tjs282
Stone \ Cold / Fish
No, because the FP is a Small Wonder, but the Palace is an Improvement (albeit forced to be unique by the Editor-flag 'Center of Empire'), so the Palace does not automatically replace the FP (this mechanic only applies to the 4 power-plant types, which have the Editor-flag 'Replaces all improvements with this flag checked').Question: If I re-build the Palace in a city where the Forbidden Palace exists can I rebuild the FP in another location?
EDIT: Deleted the above in response to @CKS's post below, so the next paragraph is also largely irrelevant (and hence Spoiler'd). I can therefore only assume that if/when I did ever see an AI-town containing both Palace+FP (playing Civ3 for nearly 10 years now, so my memories of past games get hazier with time


Spoiler Follow-on error... :
At least in C3C, where the primary short- to medium-term benefit of the FP is near-zero corruption in the FP-town, building your FP in the Capital, which already has zero corruption, 'wastes' that benefit. (You do also get a small corruption-reduction in your other core-towns — up to Rank=Nopt, I think? — but this is not as effective as in Vanilla/PtW). Also, if you've built your FP in your capital, you won't be able to use the capital-abandonment-forcing-Palace-jump trick/exploit (which would destroy your FP as well as your Palace!), so moving the Palace will require you to invest at least 300 shields, and most likely more than that (or a GL), which could be much more usefully invested into something else.
In Vanilla/PtW, where the FP acts as a genuine second capital, decorrupting all its adjacent towns as well, a relatively early Palace-move may more frequently be worthwhile — but it would still be better to build your FP in a town adjacent to your capital first (to get/keep the lowered corruption in your 'original' core-towns), and then move the Palace.
Well, sorta: it's true that as with all (Small) Wonders, you can only build the FP once, and once it's built, you can't sell it off (unlike all Improvements — except the Palace, Aqueducts and Hospitals). But just as @EMan suggests, losing (control of) your FP-town, by allowing it to be captured, (Settler-)abandoning it, or gifting it away*Or once the FP is built it cannot be rebuilt?
Again, though, since the FP doesn't provide a 'second capital' in C3C, there would likely be little benefit in your doing this, and for much the same reasons. Not only would you lose one of your most productive towns, corruption/waste in all your remaining (core-)towns would also increase until the FP was rebuilt — and again, the 200 shields (or GL) you'd need to do that (not to mention the shields/gold needed to replace all the other lost FP-town buildings*) could almost certainly be better spent on something else.
*
Spoiler If you really feel compelled to do so... :
Gifting the FP-town and then recapturing it might preserve some of your building-investments, but you'd have to rebuild all the Culture-producers at minimum — so you'd be better off selling those before gifting. Also, unless you're playing below Regent-level (i.e. where Culture-flips might actually happen in your favour!), recapturing that town will almost certainly require a war with the AI-Civ you gifted it to, so you don't want them holding it long enough to put too many inconveniences in there (like extra defenders, or their citizens, or Culture-buildings). So to keep your (trade-)reputation intact, you shouldn't gift the town while you still have a substantial fraction left of the 'obligatory' turns on a Peace Treaty: ideally, gift just before the 20T ends, and recapture just afterwards.
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