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Problem: I've captured all of India's cities, yet India seems to still exist. No Power on the F8 screen (the histographs), but still has Cultural value, and is still on the F4 screen. Also still there on the Espionage screen, but no cities to investigate. Plus, I just finished researching Satellites and can see no cities on the map except mine and Germany. And, of course, never got the pop-up saying India's been destroyed. Why can I not seem to finish off India?

It sounds like they have a settler on a boat somewhere.
 
It sounds like they have a settler on a boat somewhere.
That makes sense. I already sunk one boat ... apparently, there's another around somewhere, then.
 
...(And yes, I know now that playing the Mayans at Chieftain was silly ... no challenge at all, really, with such ridiculously high growth ... I'll probably make them my first try at Regent after I get comfortable at Warlord.)...
Here's a "challenging" suggestion: Why not try an HOF game and outscore/early finish against other humans? ;)

http://hof.civfanatics.net/civ3/
 
Here's a "challenging" suggestion: Why not try an HOF game and outscore/early finish against other humans? ;)

http://hof.civfanatics.net/civ3/
Wow. That looks fascinating. I'll have to up my game, though ... I've never had scores like that, and in fact have only had four games scoring over 1,000 (3 at Warlord, 1 at Chieftain).
 
About to finish playing Mayans, Standard, Chieftain, going for Domination. Wiped out Celts, Carthage, Netherlands, England and Egypt. Germany's next, unless I win before I get to them (chances are taking one town will do it, though).

Problem: I've captured all of India's cities, yet India seems to still exist. No Power on the F8 screen (the histographs), but still has Cultural value, and is still on the F4 screen. Also still there on the Espionage screen, but no cities to investigate. Plus, I just finished researching Satellites and can see no cities on the map except mine and Germany. And, of course, never got the pop-up saying India's been destroyed. Why can I not seem to finish off India?

(There was one kind of "blank spot" in the middle of the map, but I used a Jet Fighter to recon it, and there's nothing there except jungle.)

Any idea what's going on here?

(And yes, I know now that playing the Mayans at Chieftain was silly ... no challenge at all, really, with such ridiculously high growth ... I'll probably make them my first try at Regent after I get comfortable at Warlord.)

(Also, will provide screenshot if someone wants ... haven't taken the pictures yet.)
As darski said, there must be a Settler somewhere. You can always steal their plans.

I cannot remember whether they'll be destroyed when you kill the Settler or when you kill a unit and they have no Settlers and cities left, but if the unit's on a boat then the result is the same, as obviously you're planning on sinking them before they disembark, right?
 
As darski said, there must be a Settler somewhere. You can always steal their plans.
Never researched Espionage, so I couldn't do that, and it wasn't worth going back to research Nationalism and Espionage just to get one ship/settler. Since I was only going for Domination anyway, it didn't matter. Ultimately, invaded Germany, took over several towns in one turn that put me over the edge.

I cannot remember whether they'll be destroyed when you kill the Settler or when you kill a unit and they have no Settlers and cities left, but if the unit's on a boat then the result is the same, as obviously you're planning on sinking them before they disembark, right?
Naturally, had I found the ship (I never did), I would have sunk it ASAP. I suspect that, without towns or a Settler, though, any unit would just drop dead. I've seen ships sink when the last town is taken, though obviously not this time. In fact, after taking the last Indian town, I found a ship and sunk it (which surprised me anyway), and I still never got the "you defeated the evil Indians" pop-up.
 
Wow. That looks fascinating. I'll have to up my game, though ... I've never had scores like that, and in fact have only had four games scoring over 1,000 (3 at Warlord, 1 at Chieftain).
There are plenty of slots that don't require great playing skills. For example, there are 3 empty positions in Tiny-Warlord-Histographic (and only Chieftain - with a lowest score of 489 - has all 10 slots filled in Tiny-Histographic). Every Huge-Spaceship table has empty slots. Almost all Large and Huge Diplomatic tables and 100k tables have empty spots. 20k tables, conquest tables, and domination tables are fuller, but you still don't have to be a great player to find a place in them.

Of course, trying to get better is fun, but I'm afraid that I'm too lazy to ever be really good at this game. I do hope to someday achieve my goal of having the bottom score on each 20k-Standard table. I lack only 2 of them. Demigod will be difficult, but I just need someone to knock me down one slot to get emperor.

The Game of the Month is also fun. The new Conquests game, out tomorrow, is Egypt at Regent, and the current PTW game (going for another 3 weeks) is the Iroquois at Monarch, so the difficulty isn't ridiculous right now.
 
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Never researched Espionage, so I couldn't do that, and it wasn't worth going back to research Nationalism and Espionage just to get one ship/settler. Since I was only going for Domination anyway, it didn't matter. Ultimately, invaded Germany, took over several towns in one turn that put me over the edge.
It's always a good thing to invade your neighbours.
WeirdoJoker said:
Naturally, had I found the ship (I never did), I would have sunk it ASAP. I suspect that, without towns or a Settler, though, any unit would just drop dead. I've seen ships sink when the last town is taken, though obviously not this time. In fact, after taking the last Indian town, I found a ship and sunk it (which surprised me anyway), and I still never got the "you defeated the evil Indians" pop-up.
In @Plotinus' Horn of Africa scenario there's a faction called Beta Israel. They start off with no cities and no settlers, so as soon as they lose their first unit the faction loses the game (if they haven't captured a city by then, that is). But I'm not sure how the game engine treats it.





Oh, and we're having yet another ultimate definitive vote on which civ is the best, so everybody go and vote for Civ3! We are trailing Civ4 by a large margin, but we should keep Civ3 above the rest of the games.
 
It's always a good thing to invade your neighbours.
Lol ... that's pretty much how I played the game. I was growing so quickly I needed more room, so I started heading toward Domination. I could only have succeeded by Conquest if I had DoW vs. Germany and taken every town in one turn, but that wasn't practical. Mayans are a great civilization to work with.

Having won that, I now need to go back to Warlord and decide on my civ and best path to victory (with at least one backup). This will be my 25th C3C game (I have a 50-50 win-loss rate, with most of the losses being retirements at Warlord).
 
Problem: I've captured all of India's cities, yet India seems to still exist.)
this must be the odd settler stuck somewhere , possibly deep inside German territory . Can't settle , can't trespass .

back in the day Africa scenario and that particular Civ played to see what happens . If your unit dies before you capture the Ethiopian city , you all die . If one town is already taken , then only your unit dies . Solution . Travel somewhere else . Kanem Bornu lands seems nice and not much occupied when you arrive there and your swordsman and the like will outperform the locals for awhile .
 
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In @Plotinus' Horn of Africa scenario there's a faction called Beta Israel. They start off with no cities and no settlers, so as soon as they lose their first unit the faction loses the game (if they haven't captured a city by then, that is). But I'm not sure how the game engine treats it.

Yes, that's how it works when a civ actually starts with no civs or settlers. But if a civ has had cities/settlers then losing all cities/settlers destroys the whole civ, including any outstanding units. I doubt that the unusual rules regarding civs that start with no cities or settlers were explicitly intended by the developers, and are probably an odd side effect of how the civ survival rules were programmed, but there you go.
 
About to finish playing Mayans, Standard, Chieftain, going for Domination. Wiped out Celts, Carthage, Netherlands, England and Egypt. Germany's next, unless I win before I get to them (chances are taking one town will do it, though).

Problem: I've captured all of India's cities, yet India seems to still exist. No Power on the F8 screen (the histographs), but still has Cultural value, and is still on the F4 screen. Also still there on the Espionage screen, but no cities to investigate. Plus, I just finished researching Satellites and can see no cities on the map except mine and Germany. And, of course, never got the pop-up saying India's been destroyed. Why can I not seem to finish off India?

(There was one kind of "blank spot" in the middle of the map, but I used a Jet Fighter to recon it, and there's nothing there except jungle.)

Any idea what's going on here?

(And yes, I know now that playing the Mayans at Chieftain was silly ... no challenge at all, really, with such ridiculously high growth ... I'll probably make them my first try at Regent after I get comfortable at Warlord.)

(Also, will provide screenshot if someone wants ... haven't taken the pictures yet.)

India has a settler somewhere. He might be on a boat.
 
India has a settler somewhere. He might be on a boat.
Well, not anymore ... I ignored it and went after Germany & attained a Domination victory. It would have to have been on a boat, because I was all over the landmasses and could see everywhere except a very small area that I did a recon on to show nothing was there.

Though I suppose I could load a save and look for the boat, just for kicks, but I've already started a new game. Playing Babylon versus Carthage, England and France on a Tiny (continents, 80%, normal climate 4BYO Temperate no barbarians least aggressive) map at Warlord. Trying to plan myself to get up to Regent after I figure out some stuff at Warlord.
 
I suppose I could load a save and look for the boat, just for kicks, but I've already started a new game.
If you encounter the Settler-onna-boat problem again, and there are other Civs still alive that you're not at war with, you could try offering some/all of them a military alliance (paying per turn) against your homeless enemy.

Since the AI-Civs have perfect knowledge of where all the units are on the map, they will likely be able to find and sink that houseboat (ending your war, and also the alliance) a lot quicker than you could.
 
While I'm thinking of it, I've been having trouble with my newest game. Playing Babylon on a tiny world at Warlord (vs. Carthage, England & France - all on another continent(s)). It's been helpful to be on my own small continent (and a few tiny islands) for early development purposes (now in mid-Middle Ages, just met Eng. & Fr., met Carth. a few turns back). But even with no enemies to fight (and I'm going for Cultural or Space Race anyway), I've had trouble - as always at Warlord - with my treasury, keeping the money in the positive while not sacrificing too much in the way of scientific development. I haven't gone negative yet (i.e., haven't been forced to sell anything) this game, but it's been difficult.

I'm getting 15gpt from England and 9gpt from Carthage. But to research Economics (I feel like I need Smith's) at 4 turns would still be -9gpt, so I dropped back to 6 turns for +28 and will adjust as I go. (I'm also spending a big on the Lux slider, else I'd be a mess.)

Is there something substantially different between Chieftain and Warlord in this regard that I'm missing, or am I just getting (un)lucky?
 
It's always better if you have civilisations near to trade with, ally with, and/or eventually conquer. On the same landmass or almost (i.e. connected by sea, within striking distance).

Warlord shouldn't be that much more difficult than Chieftain. It's more to do with your terrain and so no.
Since the AI-Civs have perfect knowledge of where all the units are on the map, they will likely be able to find and sink that houseboat (ending your war, and also the alliance) a lot quicker than you could.
And also you won't get a reputation penalty for eliminating a civilisation. :thumbsup:
 
Is there something substantially different between Chieftain and Warlord in this regard that I'm missing, or am I just getting (un)lucky?

If anything a higher setting should enable the AI to trade away more gtp to you. But warlord is still pretty low, this is more relevant for say emperor instead of monarch. There however research cost do scale with difficulty while chieftain to regent do share the same reserach costs.

And also you won't get a reputation penalty for eliminating a civilisation. :thumbsup:

Is there such a thing? If anything eliminating a civ means that any reputation loss regarding that now eliminated civ will no longer matter for any other AI just like when such AI is at war against the civ that feels betrayed by you. It is knowing and being at peace with a betrayed civs that extents the loss of reputation.
 
If that civ has allies then you haven't destroyed it (I think). Or maybe it's because of the destroying cities instead.
 
It's always better if you have civilisations near to trade with, ally with, and/or eventually conquer. On the same landmass or almost (i.e. connected by sea, within striking distance).
In retrospect, that would have been helpful. But there was no one that close.

If anything a higher setting should enable the AI to trade away more gtp to you.
That has actually been happening, once I was able to start trading. In fact, that gpt has played a substantial part in reducing my research time. I just wasn't able to do it for a long time because no one was nearby. (This game, and not by design ... just worked out that way.)
 
If that civ has allies then you haven't destroyed it (I think). Or maybe it's because of the destroying cities instead.
Once the Civ is dead, you can make peace with any of their former allies, who won't (AFAIK) resent you for killing off their 'friend'.

However, they will certainly resent you for any town you destroyed, because there's a permanent attitude-penalty for razing/abandoning cities containing >50%(?) foreigners. The penalty points are applied per city razed/abandoned, and there are 2 levels: the higher level is applied to the Civ who owned the city (which ceases to be relevant once they're dead), but a lower penalty is also applied to/by all other surviving Civs.

(@Bamspeedy's study on AI-Attitude goes into this in detail — for PTW, admittedly, but I believe it also applies to Conquests/Complete)
 
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