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Civilopedia says that some political events, like winning battles affects happy faces. Is it true?
For example, in my curent game I have captured some cities of Romans and signed peace treaty with some benefit. In 12-pop city there are 5 happy faces, however there are only 2 luxuries. Amphitheater just increases luxury output, though luxury slider is 0 percent as you see. So how it really works? Do happy faces really appear if I win a battle? If I sign a peace treaty? For how long?
No.
 
But why I have 5 happy faces instead of 2?
Here's another city, captured from Romans. For some reasons now I have 3 happy faces. What's the magic? :undecide:
 

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The third one is from garisson. Some governments allow you to create happy faces by having troops in the city. Maximum happy faces is called "military police limit". For example in monarchy you can have up to 3 happy faces if you place at least 3 mil units in the city.
 
Civilopedia says that some political events, like winning battles affects happy faces. Is it true?
I tend to say no. A declaration of war can create war happyness. But winning a battle has no positive effect. Losing a batttle can over time accumulate negative effects known as war waeriness.

 
Military tradition is a far more important tech than Navigation.
That really depends on the type of map and what civs are in play.
 
Military tradition is a far more important tech than Navigation.
That depends on the type of map you are playing. If on a say 300 X 300 continents or archipelago map, Navigation can be quite important. It also depends on how you research. Military Tradition is the last Middle Age tech that I research.
 
Yep. Or, really, if you're a Scientific tech and you have achieved the wonder of chokepoints and forested borders, you might be interested in trying to get Nationalism as your free tech to just get Riflemen in place.
 
Yep. Or, really, if you're a Scientific tech and you have achieved the wonder of chokepoints and forested borders, you might be interested in trying to get Nationalism as your free tech to just get Riflemen in place.
I always go for Nationalism as soon as I can, as the Rifleman has no resource requirement. That helps a lot on an archipelago or continent map.
 
On an archipelago map you keep half a dozen frigates patrolling your continental shelf and the AI doesn't even get to land.

(If you're Korea, well, of course it's Hwach'a time)
 
On an archipelago map you keep half a dozen frigates patrolling your continental shelf and the AI doesn't even get to land.

(If you're Korea, well, of course it's Hwach'a time)
I have been using Privateers a lot as well. They make great naval scouts.
 
They do? I never build many of them. They always seem to get picked on because the AI knows where they are and will target them because they'll always be enemies.
 
They do? I never build many of them. They always seem to get picked on because the AI knows where they are and will target them because they'll always be enemies.
I view them as expendable, but they are great for snooping on the AI towns and location.
 
They always seem to get picked on because the AI knows where they are and will target them because they'll always be enemies.
You can cover them with a Frigate, and then the AI won't attack them, at least while at peace. As Privateers have only defense 1, this is important in order to not lose them to attacks. (But on your turn, you should of course attack with them, if you can, preferably Galleys. The 33% enslavement chance will net you a couple of free units over time.)
 
I view them as expendable, but they are great for snooping on the AI towns and location.
Why wouldn't you use frigates for that?
You can cover them with a Frigate, and then the AI won't attack them, at least while at peace. As Privateers have only defense 1, this is important in order to not lose them to attacks. (But on your turn, you should of course attack with them, if you can, preferably Galleys. The 33% enslavement chance will net you a couple of free units over time.)
If you're mounting a pirate expedition, sure, but on their own, at least in my experience, the AI just tends to home in on them.
 
Question of my own: has anybody tried giving units with the Enslave ability to the barbarians?
 
The privateers have hidden nationality, at least in my games.
A double-edged sword. Yes, privateers have hidden nationality, so that an AI doesn't know that *you* are snooping around their cities. Yes, the AI also view all privateers as hostile, so they will attack (without causing war) your privateers if you're not careful.
 
A double-edged sword. Yes, privateers have hidden nationality, so that an AI doesn't know that *you* are snooping around their cities. Yes, the AI also view all privateers as hostile, so they will attack (without causing war) your privateers if you're not careful.
I attack all of the privateers that I do not own as well. I view all privateers that are not mine as hostile.
 
Question of my own: has anybody tried giving units with the Enslave ability to the barbarians?
I believe so, but I can't remember where I read about it.

But I do remember that (unfortunately) it doesn't work.
 
A double-edged sword. Yes, privateers have hidden nationality, so that an AI doesn't know that *you* are snooping around their cities. Yes, the AI also view all privateers as hostile, so they will attack (without causing war) your privateers if you're not careful.
This is why I rarely use them, especially seeing as I play with the maximum number of civs so, other than a couple of frigates for finding other civs, then everywhere other than a remote circumpolar continent is already settled and it's more efficient to just invest in railroads and the mandatory forest+barricade defence plan.
I believe so, but I can't remember where I read about it.

But I do remember that (unfortunately) it doesn't work.
Bawwww.
 
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