Lord Parkin
aka emperor
Or press F9, and select the "Graph" tab and select "Power".
I've got a city that won't stay out of revolt... It's a pretty big holy city, a former AI capital with a rich bfc. What can I do?
Go to My Documents\My Games\[name of game] and open the CivilizationIV ini file. It will look like a gear with a piece of paper.can anyone tell me how I can set my autosave preferences?
That number represents how muchI've been at war with Katie for some time, and when I mouse over her name, the statement "War Weariness: 257" appears. What does that number represent? How can I tell how that compares with my war weariness?
I'm playing vanilla if that info is needed....
How does maintenance actually work? I know you pay per city, but am I really paying for per city? And why are all the crappy beginner civics "low maintanace"? Is that actually an oxymoron and really MORE expensive? And why/how is early expansion said to be a crippler?
Also about Luxuries/Recources: If I gain extra on certain resource or luxury, does each additional quanity add it's benifits up to how many of that luxory/resource you have? Or in other words would I lose the hapiness/healthiness/commerce benefit if I traded 1 (that I have a surplus of) away? (I know I can turn 1 commerce into more on some deals but I'm wondering if I lose a happy/healthy face with it.)
Oh and specialized cities: What's wrong with hybrid cities where you strengthen each tile with your worker improvements like in Civ III? Shouldn't you want to give a tile that already has 2 food and 1 hammer some commerce or vice verca if it lacks and needs a hammer?
Last question: How does a leaders favorite civic (as is listed in the Info center with their traits) actually affect those leaders in the game if you switch to it when you are playing as them?
They are permanently excluded from all your borders on that continent. The wall will not move but will keep them out of your borders.When you have the Great Wall, are barbarians able to come within cultural boundaries not protected by it or are they permanently excluded from all my territories?
can anyone tell me how I can set my autosave preferences?
I'm playing vanilla if that info is needed....
How does maintenance actually work? I know you pay per city, but am I really paying for per city? And why are all the crappy beginner civics "low maintanace"? Is that actually an oxymoron and really MORE expensive? And why/how is early expansion said to be a crippler?
Also about Luxuries/Recources: If I gain extra on certain resource or luxury, does each additional quanity add it's benifits up to how many of that luxory/resource you have? Or in other words would I lose the hapiness/healthiness/commerce benefit if I traded 1 (that I have a surplus of) away? (I know I can turn 1 commerce into more on some deals but I'm wondering if I lose a happy/healthy face with it.)
Oh and specialized cities: What's wrong with hybrid cities where you strengthen each tile with your worker improvements like in Civ III? Shouldn't you want to give a tile that already has 2 food and 1 hammer some commerce or vice verca if it lacks and needs a hammer?
Last question: How does a leaders favorite civic (as is listed in the Info center with their traits) actually affect those leaders in the game if you switch to it when you are playing as them?
I've been at war with Katie for some time, and when I mouse over her name, the statement "War Weariness: 257" appears. What does that number represent? How can I tell how that compares with my war weariness?
Another idea is to starve and drain the population so they aren't all a hostile nationilty, and then to build it back up with your own civ's citizens as they are born and it grows.
This turns the culture from theirs to yours.
Is there a way to switch production from 1 thing to another in the middle of production just like you could in CivIII?
Every time I try it, all it does is interupt the thing I was building for the new item, and if I try to click on the original it will take it off and then start it all over again thus throwing all those hammers and turns away.
Is there a way to switch production from 1 thing to another in the middle of production just like you could in CivIII?
Every time I try it, all it does is interupt the thing I was building for the new item, and if I try to click on the original it will take it off and then start it all over again thus throwing all those hammers and turns away.
Edit: Ha, beaten to it by RJ![]()
Oh and specialized cities: What's wrong with hybrid cities where you strengthen each tile with your worker improvements like in Civ III? Shouldn't you want to give a tile that already has 2 food and 1 hammer some commerce or vice verca if it lacks and needs a hammer?
I am playing the Sioux, and just saw a message that said
A high ranking Portuguese Official has just defected to the Sioux government.
What does this mean? Does it impact me in any way?
What do you mean by a random event. And i haven't seen any pop ups what should i be seeing.This is a random event. You should have had a pop-up about it, since it concerns you.
Even if i don't do a turn the camera is still on those units in that particular city. If i go to another city it is the same thing with those units.
The reason why it worries me because i have a lot of units so it takes some of the screen up.
Roland Johansen said:The easiest way to get rid of the units is by waking them and fortifying them again. Press the f-button twice.