a4phantom said:
What's the gold/hammer conversion rate with Universal Suffrage rush buying? How is the unhappiness penalty for being the one without Emancipation calculated? Does it increase as more civs adopt Emancipation?
1) 3 to 1. You get 1 hammer for each 3 gold that you spend. However, this is a base hammer and is modified by any and all production bonusses present in the city. So a city with a forge, factory and coal plant (a 100% bonus) will get 2 hammers for each 3 gold.
If you have the Kremlin, then the costs for hurrying are 33% lower (so a 2 to 1 conversion rate.
If you rush an item from the start, it will cost 50% more to rush it: you'll get a conversion rate of 4.5 to 1.
If you rush a world wonder or a national wonder, then there's also a penalty, but I don't remember the factor, I would have to look it up. Probably something like twice as expensive.
By the way, gold rushing is way way overpowered. The conversion rate is much to low. (A town brings you 1 hammer, 7 commerce (free speech, universal suffrage). The 7 commerce leads to 14 gold with a 100% gold bonus (bank, grocer, marketplace). The 14 gold can be converted to 4.67 hammers with universal suffrage. So a town really gives 5.67 base hammers (on top of the base tile output) if all of its output is used for rushing. A lumbermill or mine will only give 3 hammers. This isn't even taking into account the bonusses of the financial civic and the kremlin wonder. You can get as high 9 hammers per town with those two. This is all discussed to length in a strategy article thread, but hasn't been changed by Firaxis. I've personally modified the conversion factor, because it was just way to easy to abuse rush buying.)
2) Don't know exactly. Something like a certain percentage of your city population becomes unhappy (5%?) for each civilization with universal suffrage. This percentage per civilization might also be dependant on the total number of civilizations in the game (would be fair, wouldn't it).
3) It is definately dependant on the number of civilizations who have adopted universal suffrage.
pixiejmcc said:
There are some changes that (I think) occur with techs but aren't listed in the manual or civilopedia.
1. By the renaissance era, chops take 2 turns instead of 3.
2. Also by the renaissance era (I think), everything (I think) is around 10% cheaper.
I think, but I assuredly do not stink.
With serfdom (a civic) and steam power (a technology), the rate of workers is increased by 50% (time to build an improvement is 1/1.5 or about 66.67% if you have one of them and 1/2 or 50% if you have both of them). I never noticed any other increases in speed and have never read any comments about it.