Quick Answers / 'Newbie' Questions

Been a long time since I thought of the system. Lets see what I remember. You have real memory and virtual mem. The Operating System will page data in and out of mem using disk space to hold the pages of virtual mem that are curretnly paged out.

If you have set the virt mem to say 600MB and allocated 400MB of disk space to be used for page spacing the OS will use what it needs of the disk space. The task manager will show you how much physical mem is being used in Windows. You can change the settings to increase the amount of disk space being allocated for paging. If you see you are over commited, then you need to either add more physical mem or add more page area.

If disk space is an issue HD are dirt cheap now and so is mem, especially the older slower mem. You can also (if windows) change startup to not start some of the processes that you really do not need and maybe an app or two. Processes can be set to be manually started, rather than at startup.
 
Why does the domestic advisor screen show happy / contented faces....wouldnt it be better to see the happy / unhappy as a headsup that the city is about to go into disorder....?
 
thanks to Optional and wmxa for the detailed answers . The game was running , now it is probably not . Have the machine for 8 years now and ı still don't know anything on how to run the thing . At worst ı might have to reload the entire lot , hopefully ı can manage that .
 
Has anyone had any problems loading armies at the Military Academy? My last C3C game I built the MA, moved units (Modern Armour) there, but I couldn't figure out how to make an army out of them. Right-clicking on the city, using advanced buttons, nothing helped. Any suggestions? Thanx.
 
If you have an army, you can load units into, regardless of being in a town. Move the unit(s) onto the same tile as the army or in the town and you should see a buttlon for load. Just like a boat.

The only catch is some units cannot be loaded into and army and the army can only hold 3 units or 4 with the pentagon.
 
Has anyone had any problems loading armies at the Military Academy? My last C3C game I built the MA, moved units (Modern Armour) there, but I couldn't figure out how to make an army out of them. Right-clicking on the city, using advanced buttons, nothing helped. Any suggestions? Thanx.

You have built an empty army, right? It is 400 shields, and only available from the build queue if you have enough cities.
 
In my current game, an Archipelago, I have Coal on my island and Coal on the island I have just conquered. Neither has displayed being Depleted or has vanished.

I fully Railroaded my main island but just as the last line was going down some additional Workers sent to help build it faster did not show an option to Build Railroad. They are all home grown Workers.

Not once has any of the Workers in the conquered territory shown an option to Build Railroad.

This is making island security a much more expensive job than it should be and is kind of ruining an otherwise fun game.

I have Harbours on both islands, all towns connected by roads and have the Navigation tech. All other resources connect just fine.

Is this just a glitch?
 
What about Iron, you need coal and Iron to build a railway.
 
Ah, that must be it.

I must have traded for Iron at some point.

I have 20% of the World and still no Iron as yet :lol:
 
Could someone please tell me how to install a mod that i downloaded? Im new to editing and i would really appreciate the help
 
You should be able to just unzip it into the scneario folder of Conquest. Move the biq form the subfolder the mod created to the parent scenario folder. Normally the mod would create a subfoldfer with its name, such as CCM.

The biq may be in the subfolder an dneed tobe move to the scenario folder or it coudl be in a seperate file by itself or with other biq's.
 
is there a civilization game with animals unit and robots? coz I've played a game which i'm most certain as civilization about 8 years ago, but I can't remember the name specifically. if it not civilization, does anyone here know what that game is? TY
 
There are some mods that have animals such as Jurassic Park and HoMM. I am not sure about robots, but would not be surprised. Check the creation forum for completed mods or completed scenarios.

I recall that civ2 had a fantasy pack that had lots of different settings.
 
Civ4 has animal barbarians, and Civ5 has Giant Death Robots. Otherwise, it would have to be a mod for an earlier game... or another game altogether.
 
Animal units and robots have never been the beef of any Civilization game.
A marginal role, yes, already Civilization II had some dinosaur expansion, but I don't know about animals and robots.
Civ 4 & 5... that's not 8 years ago. Maybe some other game?
 
may be its another game. but I remember the building names and features/game play are the same, plus it have the 'knowledge' system (horse riding, alphabet, etc) to get more units and buildings. and I do remember it comes with a CD that is the same name, but have no those animals like dolphin and dogs and robots in it. So may be it's one of the mod of civ3 or civ2?
or is there any game with knowledge system (sorry, I forgot what it really called) like in civilization?
 
Well Call To Power could be one and maybe Alpha Centaur another possible one. I have not played either in many years. I don't seem to rememebr any robots in CTP, but AC could have.
 
I know something. You don't need so many armies. If you place a vet Infantry + Artillery into a fortress (no need for a barricade) the AI will not attack those with their Infantries, Cavs, or lower. Should help with a funnel of doom a great deal as that solution is much cheaper than an army (not to mention the opportunity cost). And ... you might not even have to fight them. Just lure or herd them into a corner and coop them up.



Saves a lot of hassle. ETA: Oh, I now see that in the menu it says "Rifleman", but that is just the name of the unit. It is an Infantry.

What I find strange here comes as that if you don't have an artillery there (it can have even fired the last turn), they will attack an infantry even in a barricade. Will they attack a rifle and a cannon in a barricade? I'll definitely have to make use of this. Moonsinger said this long ago in her 80k game (that's 81k, not 88k) journal entry "Although I didn't use the SirPleb's Funnel of Doom in my game, I contructed endless lines of barricade to trap their zillion doomday units, then blasted them with my artilleries."
 
What I find strange here comes as that if you don't have an artillery there (it can have even fired the last turn), they will attack an infantry even in a barricade. Will they attack a rifle and a cannon in a barricade? I'll definitely have to make use of this. Moonsinger said this long ago in her 80k game (that's 81k, not 88k) journal entry "Although I didn't use the SirPleb's Funnel of Doom in my game, I contructed endless lines of barricade to trap their zillion doomday units, then blasted them with my artilleries."

Maybe she just meant stealing movement. Would make sense against Cavalries or so.
 
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