Quick Answers / 'Newbie' Questions

Just play and find out. ;)
 
My game doesn't have anything above Magnificent... I'll check next time I finish.

Playing on a tiny map/warlord I have finished a game in 16 mins and if that doesn't make the top of the pile I don't know what will
 
Tiny map + warlord, 16 mins.? That's almost worth a YouTube upload.
 
Tiny map + warlord, 16 mins.? That's almost worth a YouTube upload.

never thought of it and I don't keep saves. :cry:

I didn't even take the time/win screen photo. I did keep my 21 min game though. :lol::lol::lol:
 
There is nothing above magnificent; it just looks like there is space for a higher ranking.
 
Sorry for the double post but I got another question.

If you have a galley in an AI s territory will it hurt your rep with them?
 
Practically anything will make the AI get angry with you but the AI will never be daunted by the thought of your reactions to their sending their armies the long way around to a tiny colony on the other side of your empire instead of attacking the enemy mainland.
 
If you have a galley in an AI s territory will it hurt your rep with them?
only if you declare war on them. Then any of your units in their territory (even workers!) will wreck your reputation.

If you are not at war and without right of passage, the KI will demand to remove your unit. Declaring war instead of withdrawing will also hurt your reputation.

You will noticed that you forgot an unit in enemy territory while declaring war, then every other nation withdraw from their right of passage with you. :mischief:
 
So just safely passing by in their water territory with no units inside your ships won't do anything to your rep with them?
 
So just safely passing by in their water territory with no units inside your ships won't do anything to your rep with them?
the KI is not interested if you got additional units in your ship. Your ship (and anything you can move on the map) is a unit. ;)
 
The ship mechanic is one of the 'broken' mechanics in Civ III. Not broken bad but broken good.

I think the devs wanted you to explore the world via ships right from the get-go (which you can with Seafaring Civs), but later realised that the new Culture function would hinder this to an impossible degree - especially applying any sense of reality to nations having cultural dominance over waters they don't even have any boats for.

For the most part of the early game you can enter foreign waters and be met with the following message the next turn: "Please withdraw your troops" (but not the automatic removal one) to which you reply, "yeah, ok", but then proceed to carry on sailing round their coastline.

None of them will object or consider less of you because of this. At some point, I'm not sure when, the 'normal' mechanic will resurface and it will be better to sail round than through their waters. But at the early stages I have no doubt that they tweaked the Diplomatic mechanic so that exploration can continue unaffected by Culture.

The only times I've noticed them get 'grumpy' is when the route leads directly to a new island that the AI Civ is also competing for, at which point you may get the occasional "please move automatically" message.
 
Anybody ever have two scientific leaders pop up simultaneously? I just started a game, researched writing, then philosophy then got map making free and up popped two of the guys in London!
 
Do you have conquests 1.00 or 1.22?
 
You surely have 1.22 then. It's rare but it happens, with scientific civs.
 
Anybody ever have two scientific leaders pop up simultaneously? I just started a game, researched writing, then philosophy then got map making free and up popped two of the guys in London!

Don't knock it. I've played entire games and not seen one Great Leader.

Man, getting 2 at once would be pretty sweeeeeeeeeeeeeeeeeeeeet! :D
 
Anybody ever have two scientific leaders pop up simultaneously? I just started a game, researched writing, then philosophy then got map making free and up popped two of the guys in London!

Sounds to me like you got one leader for Philosophy and one for Map Making. That's possible, although not very likely. Even more so when you play a non-scientific civ.
 
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