Quick Answers / 'Newbie' Questions

mhm, apparently the map is hidden with me, the only way i can acces .sav files is through the editor. It's a bit of a hassle but it works i guess.


If you have Civ Complete you will find your saves in the Conquests/saves subfolder.
 
Another question here: What about the AD stats for Numidian Mercenaries? In the mini-manual that comes with the Conquests expansion it's listed as 2-2, while the civilopedia and unit info box in-game say it's 2-3. Which one is right? Thanks.
 
Thanks Abegweit. It would seem then that the Numidian Mercenary gets one of the best UU combat bonuses in the game: from a 1-2 Spearman to a 2-3 Merc. That's a 67% increase in combat value!
 
Thanks Abegweit. It would seem then that the Numidian Mercenary gets one of the best UU combat bonuses in the game: from a 1-2 Spearman to a 2-3 Merc. That's a 67% increase in combat value!

But the build cost is jumped up 50% from 20s to 30s for a very early-game unit. And do you really want to attack with a 30s archer equivalent?

The NM does have some versatility, and I would counter-attack with an NM, but man they aren't cheap. Also I hate when a nearby AI has them.

As far as biggest usable advantages I would say the Siphai and War Elephant are the biggest practical improvements that you can use :hammer: when they are available. (Edit: Mounted Warrior and Keshik are pretty good, too. I do seem to favor fast units.)
 
But the build cost is jumped up 50% from 20s to 30s for a very early-game unit. And do you really want to attack with a 30s archer equivalent?

The NM does have some versatility, and I would counter-attack with an NM, but man they aren't cheap. Also I hate when a nearby AI has them.

As far as biggest usable advantages I would say the Siphai and War Elephant are the biggest practical improvements that you can use :hammer: when they are available. (Edit: Mounted Warrior and Keshik are pretty good, too. I do seem to favor fast units.)

Yes indeedy, the Merc is rather expensive. Rather have my beloved Legionary--same cost as Swordsman, but with an extra defense.

Incidentally, wouldn't you consider the Gallic Swordsman rather pricey? For an extra 20s he only gets an additional MP. Is mobility really that valuable?
 
Incidentally, wouldn't you consider the Gallic Swordsman rather pricey? For an extra 20s he only gets an additional MP. Is mobility really that valuable?

GS is a Swordsman replacement for 40s, so 10s / 33% more than its base. I do love mobility, but I find the GS short-lived, and it upgrades to a slow Med Inf. (I think...they're the same cost...is it a free upgrade?) But before Pikemen, a sword-strength unit that can attack from two squares away is nice.

Of course, the Mounted Warrior is the same attack, costs 30s (same as its base unit) and has a better upgrade path.
 
GS is a Swordsman replacement for 40s, so 10s / 33% more than its base. I do love mobility, but I find the GS short-lived, and it upgrades to a slow Med Inf. (I think...they're the same cost...is it a free upgrade?) But before Pikemen, a sword-strength unit that can attack from two squares away is nice.

Of course, the Mounted Warrior is the same attack, costs 30s (same as its base unit) and has a better upgrade path.

Funny, I thought the GS was 50s, as per the Civ3 Wiki site and the unit info table for PTW. Whatever. I certainly agree that the Iroquois Mounted Warrior is better, although inasmuch as the Iroquois were a woodland confederation of indigenous North Americans, it might have made more sense to have the Sioux or some other plains tribe claim it as their UU.
 
Odd, if the PTW unit table is right GS are more expensive in PTW than Conquests. 50s is crazy for that unit! Do you get a refund for upgrading to the cheaper Med Inf? :lol:

I tested it in a game: the GS in PTW is indeed 50s, and when you "upgrade" it to the Medieval Infantry (40s), you don't get any gold back... The upgrade (or rather "downgrade", because in most situations the extra speed and retreat-chance is more valuable than the extra punch) can be done for 0g.

Good that they fixed it in C3C.
 
New question folks. Since I prefer playing without (too many :)) exploits, I try to follow the HOF guidelines. One of their forbidden exploits reads as follows:

"Changing Laborers pre-Production Phase (Civ/PtW/C3C)

Breaking into the build sequence and changing Laborers from high commerce tiles to high production tiles by navigating through the city arrows or F1. Changing the Laborers in a city which has already completed it's production phase is allowable though."

I took this to mean that you can't switch tiles in the middle of a build. Yet here's an exchange from a Rise of Rome Sid Challenge SG played in 2011:

"Quote:
4) Micros:
-> Croton, switch fish to plains, the city can´t grow past 6 so it will get Aqueducts in 6t instead of 7t, right in time of our GA ending.
[Reply] Yes, that's good. It may finish the Duct in 6 turns then."

So didn't they agree to change a Laborer from a high commerce to a high shield tile in the middle of a build sequence? Or am I missing something? :confused:
 
The HOF Rule is primarily concerned with changing specialists (viz. Laborers) in the intraturn. (Viz. Between the end of one turn and when it's your turn to move a unit the following turn.)

The reason for this is so that you can't "double-dip" a specialist. Example:
At the beginning of a new turn, specialists generating gold or science will have their total added all at one time before the cities are looked at individually. Specialists that are switched to say civil engineers when the intraturn pauses while you take action at a city can thus be used for producing gold and shields in the same turn. You can accomplish this by scrolling through the cities and changing the specialist's function in each city. (It's true that you could also re-assign the laborers but most cities on larger maps are only generating food......Specialists are not affected by waste/corruption.)

It's perfectly okay to switch the item you're building at any time........In fact this is a useful feature when you want to complete a building that is not available until the intraturn. (I.e. Switching from Factory to Stock Exchange in the intraturn where The Corporation is discovered.) :)
 
So didn't they agree to change a Laborer from a high commerce to a high shield tile in the middle of a build sequence? Or am I missing something? :confused:

In short, it's possible to double-produce in a single interturn because of the sequence of program actions. (Commerce, food, shields I think, and if you get a dialog at the right time you can change citizens/specialists between the gathering rounds.) That's against the HoF rules. There's nothing against changing citizens/specialists during the turn.

I haven't tried such manipulations, but I'm aware of it because it's why you get the extra shield(s) when growing between turns but not the extra commerce from the new citizen.
 
Thanks EMan and Puppeteer. So IF I read you right the rule only affects switching during intraturn pauses. IOW the phrase "breaking into the build sequence" refers only to that.

So it's OK to switch at the beginning of a turn. That's a relief 'cuz I've been doing it for quite awhile, and was somewhat bemused when I saw the apparent prohibition against it. It might be helpful if that rule were a bit more specific, but then I suppose they don't want to encourage cheating by describing it in detail.

Anyway thanks again and have a great day. :thumbsup:
 
Yes indeedy, the Merc is rather expensive. Rather have my beloved Legionary--same cost as Swordsman, but with an extra defense.

Incidentally, wouldn't you consider the Gallic Swordsman rather pricey? For an extra 20s he only gets an additional MP. Is mobility really that valuable?

GS is a Swordsman replacement for 40s, so 10s / 33% more than its base. I do love mobility, but I find the GS short-lived, and it upgrades to a slow Med Inf. (I think...they're the same cost...is it a free upgrade?) But before Pikemen, a sword-strength unit that can attack from two squares away is nice.

Of course, the Mounted Warrior is the same attack, costs 30s (same as its base unit) and has a better upgrade path.
As posted above, it costs 40 shields in Conquests, but I don't know why it wasn't fixed in any PTW patch. It effectively crippled the Celts.
@Jivilov: You've got it exactly right.

Since you're playing by HOF Rules, why not submit your games to the HOF?

http://forums.civfanatics.com/forumdisplay.php?f=76

:)
Ssssh, let him wise up on his own.
 
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