if I hover the cursor over them, it does not show which units are there, as it does in game...
I was hoping there would be an xml file I could look into or something!
The Thracian said:Is there a link for a world builder guide which would answer all my questions?
scienide09 said:Well, you've answered your own question there.
No, the AI doesn't play at your level. Instead, the AI gets a number of penalties (for difficulties below noble) and bonuses (for difficulties above noble) in comparison to you.
Hakim said:Some buildings give bonuses if you have certain resources, eg forge gives +1 happy face if you have gems. Questions:
1. Does that resource have to be within city radius or or just somewhere within borders?
Hakim said:2. The bonus are only given to/for that specific city right? It bugs me that it isn't indicated in the list of buildings to the left in the city view.
sweetpete said:Im a little confused about unit maintenance. Someone please let me know if i got this right.
There are three kinds of unit maintenance costs.
1, unit upkeep: 1 gold you pay for each of all your units no matter where they are, though you get some units for free.
2, military upkeep:
1 gold you pay for each of your military units no matter where they are, but ONLY if you have pacifism civic enabled. Minus free support fore some units.
sweetpete said:3. Unit supply:
1 gold you pay for each unit you have outside of your borders. Free support for some.
sweetpete said:Have i got it right?
Hakim said:Thanx Roland.
Once sweetpetes q is answered, I'd like to know if there's any way I can establish a new religion in one of my cities, after the texh have been discovered. The reason is I want to do a temp switch to that religion to be able to trade with a civ with a neg attitude (I know I can have "no religion" as state religion, but that's not always good enough).
Hakim said:Thanx man! I have not explored the religion thing much, shrines and such doesn't interest me (yet). After reading your answer I'll experiment with missionaries more though, I only use them to get my own cities hooked up.
Well, I suspected there wasn't any straightforward way to get their religion. The current plan is to establish a city on their continent and hope it will get it.
Zello said:Just wondering...
I read somewhere that when you have a civilian 'working' a mine there is a chance that they will discover a new resource.
I also read somewhere that it's a good idea to put up mines everywhere because when a worker creates a mine there is a small chance to discover a new resource (as shown on screen when you mouse-over the build mine option), so that even though the mine is outside city radius if a new resource is discovered it can be linked back the the cities by road.
are either of these true?![]()
From the SDK:Roland Johansen said:If I'm correct then each turn that a mine is present on a tile, there is a small chance that a resource is found. The mine does not need to be worked and can thus be outside the fat cross. The chances are that small that it typically happens once or twice during a game on a large map. Because the chances are so small, it is extremely unpredictable and it could never happen with lots of mines on a huge map or it could happen the turn after you've build you first mine on a small map. And you might find that one mining resource that you miss or you might find your 12-th gold resource. You shouldn't let the decision to build a mine or a windmill be dominated by this small chance to find a resource. It's just a nice bonus.