Quick Answers / 'Newbie' Questions

I disagree. An army means scouts, a zone of control, and also a terrific HP sink for bombardment. If you already have built so many cities, again, I wonder what you've been doing that you still need to have even more armies.
Think about Sid. High rank corruption forces you to go for few but high quality cities or better metropolises. At the same time your enemies will send so many units at you that promotions to Elite and Elite* will enable you to create much more armies than your the upper limit allows.Once you have expanded beyond ~40 cities your military may be strong enough to have little remaining need for more armies. But still every additional army is worth a lot. Disbanding an army of Med-Inf in favour of an army of cavalry can be very sensible once you hit the ceiling.
 
Think about Sid.
I do! Every day! Oh, you mean the difficulty.

Well, yes. I've never in my life been in a situation where disbanding the army to raise a new one was something I could thoil, even if I could mathematically afford it.
 
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I scrap armies in most of my AW games. You tend to have to make a army early with poor units. Later you get to a point where you are not getting towns fast enough to make an additional army right away, so you scrap one to make a better one.
I will often have a leader sitting around, till get enough towns to form an army. The good news is scrapping an army will effectively rush most items or at least be a heck of a short rush.
 
I do! Every day! Oh, you mean the difficulty.

Well, yes. I've never in my life been in a situation where disbanding the army to raise a new one was something I could thoil, even if I could mathematically afford it.
Never played 5CC? :)

I've always wondered ... is there a way to disband an army, or unload an army of obsolete units to reload with more advanced units? I can't find one and don't know what to do with armies containing less advanced units.
A sensible thing to do is to upgrade your existing armies once you get The Pentagon.

I.e. adding a Cavalry to an army of knights. Boosts the attack value considerably. Only drawback is they do not fit into a galleon. So you might add a Cav after you are on the other continent.

Also you could add a modern armor to your 3 cav army. Imagine a modern tank rolling through the woods flanked by some mounted units xD.

Or as I did in my latest game, adding a tank to a 3 cav army. You probably might wanna keep some pure cav' armies around though, since the extra momevent point does have it's advantages. But if you have enough Cav armies anyway, and are fighting with artillery vs infantry, then adding a tank to some of those can be worth it.

Obviously requires that you did not exceed your army limit yet.
 
WeirdoJoker said:
I've always wondered ... is there a way to disband an army, or unload an army of obsolete units to reload with more advanced units? I can't find one and don't know what to do with armies containing less advanced units.

You cannot upgrade unit(s) that are already in an army or remove them individually. They can gain vet/elite promotions and as was stated, you can add more units, up to the max of 4 (if you have The Pentagon).
Armies can be disbanded like any unit.
 
Armies can be upgraded, but for upgrading armies, this can only happen in cities that have the ability to build armies and additionally they must have a building that allows it's city to produce veteran units (Military Academy and Barracks): https://forums.civfanatics.com/threads/upgrading-armies.642473/#post-15384483

Therefore the AI has no clue how to handle this.

Armies can also be upgraded to normal land units without the army flag and strategy. When this happens, as far as I remember, such an upgrading is
"spitting out" the carried land units inside the army - and now these land units can be upgraded, too.
 
Armies can be upgraded, but for upgrading armies, this can only happen in cities that have the ability to build armies and additionally they must have a building that allows it's city to produce veteran units (Military Academy and Barracks): https://forums.civfanatics.com/threads/upgrading-armies.642473/#post-15384483

Therefore the AI has no clue how to handle this.

Armies can also be upgraded to normal land units without the army flag and strategy. When this happens, as far as I remember, such an upgrading is
"spitting out" the carried land units inside the army - and now these land units can be upgraded, too.
What does this actually mean? In the base game, if I make an ancient era three horseman army, then get Mil Trad and build the military academy and barracks in a city, what can I do with the army?
 
What does this actually mean? In the base game, if I make an ancient era three horseman army, then get Mil Trad and build the military academy and barracks in a city, what can I do with the army?
The way i read Civinator he refers to modded games. In the base game there is only one army and nothing to which the army unit can be upgraded to. So it does not matter.
 
What does this actually mean? In the base game, if I make an ancient era three horseman army, then get Mil Trad and build the military academy and barracks in a city, what can I do with the army?
It does mean, that it is possible by modding, but mostly has no use. In the standard game it cannot be done, as you need a setting that allows the upgrading of an army.
 
if one ever gets to modding for personal fun , one should upgrade the stats of Army itself , adding many health bars to it . Meaning the Army can have only one unit in it , but much stronger in combat . AI reportedly uses that better . You can still use the Pentagon ability to increase the units in the army , too .
 
if one ever gets to modding for personal fun , one should upgrade the stats of Army itself , adding many health bars to it . Meaning the Army can have only one unit in it , but much stronger in combat . AI reportedly uses that better . You can still use the Pentagon ability to increase the units in the army , too .
All of my Armies have at least 8 additional hit points in my mods, so even one unit armies are capable. If the army can load more than 3 units, I boost the hit points accordingly.
 
new mutation . When you somehow lose your capital city , your palace is supposed to move to your next biggest city , like the one with most population . Mine has twice in a row has moved to smallest , pointless cities . Those ı freshly took from AI , with one 1 and one with 3 people in them . Yes , useful that it prevents a culture flip taking out my hundred or two hundred strong stack . But ı would very much like a return to normal . Like , ı won't be flexible or anything , right ?
 
abandoning the city in the first case normally took the capital to my biggest . Abandoning the second time moved it the pointless one . So , this is what , immediate mutation ? If this is supposed to be a feature where is the pop-up to ask which city ı want ?
 
new mutation . When you somehow lose your capital city , your palace is supposed to move to your next biggest city , like the one with most population . Mine has twice in a row has moved to smallest , pointless cities . Those ı freshly took from AI , with one 1 and one with 3 people in them . Yes , useful that it prevents a culture flip taking out my hundred or two hundred strong stack . But ı would very much like a return to normal . Like , ı won't be flexible or anything , right ?

Nothing new, just regular rules. By moving units you can choose where your next palace will be.
 
actually that's great news . Was practically horrified stuff was happening to the game . So , had ı kept my stack just outside the worthless town , the palace would have gone to the biggest , as usual . Thank you .
 
So , had ı kept my stack just outside the worthless town , the palace would have gone to the biggest,
Or not. Other towns in a 17×17 square count as well. The new capital is meant to be somewhat central. If that is small town, so be it.
 
ı find it really useful that ı have learned something new in stack management . ı always go for a "maximum effort" city not for a 20K game but to maximise the wonder boosts . Say , Colussus and Shakespeare equivalents and Copernicus/Newtons in the same single city . My top city is limited to 11 population in my current game by geography and was down to 9 , because one of the (defensive) wonders to build requires 5 walls and the city must be at 6 population to start it . Probably will never be in such position of poorest capital thing again .
 

Nothing new, just regular rules. By moving units you can choose where your next palace will be.
This is really interesting, thanks. To me it brings up an unrelated point:
Free Palace Jump said:
If there is a tie for the most points, the palace jumps to the first city in the database, which is usually the oldest city. After some old cities have been razed the database gets out of order and it’s impossible to tell where the palace will go in a tie.
I thought the order that you went through cities with the left/right arrows will in the city screen was the order in the database, so you can always determine the order. It is relevant in a few cases.

If not, are there two such orders that matter at different times?
 
I thought the order that you went through cities with the left/right arrows will in the city screen was the order in the database, so you can always determine the order.
To the best of my (limited) understanding this is true. However, you cannot safely tell where the first and last entry is, when using the arrows there is no such distiction.

Usually your capital is the first city founded and thus the first in the database. This gives you an important point of reference. But you donnot always have that reference.
 
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