Quick Answers / 'Newbie' Questions

Thanks for the quick answer. Here we are...
 

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Thanks for the quick answer. Here we are...

Ok, that is definitely a graphics bug. I must say that I've encountered such a bug once a long time ago and that was in a heavily modded game (modded by myself) in one of the early versions of vanilla civ4. In my game, I had done some aerial reconnaissance in an area before I captured that area. It seems that the game doesn't correctly update the fog of war in some cases. But I've only encountered it once.

You could try exiting the game and deleting the game cache directory (C:\Documents and Settings\[Yourname]\Application Data\My Games\Warlords or C:\Documents and Settings\Dennis\Local Settings\Application Data\My Games\Warlords or C:\Documents and Settings\[Yourname]\Local Settings\Application Data\My Games\Beyond the Sword or wherever it is stored on your computer and what version of the game you're playing) and restarting the game. Some stuff is stored in that directory and maybe also some fog of war information that might be recalculated. The cache directory will be recreated, don't worry. It will probably not help you, but you can try.

The only other thing that you can do is post the bug with the savegame in the bug report subforum and hope it will be fixed. If the wrongly calculated fog of war isn't stored in the game cache, then it's stored in the savegame and thus someone else loading the savegame will experience the same wrongly calculated fog of war. Maybe it can then be fixed with a patch.
 
When a city is ceded to me, maybe because of culture flipping, is there any way for me to get rid of this city without trading it to another civ?
 
When a city is ceded to me, maybe because of culture flipping, is there any way for me to get rid of this city without trading it to another civ?

At the point at which it flips to you have have a chance to not accept it, in which case it is razed. If you accept it you are stuck with it unless you do someting like trading it or letting it get captured.
 
Easy. Each city produce a certain amount of commerce, from cottages/../towns, mills, rivers, ressources, trade routes...

A certain percentage of this commerce (depending on the culture slider) is taken from the commerce and added to the culture/turn generated by the city.

And that's all :)
 
How is culture from the culture slider allocated to cities?

Easy. Each city produce a certain amount of commerce, from cottages/../towns, mills, rivers, ressources, trade routes...

A certain percentage of this commerce (depending on the culture slider) is taken from the commerce and added to the culture/turn generated by the city.

And that's all :)

exactly.
This mechanism makes border pop for new cities based on the slider particularly ineffiecient, while it makes running for a cultural victory quite easy.
What I mean is you can't devoid 10% of your commerce to culture to help a new city pop its border, because the new city won't have 10 base commerce, so 10% of less than 10 is less than 1, rounded down is 0.
You would need to detract all your commerce (100%) for 5 turns if you have 2 base commerce (city center + a river, quite doable).
 
Easy. Each city produce a certain amount of commerce, from cottages/../towns, mills, rivers, ressources, trade routes...

A certain percentage of this commerce (depending on the culture slider) is taken from the commerce and added to the culture/turn generated by the city.

And that's all :)
Cheers for info.
 
And if it is not legal to get somthing to play it without cd then i just have to find where to repair the cd
Is it even possible to repair a snapped CD? :confused: Anyway, if you give up and have to buy a new copy, you might try one of the online distributors like Direct2Drive; their versions obviously have to run without CD. I never use them, but others in these forums have.
 
exactly.
This mechanism makes border pop for new cities based on the slider particularly ineffiecient, while it makes running for a cultural victory quite easy.
What I mean is you can't devoid 10% of your commerce to culture to help a new city pop its border, because the new city won't have 10 base commerce, so 10% of less than 10 is less than 1, rounded down is 0.
You would need to detract all your commerce (100%) for 5 turns if you have 2 base commerce (city center + a river, quite doable).

Tiny correction: culture isn't rounded down in BTS and I also believe it wasn't rounded down in Warlords. You can get fractional culture points. It was rounded down in vanilla Civ4, where you could only get integer amounts of culture points. Not that this makes the culture slider an efficient way to pop the borders of a new city.
 
I'm curious about spreading religion. Why would I want to send a missionary to a rival city and give THAT city +1 culture for my efforts? Or am I misunderstanding how this works?
 
There are benefits if you can convert the rival civs to your religion. Generally you can get from +2 to +4 or more in relations with them by sharing religions. This can open up more trading options as well. Or you can be devious and spread a non-popular religion to one of the civs to create an enemy for all of the other rival civs to hate.

Also if you have the shrine of the religion each city that has the religion of the shrine gives +1 gold to the city that has the shrine. If the shrine city has a market, a bank and other commerce enhancing buildings that can add up to a lot of gold.
 
I'm curious about spreading religion. Why would I want to send a missionary to a rival city and give THAT city +1 culture for my efforts? Or am I misunderstanding how this works?

If you have the shrine you get 1 gpt for each city of that religion. So sending a missonary over early in the game can make that whole civ your religion, with can be a fair bit of gold. Also the are likely to like yo more because of "we care for our brothers and sisters of the faith".
 
I'm curious about spreading religion. Why would I want to send a missionary to a rival city and give THAT city +1 culture for my efforts? Or am I misunderstanding how this works?

You would spread a religion to a rival for one of the following reasons:

1) They have a different state religion than you and you want to convert them to your state religion to improve relations.

2) You have the shrine of the religion and thus get 1 gold per city with the religion. You want to get extra gold.

3) Sometimes there are other reasons to spread a religion. The effects of religion on diplomacy are huge so they can be used for all kinds of reasons.
 
How do you get a border city to pop? what are the rules? I understand boost the culture via various ways (slider, border city wonders and buildings), but at what point does it flip and how can an enemy prevent it? I had a border city cut off and nearly surrounded with my tiles and at 66% my culture and not flip by the end of the game! Also what spy missions encourage a flip?

thanks for the help!
 
I have a question.

I see dotmaps on these forums that have lines drawn in many splendid colours, but I only seem to be able to draw in the colour of my Civ. (I'm playing vanilla Civ, patched up to the latest version).

I want multi-coloured dotmaps! Is this something that's only available in the expansion packs, or is it a mod, or am I just missing something really obvious?

Thanks!
 
Heya Waggie1 :)

there should be a "launch" button on the spacecraft page if I remember right...
Did you add each of the parts? you can get to the spacecraft page by going to the victory conditions (the fist) and there will be a "view" button for the craft, that will take you to the spacecraft page. Then you've got like 11 turns. It also confirms if you got all the parts you need on that page.

HTH, Reg
 
So, I've just bought civ4, and haven't played a turn-based game before. here's a few basic questions.

on each turn, will civ4 go automatically to each of your units that can potentially be moved? or do you have to go through and tell them to do something. Also, I notice that while playing, certain popups tell me to research different things. Will it always pop up? or can I research things quicker.

I've played a few games up to about 100AD, and got bored. I've read that this game is incredibly addictive, but not yet for me. I think i'm playing it wrong so help me out
 
How do you get a border city to pop? what are the rules? I understand boost the culture via various ways (slider, border city wonders and buildings), but at what point does it flip and how can an enemy prevent it? I had a border city cut off and nearly surrounded with my tiles and at 66% my culture and not flip by the end of the game! Also what spy missions encourage a flip?

thanks for the help!

Quick answer: The enemy civilisation probably had a lot of units in the city suppressing the revolt.

Longer answer: A culture flip is more likely to occur if you have a high percentage of the culture in the centre city tile and if you control a lot of tiles surrounding the centre city tile. If your state religion is present in the city then the chance is doubled, if the other civilisation's state religion is present in the city then the change is halved. A big city with a small city garrison of warriors in the modern age will flip sooner than a small city with a huge city garrison of mechanised infantry. The city will revolt once without flipping and will only flip on the second revolt.
Depending on the settings at the start of the game, some cities cannot flip:
1) If you have set culture flipping of, then cities cannot culture flip
2) If you have set culture flipping after conquest off, then captured cities cannot culture flip.

Detailed answer: Read this article Culture Mechanics Disassembled.

I believe that I've read somewhere that the documented trick to get the most out of a great artist doesn't work anymore in BTS.

There is a spread culture mission in BTS, but its cost is equal to 3 times the plotculture it spreads and that is extremely expensive in old cities which have accumulated culture over the ages. On the other hand, I don't think that is so bad as I don't think that spies should be culture flipping huge cultural behemoths.

Oh, and welcome to civfanatics![party] :beer: :dance:
 
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