The short answer is five spaces.How much room does full army (with Pentagon) take on a transport?
The short answer is five spaces.How much room does full army (with Pentagon) take on a transport?
Hmm... I'm getting a strange sense of déja vu......my biggest problem seems to be unit costs.
I'd rather do it the other way around.Would disbanding some offensive units (and keeping the defensive ones) make all the difference?
Hmm... I'm getting a strange sense of déja vu...
So... how many obsolete units are you currently paying for, and/or how many Pikes/ Muskets/ Rifles/ Infs did you (over)build this time...?![]()
To add to all the other good answers, the other thing you should focus on is roads. Every road you build on an non-river worked tile under republic gives you 2 commerce, if uncorrupted that pays for a unit with just 4 worker turns. You should try and have most citizens working on improved tiles, though that does mean having workers who cost you unit support.
To add to what I (and @justanick and @Samson) have already said, I am also wondering if you are still routinely using Accelerated Production in your games?To add to all the other good answers, the other thing you should focus on is roads. Every road you build on an non-river worked tile under republic gives you 2 commerce, if uncorrupted that pays for a unit with just 4 worker turns. You should try and have most citizens working on improved tiles, though that does mean having workers who cost you unit support.
Not many, I think. I'm not up to muskets yet ... working on Education (and the AI already has Astronomy!). But I'll check it out next time I play.Hmm... I'm getting a strange sense of déja vu...
So... how many obsolete units are you currently paying for, and/or how many Pikes/ Muskets/ Rifles/ Infs did you (over)build this time...?![]()
Ok, I'll explore getting rid of some defensive units next time I open the game. (And yes, running Republic. Missed the slingshot, too, and couldn't buy it - no one was selling - so had to research it.I'd rather do it the other way around.
Remember, the AI respects your total attack-strength more than your total defensive strength, and while running a Republic (you are running a Republic, right?), there is usually very little utility in heavily garrisoning all your towns. Also, a Monarch-level AI won't usually be able to send large stacks of units at you without warning, so only the vulnerable towns which can be attacked within a single turn, by enemy fast-units (or amphibious units, if the Vikings are on the map, or the game has progressed as far as Amphibious Warfare/ Marines?) really need garrisons.
So if you think you need to disband units to reduce costs, but are already rated weak to average against opponents, you would usually be better off disbanding unneeded defensive (i.e. A < D) units from your 'safe' towns, rather than your offensive (A > D) units. That said, a stack of 4–6 Knights/Cavs (if you have them?) can easily defend 4–5 towns, while still being cheaper to maintain than putting 2–3 Maces/Pikes/Muskets plus Trebs/Hwach'a into each of those towns.
Right, that's what I had in mind.And if you're having difficulty scraping together shields/gold for Markets, moving those unneeded units to the towns building Markets, and disbanding them there, will help solve both those problems.
I don't build defensive units EVER, so get rid of them.........Think OFFENSE!Ok, I'll explore getting rid of some defensive units next time I open the game
Regarding disbanding: there are some times when you just need to rush buildings. Disbanding obsolete units so that there is a non-zero number of shields to immediately rush can work.
Pretty sure I am. I just had turned it on at one point and never thought to turn it off & see what the difference is.If you are not playing accelerated production, it would be great for you to upload your save so we can have a go!
As a rule of thumb, yes. Of course, you might want to rush buildings before switching to anarchy or mobilising, but also you might need to rush in a harbour or airport for trade, an airport also for dropping in fresh reinforcements if you've just conquered a beachhead.As a rule of thumb buildings are designed to not be worth rushing.