Quick Answers / 'Newbie' Questions

On encouraging AI to switch religion

im on a map with tokugawa, caesar, catherine, saladin

saladin gets buddhism, catherine gets hinduism and jew or something. the star of david, and that blue chinese character thing

tokugawa and caesar have nothing. I founded Confucianism though

anyway, since im in the middle of the map, having 2 religion founders and an aggressive, I decided to not to switch to confucianism yet(founded already though) so I have no religion

confucianism spreads naturally to tokugawa and caesar,then I worked on making caesar happy (no hope for tokugawa)
then I rushed missionaries and sent them to all of saladin and catherine's cities, and I managed to spread confucianism to their cities. Catherine naturally switches her state religion to confucian (on her own)

so now, the three are confucian, I have no religion, saladin is still buddhist
I have been waiting for a long time now for saladin to switch, but he wasnt moving

after awhile, I decided to switch to confucianism, and hoping that i could 'bribe' saladin with techs and money to switching to confucianism

but saladin got annoyed, too quick, and now, I cant bribe him at all


is there a faster way to do this?
 
The Star of David is Judaism, the blue Sanskrit character is Hinduism. Does Saladin have the Buddhist holy city? AIs will almost never switch away from a state religion to which they own the holy city.
 
The Star of David is Judaism, the blue Sanskrit character is Hinduism. Does Saladin have the Buddhist holy city? AIs will almost never switch away from a state religion to which they own the holy city.
Not unless they own another holy city and its religion spreads to more of their cities. I've seen Isabella convert from Buddhism to Judaism as a result of this.

You'd think the earlier religion would get the upper hand on spreading, but that isn't always true. I've seen the "mid-religions" (Judaism, Confucianism, even Christianity) spread like wildfire in some games, outstripping the 2 earlier ones. I think it may have something to do with (a) few religions being spread and (b) plenty of trade routes finally being in place.
 
ah.. Judaism. lol, for some reason everytime I see that, all I get in my head is 'sikhism' even though its so different


So, if AIs are more prone to switching because they have 2 holy cities, then i should have waited until Saladin has gotten Islam? i think saladin always shoots for divine right





as an extra question, what determines which city get's the first religion spread, when you first research a technology?
like, if you had 3 cities, and gotten Code of Laws, what determines which city Confucianism gets to first?

I wanted to know, so that I could "force" the holy city to my commerce city, and not just my GP or production city
 
I don't understand how Saladin converting from Buddhism to Islam would benefit you, unless you're trying to separate him from Buddhist allies. Is your point to make a solid Confucian bloc? If so, him founding Islam will do nothing for you.

Are you committed to playing a peaceful game? If not, I'd start to plan Saladin's demise. The other Confucians should support you, and once you take the Buddhist holy city he'll be willing to convert to Confucianism in the peace negotiations. Then either found Islam yourself, or lead the gang up and dog pile on the AI that founds it.
 
Ah sorry, I meant that, I should have waited until Saladin has gotten to Divine Right first, therefore founding Islam, and getting his second holy city

given Sisuitil's statement(if it holds true) there will be a higher chance of my Confucianism spreading to Saladin, if he has 2 holy cities





No, this isnt a peaceful game. With tokugawa in the game, theres no chance of that. I was debating between attacking Saladin or Tokugawa ... If for some reason I managed to please or at least befriend Tokugawa, then yea, probably. but I was hoping to befriend Saladin too, and compete with them for space race, or cultural, or any type of victory aside from domination

Saladin had a stronger military than me(although, most of his units were just Longbowmen) and I was teching for RedCoats, while having lvl 2 CR Macemen to upgrade to RedCoats. He was Annoyed at me, and totalling to a (-4) rating

Tokugawa was a lot weaker than Saladin. Was Cautious with me, totalling to just (0) favouritism rating. He is also alot easier to attack than Saladin, since the land and culture borders forces him to retalliate in concentrated areas, therefore assuring that I can defend easily, and attack him easily. Unlike Saladin who could flank me on a lot of areas.

thanks for the info, I didnt know you could make them convert in the peace negotiations :D
 
Yeah, you can demand that they convert to your religion, just as you can demand that they adopt your civics. It might not be an option if they have no cities where your state religion is present. It's a good idea though, sharing a religion quickly improves your relationship after the war.

What Sisiutil almost certainly meant is that a civ is more likely convert from one religion of which they have the holy city to another religion of which they have the holy city, not that it might convert to a religion of someone else's holy city. For example, you have Confucianism and Saladin has Buddism (his state religion) and Islam's holy cities. He may convert to Islam, but he will almost certainly not convert to Confucianism (or Judaism, or Tao).
 
Thanks, Roland, for the reply. After the tutorial and, I presume, reading the manual, what next steps do you recommend to continue the learning process?

You don't have to read the manual. Playing the game is the best teacher,this forum (especially this thread but also browse others) is a close second.
 
Thanks, Roland, for the reply. After the tutorial and, I presume, reading the manual, what next steps do you recommend to continue the learning process?

If you haven't played a civilization type game before, it's not such a bad idea to read a bit in the manual. If you're the type that hates reading, then just play the game somewhat on one of the lower difficulty levels and don't be too dissapointed if you lose. But reading the manual will at least explain some of the numbers and pictographs on the main screen and in the city screen. We get a lot of questions about those and it's useful to know what all the information means that the game presents to you. Without understanding the information, it's hard to play the game.

Don't let the AI make all the decisions for you, don't automate too much. How can you learn what works and what doesn't work if you let the governor AI and the worker automation AI make these decisions? When you discover a new technology that gives you a new building or a new option, then try to find out why that is useful. The ingame civilopedia is a great help for this.
Poke around a bit in the city screen and see what everything does. There are a lot of buttons in this screen. A lot of buttons and values have mouse over information which is quite useful. Some of these options only become available later in the game.

Ask some questions here about game mechanics that are incomprehensible to you and other stuff which is not clear.

Read a bit in the War Academy
, but don't start reading everything. Just some things that interest you. I haven't read half of the articles in there.

And when you finally feel comfortable about some of your strategies and have moved up in difficulty level, then you could start some discussions about strategies and elements of the game (in a new thread in the appropriate forum). Those discussions can also teach you a lot (if you're the open-minded type).

Good luck with this game and I hope to see you around on the forum. :)
 
Hi,

After travelling around the world for 6 months i've been unable to play CIV4 for an age!! I'm looking to play and download scenarions from this site. What are the best ones Re WW2 and for battles in General? Also i'm currently playing the Desrt Battle Scenarrio on CIV4 is there a guide to this, it mentions that the axis powers(Germany/Ittaly/Vichy) can build Ghost Sqaudrons(close to that). ....What are these?

Thanks All
 
Hi,

After travelling around the world for 6 months i've been unable to play CIV4 for an age!! I'm looking to play and download scenarions from this site. What are the best ones Re WW2 and for battles in General? Also i'm currently playing the Desrt Battle Scenarrio on CIV4 is there a guide to this, it mentions that the axis powers(Germany/Ittaly/Vichy) can build Ghost Sqaudrons(close to that). ....What are these?

I've played desert war scenario once, playing free France.
I didn't write a guide but here are a few hints:
- it's production that matters most
- artillery is the best city taking unit around
- don't neglect (really!) your navy and your airforce.

I did build a national wonder (can't remember the name, it's a sort of Heroic Epic if I remember well) and earned myself a lot of great engineers. Those can be settled for huge production :).
 
Hi,

After travelling around the world for 6 months i've been unable to play CIV4 for an age!! I'm looking to play and download scenarions from this site. What are the best ones Re WW2 and for battles in General?

A WW2 mod has just been released, but it's only in beta stage. You can find it here.

Take a look at the completed modpacks in this forum. You might find something that you like.

Welcome to civfanatics by the way.:band:
 
A WW2 mod has just been released, but it's only in beta stage. You can find it here.

Take a look at the completed modpacks in this forum. You might find something that you like.

Welcome to civfanatics by the way.:band:

Willl this work with the CIV4 vanillia plus patches or just the warlords edition?

thanks for the info though
 
Vanilla Civ4 last build

How do you handle culture in war? I have not been razing cities but keeping them instead, the problem I have is that during the revolt period a neighboring civ's culture expands to consume much of territory/resources I've just gone to war over. Is it better to raze/replace (I usually did this exclusively in Civ3)? I had read somewhere that a conquered city couldn't flip back to it's original civ and this has held true through Noble...granted I've only played a few games.

Thanks in advance.
 
Vanilla Civ4 last build

How do you handle culture in war? I have not been razing cities but keeping them instead, the problem I have is that during the revolt period a neighboring civ's culture expands to consume much of territory/resources I've just gone to war over. Is it better to raze/replace (I usually did this exclusively in Civ3)? I had read somewhere that a conquered city couldn't flip back to it's original civ and this has held true through Noble...granted I've only played a few games.

The city doesn't flip BACK. But another neighbour can flip it.
 
When a nation capitulates to me, the borders of my new, cultureless cities expand and push back the borders of their ancient cultural powerhouses. I just noticed this with the Aztecs and Koreans in my last game. What's the rule on this?

Also, is there a guide or some rules of thumb on the quickest way to coerce a civ to capitulate? I had to take all but Montezuma's last city (which was on a one tile island), but the Korean leader capitulated after I took two mediocre cities (and destroyed a huge number of cavalry and his special catapults). The Mongols were pushing in on his other flank, but he could have fought on for a long time.
 
Vanilla Civ4 last build

How do you handle culture in war? I have not been razing cities but keeping them instead, the problem I have is that during the revolt period a neighboring civ's culture expands to consume much of territory/resources I've just gone to war over. Is it better to raze/replace (I usually did this exclusively in Civ3)? I had read somewhere that a conquered city couldn't flip back to it's original civ and this has held true through Noble...granted I've only played a few games.

Thanks in advance.

With the normal game setup, a captured city can't flip back to its original owner. It can flip back to other nations and it can be in constant revolt with its borders completely surrounded by foreign culture.

(In the custom game setup, you can change the flipping setting so that cities can't flip at all or so that they can even flip back to the original owner after being conquered.)

You could do various things to push back the cultural borders:

1) Capture more cities so that the cultural borders pressing against your newly captured cities are pushed back.

2) Produce culture in your newly captured cities. This can be accomplished by building culture producing buildings, by using the 'build culture' feature (enabled after the invention of music) or by using a fraction of your economy for generating culture (enabled after the invention of drama). I never use this third option.

3) Place units in the culturally pressured city to stop the revolts. There is a culture flip percentage just above the culture bar in a city. When you place units inside the city the percentage goes down. If it reaches 0%, the bar with the culture flip percentage will dissapear and the city won't revolt anymore. This doesn't push back the foreign culture borders, but it allows your city to produce some culture without constant revolts. If the city has your state religion, the revolt chance percentage is halved. If you can get 50% of the culture in the center city tile, then you won't have a revolt chance anymore.


Razing and rebuilding doesn't help at all as the revolts are not linked to the population in the cities but to the culture present on the tiles that you just conquered. This culture will remain even after razing the city.


When a nation capitulates to me, the borders of my new, cultureless cities expand and push back the borders of their ancient cultural powerhouses. I just noticed this with the Aztecs and Koreans in my last game. What's the rule on this?

You get the tiles that are inside your cultural borders as long as they are within your city radius and not within the city radius of your vassal. If a tile is within the city radius of you and your vassal, then the one with the highest culture rating in the tile gets the tile.
 
Back
Top Bottom