Quick Answers / 'Newbie' Questions

but they are an eyesore in my rustic countryside !
 
survive until Modern Armour or do not pick Spain as an AI ?
 
indeed . Though ı started 3 different LotM scenarios today and lost the early wonders ı needed in the first two , that's the reason for the third . That one has me on a small continent with no rivers and one single tile lake so that only my capital will grow larger than 6 in the first 300 or so turns of the game . Have 4 cities , missing one single grassland tile as maybe 60% of the landmass is tundra and forest on a tundra . Had a settler and a tech from huts , of the 13 or so AIs maybe 7 are ahead of me in tech for now , spent a settler in to build the same city as abandoning it let me move my palace to my biggest city . Have 3 settlers in stock to settle in finest places possible with a palace move again, as my settlers were autoproduced and that small wonder is now out . My next door neighbour is Harad with the 6-5-2 elephant which does not ever fall with its two extra health bars ... short of me having 10 or 20 catapults for each of them . And Harad alone has privateers in game , meaning my sea travel will be always at risk for at least 150 turns , out the 600 the scenario has . That's about 4 or maybe 6 months of game play for me . Everybody has a taste of own .
 
Any tips on the best way to make the Republic slingshot in Emperor? It seems harder than on Monarch & below. Pre-Republic, I find having enough gold for research to be very difficult, and sometimes the AI won't trade at all. That's why I prefer playing a Civ that starts with Alphabet, but I'd rather not be limited just on that account.
 
Any tips on the best way to make the Republic slingshot in Emperor?

If best means most likely to work, then create a scenario with debug mode enabled. Find the help section, and then use the instructions to give your civ Code of Laws. Then research Philosophy and take Code of Laws as your free tech.

As for doing so without the use of debug mode, I don't believe The Slingshot always can get completed on Emperor. Also, even if it always can get completed, I doubt it worth it over some approaches by researching Pottery.

For a particular class of starts, if you have a no river, no bonus food start, I have a hard time imagining it as getting completed in all cases with perfect play.

find having enough gold for research to be very difficult, and sometimes the AI won't trade at all

If you wait to build barracks, granaries, and any other infrastructure, then research at 100% won't produce a deficit until/unless you run into a unit support issue. I guess you could consider using wealth for a few turns with a 10 turn growing city without barracks also.
 
If best means most likely to work, then create a scenario with debug mode enabled. Find the help section, and then use the instructions to give your civ Code of Laws. Then research Philosophy and take Code of Laws as your free tech.
Interesting. I might try it out just to see.
As for doing so without the use of debug mode, I don't believe The Slingshot always can get completed on Emperor. Also, even if it always can get completed, I doubt it worth it over some approaches by researching Pottery.
You're saying getting Pottery early (presumably for granaries) is potentially better than hitting the Republic slingshot?
 
IIRC, a common higher difficulty tactic is to bee-line Literature instead of Code of Laws/Philosophy and then hope to get a great leader or have a town with good production to try and get the Great Library 1st, then just coast on high income with no tech spend and make huge armies.
 
You're saying getting Pottery early (presumably for granaries) is potentially better than hitting the Republic slingshot?

Yes. If you have a start with no food bonus, it takes 20 turns for a city to grow 2 population points. With a granary it takes 10 turns. So, 10 turns for a settler instead of 20. For a worker it takes 5 turns with a granary instead of 10. And early on especially, settlers and workers make for the most useful units.

If you play a huge map, tech cost also ends up kind of high. If you have no barbarians also, getting Pottery from a hut isn't possible. Many civs may have something to trade for Pottery in time. Also, if you play as Germany, your starting techs are those techs that the AIs tend to research first. So, you may either have to wait until you finish Alphabet to trade for Pottery, luck out with just getting to some AI in time with warriors as scouts, or wait until later to trade for Pottery.

If you played as Rome with all civs as seafaring or commercial, then you either have to research Pottery or trade Writing for Pottery, or wait to trade for Pottery until you have Code of Laws (paying gold for Pottery isn't advised if trying to complete The Republic slingshot). Trading Writing away while trying to get The Republic slingshot can mean that some AI will research Philosophy, especially The Byzantines ... at least they seem to prioritize researching Philosophy more than other AIs.... most AIs seem to research Map Making first, but I doubt that the Byzantines will do that.

Do you use CrpMapstat? Trading become a lot more manageable for me once I started using it.
 
Reuploaded(?) in post #1041 of that thread?
 
I've been quite enjoying MapStat. The main thing it's missing is telling me how much GPT an AI is willing to trade - I wish that were easier to figure out than trial and error.
 
If you have the GOG (or Steam) version of C3C, then you can install the C3X patch by @Flintlock,which can be set to autofill the best price for every suggested deal (i.e. lowest price you can pay when you're buying, highest price you can get when you're selling). Saves so much time which would otherwise be wasted "haggling" with your trade-partner based on your Foreign Advisor's responses...
 
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I've read the War Academy article Civilizations from Easiest to Hardest. However, it appears to be dealing with only the Vanilla Civs before C3C. Has anyone done a like analysis for C3C?
 
@SuedecivIII 's done a "Worst [Portugal] to Best [Iroquois]" video on his YouTube channel, where he ranks them all based on relatively objective criteria (traits and trait synergy, UU quality and GA timing, ease of obtaining a Wonder GA, and suitability for play on any randomised map):

 
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