Quick Answers / 'Newbie' Questions

when it's 1-2 first strikes, it's in fact :
1 first strike
+
1 first strike chance.

So it's 1 guarantied FS, plus 1 possible if you're lucky for this fight.

I see.

Btw, could you give me some advice on G-Minor 15 regarding which wonders I should build. This is my first time participating in a gauntlet and I would appreciate any comments.

Thank you once again.
 
You know those messages that pop up in the upper left corner ("Buddhism was founded in a distant land," etc)?

How do you go back to review those messages after they disappear?

How do you review enemy movement that occurred between the previous and present turn?
 
You know those messages that pop up in the upper left corner ("Buddhism was founded in a distant land," etc)?

How do you go back to review those messages after they disappear?

The event log, accessible in the upper left corner of the screen or by pressing CTRL-TAB.

How do you review enemy movement that occurred between the previous and present turn?

If you enable show enemy moves and show friendly moves in the options menu, then the moves are shown between the turns. There's no replay video of these moves or something like that. However, any enemy units that are close to your cities are mentioned in the event log. Clicking on the event will move you to the position of these units.
If you zoom out on the main map until the clouds appear, then you can use the unit position overlay (just above the minimap, 2-nd button) and sort on the various types of military (enemy, domestic, team and all).
You can also use the military advisor (F5). Here you can select the various leaders (with SHIFT, you can select more than one) and select their units and then you can see the position of these units on the minimap inside the advisor screen. Clicking on the minimap inside the military advisor screen moves you to the position on the main map where you clicked and closes the military advisor screen.
 
How much damage do first strikes do?

I promoted a catapult to drill 1 and drill 2 and it died to an unpromoted axeman[pissed]
 
How much damage do first strikes do?

I promoted a catapult to drill 1 and drill 2 and it died to an unpromoted axeman[pissed]

No reason to be pissed, you only had about 60% chance to win or 40% chance to lose (if the axeman was attacked on defensive terrain, your chances would be even worse).

A first strike works as a normal round of combat, but only one side can score a hit.

With drill 1 and 2, you have 1 or 2 first strikes (random if it's 1 or 2). This is mentioned in the unit description and the promotion description. Because the catapult and the axeman are both strength 5, both will score 20 damage on a succesfull hit and both will score a succesful hit with 50% chance. Both units start with 100 hitpoints.

So in this case the combat starts with the catapult getting 1 or 2 rounds where it has a 50% chance to score 20 points of damage on the axeman and then normal combat resumes where both can score hits.

Note that the drill promotions become really interesting if you get to the higher versions of them. Drill 1 adds 0-1 first strike, Drill 2 adds 1 first strike, Drill 3 adds 0-2 first strikes and Drill 4 adds 2 first strikes. Alltogether this amount to 3-6 first strikes before normal combat starts. The unit without the first strikes could be almost dead before normal combat starts.
First strikes are also the most interesting if your unit is stronger than the opponent. The first strikes would have a good chance to kill the opponent before normal combat starts.
The first 2 levels of the drill promotion are quite weak.
 
Like RJ said. Barring those specific circumstances, it's Combat is usually a better promo.
 
How much damage do first strikes do?

I promoted a catapult to drill 1 and drill 2 and it died to an unpromoted axeman[pissed]
You do realize that Catapults are referred to as "suicide bombers", don't you. Don't expect them to win.
 
The event log, accessible in the upper left corner of the screen or by pressing CTRL-TAB.



If you enable show enemy moves and show friendly moves in the options menu, then the moves are shown between the turns. There's no replay video of these moves or something like that. However, any enemy units that are close to your cities are mentioned in the event log. Clicking on the event will move you to the position of these units.
If you zoom out on the main map until the clouds appear, then you can use the unit position overlay (just above the minimap, 2-nd button) and sort on the various types of military (enemy, domestic, team and all).
You can also use the military advisor (F5). Here you can select the various leaders (with SHIFT, you can select more than one) and select their units and then you can see the position of these units on the minimap inside the advisor screen. Clicking on the minimap inside the military advisor screen moves you to the position on the main map where you clicked and closes the military advisor screen.

the event log is only there after you install the 1.61 patch :D
 
I remember that back in Civ II, an enemy unit in the fat cross of your city prevented the population from working the tile the unit occupied.

Is it possible that in Civ IV, a unit also prevents adjacent tiles from being harvested? I recently had an enemy ship near my city and could not work any water tiles in that city until I built my own ships to destroy his ship.
 
I remember that back in Civ II, an enemy unit in the fat cross of your city prevented the population from working the tile the unit occupied.

Is it possible that in Civ IV, a unit also prevents adjacent tiles from being harvested? I recently had an enemy ship near my city and could not work any water tiles in that city until I built my own ships to destroy his ship.

yep
you cannot work the land under the enemy's feet
for navy, there is some kind of ZOC preventing you from working the water tiles under the boat or adjacent to the boat.
With 2 boats you can generally cut off all the water tiles.
 
I remember that back in Civ II, an enemy unit in the fat cross of your city prevented the population from working the tile the unit occupied.

Is it possible that in Civ IV, a unit also prevents adjacent tiles from being harvested? I recently had an enemy ship near my city and could not work any water tiles in that city until I built my own ships to destroy his ship.

This is only true for ships. Land units only blockade their own tile (the helicopter is considered a land unit). Planes cannot blockade at all (but can bomb tile improvements).

Edit: Cabert beating me again with a quick answer, sigh. :sad:

;) ;) ;)
 
How do I add an custom avatar, I can only select from the pre-made ones. :confused:

FAQ said:
If you have 30 posts AND have registered for 30 days, you can give yourself a custom title and a custom non-animated avatar. The dimension limit of custom avatars is 70x70 pixels and size limit is 4 KB. You can change your title or avatar in your User CP {Note: this has just been renamed to My Account}

So since you joined >30 days ago you just have to post 20 more times (no spam please ;) )
 
"we yearn to join our motherland"
how do I solve this?

the 2 cities I captured, kyoto & tokyo are already in my borders, connected by route on multiple basis

and they've been producing buildings for quite some time now.. not in that revolt stage anymore. I made peace with tokugawa too
 
"we yearn to join our motherland"
how do I solve this?

the 2 cities I captured, kyoto & tokyo are already in my borders, connected by route on multiple basis

and they've been producing buildings for quite some time now.. not in that revolt stage anymore. I made peace with tokugawa too

There are basically two ways to achieve this
1) kill Toku :evil: - once the Homeland is gone, they won't complain anymore :crazyeye:
2) produce more culture so that the % of your people in the city increases - this will gradually reduce the effect of "we yearn etc."
 
There are basically two ways to achieve this
1) kill Toku :evil: - once the Homeland is gone, they won't complain anymore :crazyeye:
2) produce more culture so that the % of your people in the city increases - this will gradually reduce the effect of "we yearn etc."

totally exact.
And growing past 10% culture also allows drafting, though it may not be your most immediate need ;).
When your culture is bigger (city screen lower left, colour bar, %of your culture vs the others) than the ex owner, it becomes your city.
That's why you should build a theatre and some other culture buildings asap in conquered cities.
+some of those buildings offer happiness (temples!) countering the unhappiness from "homeland"
 
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