sweetpete said:
2, I dont get the "lead troops as a warlord" option that the warlords great person have. When i tried it it seems that all it did was to give a unit a free promotion. But there is something more right, what is it?
From the
Warlords Info Center on this site:
The Great General Unit Updated
The Warlords expansion gets its name from the new type of Great Person it introduces: the Great General. As your units gain combat experience during the game, the game will tally up totals, and once you reach a certain amount, you'll spawn one in your capital city, and the meter starts over. Each new Great General will require more experience than the one before.
You can use Great General to construct a Military Academy (grants +25% bonus to military unit production), or join a city as a Great Military Instructor (gives units built at the city 2 free experience points).
Most importanly, you can turn Great Generals into Warlords to lead your military units in the field. Units that happen to be in the same tile when the Warlord is created gain 20 experience points (divided among units in the stack). When you create a Warlord, you have to join it to another combat unit. The units attached to these Warlords gain free promotions as well as access to five new promotions:
* Combat VI: +25% strength
* Leadership: +50% experience from combat
* Medic III: Heals units in same and adjacent tiles extra 15% damage per turn
* Morale: +1 movement
* Tactics: +30% withdrawal chance
If a Warlord unit is destroyed, he's gone forever.
thombran said:
Hey everybody since I started getting more and more into mods I have grown a need to merge a few of these great things together...is that possible, to have different mods loaded at the same time?
Sry 4 the major noob question!
Yes, mods can be merged, but it's not easy. If mods affect the same game files, then you'll have to manually edit the files to have both modifications of the file in the file. This is not that difficult to do if it is a modification of a xml-file or a python file. However if it is a C++ modification using the software developer kit, then it can be rather difficult. Most mod makers clearly mark the part of a file that they have changed (with comments like --- Start modification --- End modification) and thus it can be doable to merge mods, but it can be a lot of work and you'll have to be precise and not miss a part that has been changed.