I have a few short questions saved up...
1. How does chain irrigation work?
2. Why are some leaders (notably Montezuma) sometimes already annoyed when I meet them, if we do not have different religions or any of the usual negative opinion modifiers?
3. I'd assumed that hammers and food contribute equally to worker/settler production, but I've recently noticed that's not the case. How much better are hammers, as compared to food?
4. Is there a way to make a template for starting multiplayer games? I hate having to type in the names, pick the civs etc. every time.
1. How does chain irrigation work?
2. Why are some leaders (notably Montezuma) sometimes already annoyed when I meet them, if we do not have different religions or any of the usual negative opinion modifiers?
3. I'd assumed that hammers and food contribute equally to worker/settler production, but I've recently noticed that's not the case. How much better are hammers, as compared to food?
4. Is there a way to make a template for starting multiplayer games? I hate having to type in the names, pick the civs etc. every time.
Note though that if a third party captures it and you recapture it, then it can flip over back to the Romans.
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that would otherwise be stored in the Food Bar that is used to build Workers and Settlers. So a city would typically have more
to put in than
Only peaceweight-based diplomacy modifiers are randomized, and this only affects AI-AI relations since the peaceweight-based attitude modifier towards the human is always 0 below Noble and -1 on Noble and above regardless of personality and randomization. Unless I'm gravely mistaken, that's known to happen once or twice in a decade 
OR 4 
), which one should I build?
city those 4 
That event only happens in that mod and , in more recent versions of that mod, only in the official scenario for that mod.