Here's hopefully a quick / simple question: is there a way to use all civilizations in an Edited game? When I check editor, it's missing a number of options that I can choose from if I just start a new regular game (like Netherlands).
Are you talking about a mod that you've created, or one that you've downloaded? Because if a mod has been created directly from the Civ3Conquests
.biq file, but includes
only changes to the existing, Firaxis-supplied 'epic-game' Civ/ unit/ building statistics, and no deletions, then all those epic-game Civs
should still remain playable in that mod -- in which case I don't really understand your question.
Conversely, if you opened a
.bix (PtW-rules) file in the Conquests Editor, and then simply re-saved it as a
.biq, then any epic-game Civs/ units/ buildings which were added in the Conquests expansion (such as the Netherlands, TOW Infantry, or Knights Templar) will not be present. You
could add the 'missing' Conquests-Civs back in (using the 'Civilizations' tab in the 'Edit Rules' window, IIRC) but since you would then
also have to fiddle around with adding the unique units for those Civs (and re-adjusting the Vanilla/PtW Civs whose Civ-traits were changed in Conquests, e.g. England), it would be much simpler to just start your mod from the Civ3Conquests .biq instead. Same applies if you're talking about a Scenario .biq file (e.g. for the 'Mesopotamia' Conquest), which has been heavily modified from the epic-game .biq, with most of the civs removed (or renamed) -- again, you would have to add all those missing civs back in manually in order to be able to play them.
If you simply mean that you want all 31 of the epic-game Civs to be put on the map at the start of your edited game (as opposed to e.g. 8 for Standard, 12 for Large, 16 for Huge maps), then
I think you might need to change the 'Scenario properties > Players' options to allow 31 civs in-game (if not there, then it's probably in the 'World size' tab of the Rules...). If you want to be able to play using all 31 civs on a randomly-generated map, though, then you'll
definitely need/want to increase the 'World Size' dimensions. This is because the AI-Civs are programmed to settle preferentially at Cxxx(x)C, so a too-small/ overcrowded map might result in the last Civ(s) in the playing-order having difficulty finding a decent site for their capital, never mind (m)any additional cities.
BTW, future questions about modding would be better asked in the
'Creation & Customisation' section of the Civ3 forum. You're much more likely to get an
informed answer there...
