Or by getting satellite imagery.
I'm aware, and yes, you do, however, not sure what that has to do with gaining bonuses from sailing
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Or by getting satellite imagery.
I played recently Civ III Multiplayer,in Steam,that Steam version and science advisor in my multiplayer game don't ask for order for the next research,so need to look always in the right corner down last line to see the number of turns remained,to switch research quick if my advisor is on the wrong path...
Is a solution for this,advisor to wait order ?
One of the important issues about the cost factor is that above regent Research costs stay the same for AI but for human player they scale up by 10/cost factor. Having to pay 2.5 times the beakers for research is a major consideration at Sid.
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What you do is click on the button for the Advisor screen and go to the Science Advisor. There you see the current Tech Tree, with the Tech already researched in Blue, the Current Tech being researched in Green, and the Techs to be researched showing Brown. What you can do is set up the entire research path by holding down the Shift Key, and then clicking on each Tech to be researched in the order that you want them. I normally set up a research path for the entire Era that I am in when I reach that Era. I have several standard research paths that I use.
Also, do not forget to check your Finance Advisor for how you are setting your research verses entertainment spending, and adjust those as needed.
There is a way to get around this by using the editor and a pre-generated map with your civilization starting position set in advance, hopefully with lots of extra resources to help you keep up with the AI.
By the way, thanks Justanick for mentioning the difference in research cost for the human player as you increase the difficulty level. I have gone from Chieftain to Regent recently, and was noticing that it was taking longer and more money for research. That explains it.
No, there isn't: either you'll need to leave the grid on (which I do anyway, because otherwise I tend to misdirect my units), or you could try using (the World-map function in) CivAssist II (if you don't have it already, you can DL the latest version from here).Hi, I was wondering, is there a mod or option on Civ3 that let's me see the city borders on the map all the time? I really dislike having to play around with the grid and the info page of each city to figure out the best possible location for each town.... >_>
It's been years since I played Civilization IV, and I just bought Civilization III Complete. I'd say I have a decent grasp on the basic mechanics (and I'm reading through the manual and various guides to get acquainted to III's differences to IV) but there's two absurdly simple questions I have:
1. Do mines and irrigation in neutral territory (outside your borders but not claimed by other civs) linked to your cities via roads contribute to shields and food? I'm assuming not.
2. There's only two consequences to mining as much terrain as possible: could end up neglecting irrigation which screws up city growth, and pollution will arise in the future. Am I correct?
From a certain point of view mining every tile would reduce pollution in-game since pollution is largely based on improvements and population.
mining everything can be detrimental to city growth as you need a fresh water source or an irrigation trail
You do not get anything from any tiles not withing your city radii, except, of course, any resources you can exploit with colonies.1. Do mines and irrigation in neutral territory (outside your borders but not claimed by other civs) linked to your cities via roads contribute to shields and food? I'm assuming not.
Or Shakespeare's...Only if you build hospitals.
BTW, this leads me to another interesting question: Shakespeare's allows growth beyond size 12 just like a Hospital. Let's assume a town without fresh water. Before you can build a Hospital there, you have to build an Aqueduct. However, Shakespeare's can be built without an Aqueduct. So does it also allow growth beyond size 6, or do you first need to build an Aqueduct as well, in order to get the effect from Shakespeare's?
I never claimed it would be useful for anything... Just a "completely academic" question about game mechanics. (I have always been of the "inquisitive kind"... )I will challenge you to concoct a scenario where that would prove useful.