WeirdoJoker
King
Is there a list of relative aggression levels for all the Civs? The manuals that accompany "Complete" show it for the new Civs starting with PTW, but not the original ones from Vanilla.
Not sure about the manuals, but I found this in the Civ3 section:Is there a list of relative aggression levels for all the Civs? The manuals that accompany "Complete" show it for the new Civs starting with PTW, but not the original ones from Vanilla.
Since all of them have to add up to 100% no matter what, if you raise SCI you might force the game to automatically lower LUX.Ok, never seen this one before ... I used the LUX slider (pre-Marketplace), which affected one of my towns just enough - but it switched back when I raised the SCI slider, it moved it back without changing the LUX%. I.e., the SCI% affected mood. Why would that happen?
I know that Gandhi's India is programmed to go insanely aggressive in the late epic game i.e. in the fourth age when it has nuclear bombs, tanks (or, more likely, stacked cavalry) and bombers. This is easily countered by having good culture and planting the extra tiles with forests and barricades.Is there a list of relative aggression levels for all the Civs? The manuals that accompany "Complete" show it for the new Civs starting with PTW, but not the original ones from Vanilla.
Right, that I know. But my situation was that LUX was 10% and SCI was 80%, so when I raised SCI to 90% LUX stayed the same - but it affected citizen mood in one city (I think it was just one), anyway.Since all of them have to add up to 100% no matter what, if you raise SCI you might force the game to automatically lower LUX.
E.g. you have 20% LUX and then raise SCI to 90%, then the game will automatically lower LUX to 10% to compensate.
I've experienced that ... kind of bizarre, but at least I don't have to worry about India in my current game of Monarch/Large Map/Persians.I know that Gandhi's India is programmed to go insanely aggressive in the late epic game i.e. in the fourth age when it has nuclear bombs, tanks (or, more likely, stacked cavalry) and bombers.
Then that, in particular, is due to rounding, yes.Right, that I know. But my situation was that LUX was 10% and SCI was 80%, so when I raised SCI to 90% LUX stayed the same - but it affected citizen mood in one city (I think it was just one), anyway.
Wouldnt you still manually be fighting the battles?Does anyone here know if anyone has ever documented a full game of Civ III where they deliberately restricted themselves to the large strategic decisions (e.g. city-placements, unit-deployments, slider-settings, who to trade with, who to fight), but turned over all micromanagement to the game-AI (e.g. taking all their advisors' advice with respect to build-projects, research-targets, tile-assignments, automating Workers, etc.)?
If so, can you remember who did it?
(Or suggest some good key-words for a site-search? Because apart from this game, which wasn't finished, my searches of Stories & Tales came up empty)
If not, given a random-everything-except-map-size start, at what difficulty-level do you think you might still have a >50% probability of winning such a game (allowing any and all exploits that you are in the habit of using)?
(For myself I'm thinking maybe Monarch — but only if I rolled one of the "good" Civs with useful traits and/or a strong UU!)
Wow, Today I Learned...The governor won't build settlers by default, you can see the limitations in the 'Contact Governor' screen in the Production tab. Same with Workers. Everything else is 'Sometimes', so I guess it's kind of a roll of a dice on what they build.
Thanks. I did not know that, having not often changed governments ... usually just get Republic & sit there, just couldn't do it this time.The anarchy that your empire goes through when you switch governments scales (roughly) with your empire size. A 12-city empire will have longer anarchy than 3 or 5 cities. So, if you're going to switch to Republic, doing it soon and during peacetime is a good plan.
That's part of my thinking, too. I'm not having too hard a time with money, but could almost certainly research faster with Republic. I seem to be crawling under Monarchy (which is still better than Despotism, at least).I've grown so accustomed to (addicted to?) the increased economic power of Republic that it's hard for me to consider staying in Monarchy long-term.
Hm. Carthage (no one else) shares my continent. I need to secure a source of iron elsewhere, and then DoW Carthage to take theirs away - if I can succeed, as we're kind of matched up militarily. If I'm not mistaken, the Immortal has a slight edge over the Numidian Mercenary?Whether you can achieve your desired victory condition in Monarchy -- at Monarch difficulty -- is out of my expertise. With a Large map, you will have some room to expand but so will the AI. Rolling through one of your neighbors sooner, rather than later, would be advisable. Taking advantage of your UU sooner is better than later, to secure luxuries and stable sources of iron and saltpeter.
Even though I personally would try to switch to Republic soon, you'll want to look at the map and your goals. Do you have any grumpy and/or aggressive neighbors? Are they currently at war with anyone else? Are there resources just over the border that you will need, and how soon?
It's A=4 against D=3, so will have a little advantage when attacking on open ground. But for attacking Hanni's towns you're going to want a substantial stack of Cats/Trebs along with your Immortals -- or they will will swiftly discover that they are, in fact, exceedingly mortal.If I'm not mistaken, the Immortal has a slight edge over the Numidian Mercenary?
Yep, there's always a catch.It's A=4 against D=3, so will have a little advantage when attacking on open ground. But for attacking Hanni's towns you're going to want a substantial stack of Cats/Trebs along with your Immortals -- or they will will swiftly discover that they are, in fact, exceedingly mortal.
Currently buying it from Carthage...(But if you can build Immortals, you must already have Iron available...?)
The key about switching governments is to not switch governments. Anarchy is just too painfully expensive. It takes long to redeem the cost of the first anarchy from leaving despotism, but each additional anarchy usually takes too long to recover the costs.Playing Persia/Monarch/Large map. Currently in Monarchy, because I missed the Republic slingshot & couldn't trade for it (though now I can) and needed to get out of Despotism. My thinking is to trade Monarchy & Literature for Republic, then switch to Republic for when I'm not at war, then perhaps switching back to Monarchy if/when I DoW Carthage.
Normally what I have done is just to get Republic (ignoring all other govs entirely), switch to that, and stay there for the game, but I'm wondering if switching might be better. Not sure what to think yet. Ideas?