Another question. An industrious tribe gets in the city square
1. One shield as default
2. One extra shield at city size if the basic terrain includes a natural shield (plains, desert, plains, BG, tundra furs etc)
3. Two extra shields at metropolis size. I was surprised to see than with my own eyes.
A. Is the above correct?
B. If yes, then why does the civipedia say that those tribes get extra shields at "city and metropolis" size?
C. Isn't 2 true for all civs? You need to get size 13 in order to gain something from the ind trait? (except for worker speed of course)
D.If yes, then the carthagenians and the French get at size 13 two extra shields and one extra commerce. A typical "I do not want to pay a hospital" tactic fails to the following simple procudure. Build a hospital, Irrigate a tile, thus losing two shields (doesnt matter if they are corrupted or what buildings for production are in existence), use the two food to grow at size 13, get back the exact two shields you paid for the growth and be left with 1 extra commerce plus a specialist! Even if the commerce is corrupted, the specialist beats the hospital's maintainance cost. Correct or am I missing something?