tjs282
Stone \ Cold / Fish
The Coastal Fortress's free-shot is like the 'Zone of Control' ability that e.g. Cavs and Armies have. That is, in order to get shot at, a ship has to pass from one (Coast) tile next to the CF-town, to another (Coast) tile next to the CF-town.Does anyone know what gives?
However, the AI 'knows' this, and it also 'knows' where CFs have been built, so it will tend to move its ships past those towns in Sea tiles instead (by the time CFs are available to build -- post-Gunpowder -- Astro is usually known as well, so Sea tiles are safe). The only situation where a free-shot will be fired reliably at every passing enemy ship, is if the CF-town is covering a strait 1 tile wide and 2 or more tiles long. And even then, the shot won't always hit.
So CFs should not be built in the expectation of doing free-shot damage to passing ships. But (AFAIK) they do encourage the AI to avoid those towns (just as the AI will avoid sending Bombers against towns equipped with a SAM-battery); or alternatively, they do protect docked ships from naval bombardment, i.e. the enemy ships have to destroy the CF, before they can hit the ships behind it (like bombard-units have to knock down town-Walls, before land-unit garrisons will start taking bombardment damage).
Whether the CF is worth the shields and maintenance-cost though, is very situational -- e.g. maybe if you've got a large Privateer fleet based overseas, you might want a CF in your pirates' paradise...
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