I gave the early ships 'wheels' by making then wheeled units in the editor, and then made oceans upassable by wheeled units.
This way, early ships cant enter ocean and it takes away the early far away settling phase, equalizing the human and ai players.
Makes the early phase until magnetism/navigation (astronomy for Portugal) much more local and interesting.
A side effect is that these ships cant traverse mountains either, but I'll take it.
This way, early ships cant enter ocean and it takes away the early far away settling phase, equalizing the human and ai players.
Makes the early phase until magnetism/navigation (astronomy for Portugal) much more local and interesting.
A side effect is that these ships cant traverse mountains either, but I'll take it.